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Roguelike game

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TychoDev

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Jul 26, 2012, 8:14:32 AM7/26/12
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When I found the website "roguelikedevelopment.org" I knew I wanted to make a roguelike.
I started out with java and lwjgl (opengl) and now I have a simple rogulike with 2 hardcoded levels.
I implemented the java version of "Restrictive_Precise_Angle_Shadowcasting" (roguelikedevelopment.org) and added some diggable tiles and music.
I posted the current version of the game here: http://www.tychoapps.com/roguelike/roguelike_0013b.zip

It would be awsome if some of you would be so nice to give me some review and share some tips.

Thank you,

TychoDev

Mario Lassnig

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Jul 26, 2012, 8:35:24 AM7/26/12
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Hi,

runs fine on my OSX Lion.

======= Initiating game =======
Initiating OpenGL...
Loading textures... ----> Thu Jul 26 14:28:36 CEST 2012 INFO:Use Java PNG
Loader = true
[DONE]
Loading font... [DONE]
Loading audio... Thu Jul 26 14:28:40 CEST 2012 INFO:Initialising sounds..
Thu Jul 26 14:28:40 CEST 2012 INFO:- Sound works
Thu Jul 26 14:28:40 CEST 2012 INFO:- 64 OpenAL source available
Thu Jul 26 14:28:40 CEST 2012 INFO:- Sounds source generated
[DONE]
Loading objects... [DONE]




That should be a good first step towards a game, though I do have one comment.
How did you implement the game loop? It seems that you have a high delay there,
because even though CPU usage is negligible, the PC does not move as fast as
my keyboard repeat rate.

Cheers,
Mario

TychoDev

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Jul 26, 2012, 5:05:10 PM7/26/12
to ma...@lassnig.net
Op donderdag 26 juli 2012 14:35:24 UTC+2 schreef Mario Lassnig het volgende:
> On 12-7-26 14:14 , TychoDev wrote:
> > When I found the website "roguelikedevelopment.org" I knew I wanted to make a roguelike.
> > I started out with java and lwjgl (opengl) and now I have a simple rogulike with 2 hardcoded levels.
> > I implemented the java version of "Restrictive_Precise_Angle_Shadowcasting" (roguelikedevelopment.org) and added some diggable tiles and music.
> > I posted the current version of the game here: http://www.tychoapps.com/roguelike/roguelike_0013b.zip
> >
> > It would be awsome if some of you would be so nice to give me some review and share some tips.
> >
> > Thank you,
> >
> > TychoDev
> >
>
> Hi,
>
> runs fine on my OSX Lion.
>
> ======= Initiating game =======
> Initiating OpenGL...
> Loading textures... ----> Thu Jul 26 14:28:36 CEST 2012 INFO:Use Java PNG
> Loader = true
> [DONE]
> Loading font... [DONE]
> Loading audio... Thu Jul 26 14:28:40 CEST 2012 INFO:Initialising sounds..
> Thu Jul 26 14:28:40 CEST 2012 INFO:- Sound works
> Thu Jul 26 14:28:40 CEST 2012 INFO:- 64 OpenAL source available
> Thu Jul 26 14:28:40 CEST 2012 INFO:- Sounds source generated
> [DONE]
> Loading objects... [DONE]
>
>
>
>
> That should be a good first step towards a game, though I do have one comment.
> How did you implement the game loop? It seems that you have a high delay there,
> because even though CPU usage is negligible, the PC does not move as fast as
> my keyboard repeat rate.
>
> Cheers,
> Mario

Deer Mario,

First of all, thanks for the reply.

About the high delay, there isn't an high delay. I added custom cooldown on the buttons.
You're right I need to tweak it more, maybe I will let it accelerate in some form.
At the moment you can make the cooldown 4 times as fast if you hold one of the mouse buttons or hold "shift".


Nice to hear the game works fine on OSX, I didn't have time to test it on that OS yet.

TychoDev
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