Long after civilisation stopped counting the years, life began to
repopulate the barren wastes.
Nigel McBride and I have (nearly) finished our 7DRL based upon Omega
World. Only a few hours of coding worth of the original design is
missing, so I'm choosing to call it a success rather than make it a
8DRL, even though there's no victory condition, and map gen is just
random. But because it's so close, we're planning on actually
finishing the game later.
Commenced at 13:14GMT Monday (secret unannounced extra 14 minutes!),
and completed 168 hours later. Time since then has been lazily spent
trying to package the game for Windows using py2exe. Horrible errors!
I finally gave up on fixing the bizarre random audio glitches and
crashes. SDL_mixer (pygame.mixer) is total awful.
(Requires Python, Pygame, SDL_Mixer; 8MB)
(For Windows, no dependencies; 14MB. Py2exe causes lots of audio
glitches which aren't there normally)
(I know someone complained about Dropbox. The game will eventually be