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Newsgroups: rec.games.roguelike.development
From:
Ido Yehieli <Ido.Yehi... @gmail.com>
Date: Wed, 6 Aug 2008 15:12:44 -0700 (PDT)
Local: Wed, Aug 6 2008 6:12 pm
Subject: First <1kb RL Challenge
Hi all,
a discussion we've had at the #rgrd irc channel leads me to announce the very first "<1kb RL challenge"!
My 967 bytes entry follows (can also be found on http://pastie.org/248821 ). It is python code, if you are on windows you will need to install a windows curses module for Python, e.g. http://adamv.com/dev/python/curses/
----
from curses import * from random import * s=initscr() r=range m=[40*[' '] for l in r(20)] d=enumerate def f(g): for y in r(20): for x in r(40): g(y,x) def n(y,x): if random()<0.1: m[y][x]='#' f(n) x,y,c,h=0,0,0,5 o,t,n=ord,s.addstr,randint w=[[n(0,19),n(0,39),1] for e in r(10)] def u(y,x): for i,e in d(w): if y==e[0] and x==e[1]: return i return -1 def v(y,x): if u(y,x)>0: w[u(y,x)][2]-=1 return m[y][x]==' ' while(c!=o('q')): t(0,41,"h: "+str(h)) for j,e in d(w): m[e[0]][e[1]]=' ' if e[2]<1: continue z,q=max(min(w[j][0]+n(-1,1),19),0),max(min(w[j][1]+n(-1,1),39),0) if(z==y and q==x): h=h-1 if(m[z][q]==' '): w[j][0],w[j][1]=z,q m[e[0]][e[1]]='e' m[y][x]='@' f(lambda y,x:t(y,x,m[y][x])) c=s.getch() m[y][x]=' ' if o('2')==c and y<19: if v(y+1,x): y+=1 if o('8')==c and y>0: if v(y-1,x): y-=1 if o('6')==c and x<39: if v(y,x+1): x+=1 if o('4')==c and x>0: if v(y,x-1): x-=1 if h<1: break
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Newsgroups: rec.games.roguelike.development
From:
Nahjor <Nah... @gmail.com>
Date: Wed, 6 Aug 2008 15:27:19 -0700 (PDT)
Local: Wed, Aug 6 2008 6:27 pm
Subject: Re: First <1kb RL Challenge
On Aug 6, 6:12 pm, Ido Yehieli <Ido.Yehi
... @gmail.com> wrote:
> Hi all,
> a discussion we've had at the #rgrd irc channel leads me to announce > the very first "<1kb RL challenge"!
> My 967 bytes entry follows (can also be found onhttp://pastie.org/248821 ). > It is python code, if you are on windows you will need to install a > windows curses module for Python, e.g. http://adamv.com/dev/python/curses/
This severely pushes the definition...not only of 'roguelike', but of
'game'. I like it. :)
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Newsgroups: rec.games.roguelike.development
From:
Slash <java.ko... @gmail.com>
Date: Wed, 6 Aug 2008 16:29:54 -0700 (PDT)
Local: Wed, Aug 6 2008 7:29 pm
Subject: Re: First <1kb RL Challenge
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Newsgroups: rec.games.roguelike.development
From:
konijn_ <kon... @gmail.com>
Date: Wed, 6 Aug 2008 17:17:12 -0700 (PDT)
Local: Wed, Aug 6 2008 8:17 pm
Subject: Re: First <1kb RL Challenge
On 6 Aug, 18:12, Ido Yehieli <Ido.Yehi
... @gmail.com> wrote:
> Hi all,
> a discussion we've had at the #rgrd irc channel leads me to announce > the very first "<1kb RL challenge"!
> My 967 bytes entry follows (can also be found onhttp://pastie.org/248821 ). > It is python code, if you are on windows you will need to install a > windows curses module for Python, e.g. http://adamv.com/dev/python/curses/
This entry doesnt seem to have monsters, what does it need to
implement in order to qualify ?
T.
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Newsgroups: rec.games.roguelike.development
From:
Nate879 <n... @clockwatch.info>
Date: Wed, 6 Aug 2008 17:50:13 -0700 (PDT)
Local: Wed, Aug 6 2008 8:50 pm
Subject: Re: First <1kb RL Challenge
My entry is at
http://nate879.org/rl.c (source) and
http://nate879.org/rl.exe (Windows executable). It only runs on Windows (and maybe Wine). To get
it to run on another platform, it would require some modification.
I might improve this entry later.
To compile this, get MinGW (http://mingw.org/ ), and run the command "gcc -o rl rl.c". Use the numpad with numlock on.
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Newsgroups: rec.games.roguelike.development
From:
stu <yakumo9... @gmail.com>
Date: Wed, 6 Aug 2008 19:12:22 -0700 (PDT)
Local: Wed, Aug 6 2008 10:12 pm
Subject: Re: First <1kb RL Challenge
On Aug 6, 6:12 pm, Ido Yehieli <Ido.Yehi
... @gmail.com> wrote:
> Hi all,
> a discussion we've had at the #rgrd irc channel leads me to announce > the very first "<1kb RL challenge"!
> My 967 bytes entry follows (can also be found onhttp://pastie.org/248821 ). > It is python code, if you are on windows you will need to install a > windows curses module for Python, e.g. http://adamv.com/dev/python/curses/
and how big is python? can my roguelike just be a dll? with a 1kb
batch file?
is it 1kb of source or 1kb of binary?
-stu
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Newsgroups: rec.games.roguelike.development
From:
Nick Beam <winkerb... @gmail.com>
Date: Wed, 6 Aug 2008 19:26:43 -0700 (PDT)
Local: Wed, Aug 6 2008 10:26 pm
Subject: Re: First <1kb RL Challenge
Roguelikes don't really fit well with size coding competitions, the
competition should be packing the most fun into the smallest source,
not limiting to 1kb of source.
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Newsgroups: rec.games.roguelike.development
From:
Nate879 <n... @clockwatch.info>
Date: Wed, 6 Aug 2008 19:53:59 -0700 (PDT)
Local: Wed, Aug 6 2008 10:53 pm
Subject: Re: First <1kb RL Challenge
For the contest to be fair, we need some rules. What languages can we
use? Languages like C allow multiple statements on one line, reducing
the number of newline characters. Can we use Curses, or do we have to
implement our own I/O functions?
My suggestion is this: we can use any language. We make a separate file with the I/O functions we want to use. This would not be counted as part of the source code for scoring purposes.
For scoring, we could have a poll in which we vote for our favorite roguelikes. After the voting is complete, we divide each roguelike's votes by its source code size, in bytes. This makes smaller roguelikes score better. For example, a 10,000-byte roguelike with 100 votes gets a score of .01, and a 1000-byte roguelike with 50 votes gets a score of .05.
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Newsgroups: rec.games.roguelike.development
From:
"Nik Coughlin" <nrkn.... @gmail.com>
Date: Thu, 7 Aug 2008 15:39:06 +1200
Local: Wed, Aug 6 2008 11:39 pm
Subject: Re: First <1kb RL Challenge
"Nate879" <n
... @clockwatch.info> wrote in message
news:613672e0-394b-4f3d-a1eb-62a6070e38b8@m45g2000hsb.googlegroups.com ...
> For the contest to be fair, we need some rules. What languages can we
> use? Languages like C allow multiple statements on one line, reducing
> the number of newline characters. Can we use Curses, or do we have to
> implement our own I/O functions?
> My suggestion is this: we can use any language. We make a separate > file with the I/O functions we want to use. This would not be counted > as part of the source code for scoring purposes.
> For scoring, we could have a poll in which we vote for our favorite > roguelikes. After the voting is complete, we divide each roguelike's > votes by its source code size, in bytes. This makes smaller roguelikes > score better. For example, a 10,000-byte roguelike with 100 votes gets > a score of .01, and a 1000-byte roguelike with 50 votes gets a score > of .05.
This is a nice idea but it's going off on a complete tangeant from the
original intent.
I think it should just be what has already been set as a precedent by the entries so far, which is: Language and libraries: Any language, only the language's standard libraries and optionally curses can be used
Size: Either the source OR the binary is less than 1kb (1024 bytes)
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Newsgroups: rec.games.roguelike.development
From:
"Nik Coughlin" <nrkn.... @gmail.com>
Date: Thu, 7 Aug 2008 16:34:42 +1200
Local: Thurs, Aug 7 2008 12:34 am
Subject: Re: First <1kb RL Challenge
"Ido Yehieli" <Ido.Yehi
... @gmail.com> wrote in message
news:22e124f9-19ad-4241-aba7-53f2fed700bb@e53g2000hsa.googlegroups.com ...
> Hi all,
> a discussion we've had at the #rgrd irc channel leads me to announce > the very first "<1kb RL challenge"!
C# <1kRl
Game "world" (haha) generated on the fly, infinite size (within the limits of your computer's memory)
Tested under .NET in Windows and Mono in Linux
Press any key except escape to start, arrow keys to move, escape to exit
943 bytes, C# http://nrkn.com/1kRl/Program.cs
Binary, 6144 byes: http://nrkn.com/1kRl/1kRl.exe
Code:
using System;using System.Collections.Generic;namespace _1kRl{class Program{ class M{Dictionary<string,char>d=new Dictionary<string,char>();int p=9,x,y,u, v;char a='@',w='#',f='.';Random r=new Random();public M(){x=p;y=p;d[S(x,y)]=a; ConsoleKey k = K();while(k!=ConsoleKey.Escape){Console.Clear();u=x;v=y;switch (k){case ConsoleKey.LeftArrow:x--;break;case ConsoleKey.RightArrow:x++;break; case ConsoleKey.UpArrow:y--;break;case ConsoleKey.DownArrow:y++;break;}if(C(S( x,y))==w){x=u;y=v;}d[S(u,v)]=f;d[S(x,y)]=a;for(int j=0;j<p*2-1;j++){for(int i=0;i<p*2-1;i++){Console.Write(C(S(i-p+x,j-p+y)));}Console.WriteLine();}k=K ();
}}string S(int x,int y){return String.Format("{0}_{1}",x,y);}int L(String s,
int l){return Convert.ToInt32((s.Split('_'))[l]);}char C(String s){if(
d.ContainsKey(s))return d[s];return d[s]=r.Next(9)<8?f:w;}ConsoleKey K(){
return(Console.ReadKey(true)).Key;}}static void Main(string[]args){M m=new
M();}}}
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Newsgroups: rec.games.roguelike.development
From:
Numeron <irunsofastineedafinonmyh... @hotmail.com>
Date: Wed, 6 Aug 2008 21:51:36 -0700 (PDT)
Local: Thurs, Aug 7 2008 12:51 am
Subject: Re: First <1kb RL Challenge
My game is called Energon Absorber.
Collect all the e's (energons) within the lowest amount of turns. There will always be 10 energons, randomly placed. It wont crash if you attempt to walk off the edge, and the win condition is collection of all the energons.
e: Number of energons left t: Number of turns used so far
Its written in Java and there are 2 versions since the rules seem a little unclear at this point: Version one uses only input/output streams: unfortunately Java sucks with input, so you have to press 'enter' after one or more directional keys. Its sad I know. Version 2 has a keyboard class I quicky whipped up that can sit in a seperate file. It creates a small JFrame that listens to input as long as it has window focus, but this version still outputs with the standard output stream to console... Its 1000x easier to use since you dont have to hit 'enter' all the time, so I recommend people do.
Version 1: 991 bytes Version 2: 984 bytes
class M{ static char m[][]=new char[10][10]; static int k,X=5,Y=5,x,y,a,b,s,t,e=10; public static void main(String[] A)throws Exception{ for(;y<10;y++) for(x=0;x<10;x++){ if(m[x][y]!='e'){ m[x][y]='.'; if(Math.random()<.1&&e>0&&(x!=5&&y!=5)){m[x][y]='e'; e--;} } if(x==9&&y==9&&e>0)x=y=0; } m[X][Y]='@'; while(true){ e=0; for(y=0;y<m[0].length;y++){ for(x=0;x<m.length;x++){ System.out.print(m[x][y]); if(m[x][y]=='e')e++; } System.out.println(); } if(e!=0)System.out.println("t:"+t+" e:"+e+"\n"); else System.out.println("U Win! t:"+t+"\n"); k=System.in.read(); if(e==0)System.exit(0); m[X][Y]='.'; if(k==50&&Y!=9){Y++;if(e!=0)t++;} if(k==52&&X!=0){X--;if(e!=0)t++;} if(k==54&&X!=9){X++;if(e!=0)t++;} if(k==56&&Y!=0){Y--;if(e!=0)t++;} m[X][Y]='@'; } }
}
For version 2, replace the line which reads k=System.in.read(); with
k=F.g(); and use this code in a seperate file:
import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import javax.swing.JFrame;
public class F{
public static JFrame frame; public static Keyboard vKeyboard;
public static int g(){ if(frame == null){ frame = new JFrame(); frame.setSize(10, 10); vKeyboard = new Keyboard(); frame.addKeyListener(vKeyboard); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setLocationRelativeTo(null); frame.setVisible(true); } int key = -1; while(key == -1){ frame.requestFocus(); try{ Thread.sleep(50); } catch(Exception e){ System.out.println(e); } key = vKeyboard.key; vKeyboard.key = -1; } return key; }
}
class Keyboard implements KeyListener{
public int key;
public Keyboard(){ }
public void keyTyped(KeyEvent e) {} public void keyReleased(KeyEvent e) {} public void keyPressed(KeyEvent e) { key = e.getKeyChar(); }
}
-Numeron
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Newsgroups: rec.games.roguelike.development
From:
Numeron <irunsofastineedafinonmyh... @hotmail.com>
Date: Wed, 6 Aug 2008 22:28:04 -0700 (PDT)
Local: Thurs, Aug 7 2008 1:28 am
Subject: Re: First <1kb RL Challenge
Here is an updated version, Ive collapsed the whole thing down to one
line, and also fixed a small energon bug.
In this form its only 721 bytes :D
class M{static char m[][]=new char[10][10];static int k,X=5,Y=5,x,y,a,b,s,t,e=10;public static void main(String[] A)throws Exception{for(;y<10;y++)for(x=0;x<10;x++){if(m[x][y]!='e'){m[x] [y]='.';if(Math.random()<.1&&e>0&&!(x==5&&y==5)){m[x] [y]='e';e--;}}if(x==9&&y==9&&e>0)x=y=0;}m[X][Y]='@';while(true) {e=0;for(y=0;y<m[0].length;y++){for(x=0;x<m.length;x++) {System.out.print(m[x][y]);if(m[x][y]=='e')e+ +;}System.out.println();}if(e!=0)System.out.println("t:"+t+" e:"+e +"\n");else System.out.println("U Win! t:"+t +"\n");k=System.in.read();if(e==0)System.exit(0);m[X] [Y]='.';if(k==50&&Y!=9){Y++;if(e!=0)t++;}if(k==52&&X!=0){X--;if(e!=0)t+ +;}if(k==54&&X!=9){X++;if(e!=0)t++;}if(k==56&&Y!=0){Y--;if(e!=0)t+ +;}m[X][Y]='@';}}}
If you can find it in there, replace the line which reads k=System.in.read(); with k=F.g(); to use it with my Keyboard related classes above.
-Numeron
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Newsgroups: rec.games.roguelike.development
From:
Ido Yehieli <Ido.Yehi... @gmail.com>
Date: Wed, 6 Aug 2008 23:23:31 -0700 (PDT)
Local: Thurs, Aug 7 2008 2:23 am
Subject: Re: First <1kb RL Challenge
On Aug 7, 2:17 am, konijn_ <kon
... @gmail.com> wrote:
> This entry doesnt seem to have monsters, what does it need to > implement in order to qualify ?
It does have monsters, they are the e's that move around randomly and
reduce your hp if they hit you.
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Newsgroups: rec.games.roguelike.development
From:
Ido Yehieli <Ido.Yehi... @gmail.com>
Date: Wed, 6 Aug 2008 23:24:27 -0700 (PDT)
Local: Thurs, Aug 7 2008 2:24 am
Subject: Re: First <1kb RL Challenge
On Aug 7, 4:12 am, stu <yakumo9
... @gmail.com> wrote:
> is it 1kb of source or 1kb of binary?
Whatever you wish, although the original idea was 1kb of source.
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Newsgroups: rec.games.roguelike.development
From:
"Nik Coughlin" <nrkn.... @gmail.com>
Date: Thu, 7 Aug 2008 18:25:04 +1200
Local: Thurs, Aug 7 2008 2:25 am
Subject: Re: First <1kb RL Challenge
"Nik Coughlin" <nrkn.
... @gmail.com> wrote in message
news:g7du03$o18$1@registered.motzarella.org ...
> "Ido Yehieli" <Ido.Yehi
... @gmail.com> wrote in message
>
news:22e124f9-19ad-4241-aba7-53f2fed700bb@e53g2000hsa.googlegroups.com ...
>> Hi all,
>> a discussion we've had at the #rgrd irc channel leads me to announce >> the very first "<1kb RL challenge"!
> C# <1kRl
> Game "world" (haha) generated on the fly, infinite size (within the limits > of your computer's memory)
> Tested under .NET in Windows and Mono in Linux
> Press any key except escape to start, arrow keys to move, escape to exit
> 943 bytes, C# > http://nrkn.com/1kRl/Program.cs
C# <1kB RogueLike v2
992 bytes, now with a win condition:
http://nrkn.com/1kRl/v2/ http://nrkn.com/1kRl/v2/Program.cs http://nrkn.com/1kRl/v2/1kRl.exe
Code (slightly bigger than 992 bytes due to carriage returns added for convenience when reading from Usenet):
using System;using System.Collections.Generic;namespace _1kRl{class Program{ class M{Dictionary<string,char>d=new Dictionary<string,char>();int p=9,x,y, u,v,z;char a='@',w='#',f='.',q='$',c;Random r=new Random();public M(){x=y=p; d[S(x,y)]=a;ConsoleKey k=K();while(k!=ConsoleKey.Escape){Console.Clear(); u=x;v=y;switch(k){case ConsoleKey.LeftArrow:x--;break;case ConsoleKey.RightArrow:x++;break;case ConsoleKey.UpArrow:y--;break;case ConsoleKey.DownArrow:y++;break;}c=C(S(x,y));if(c==w){x=u;y=v;}if(c==q){ Console.WriteLine("Win");K();return;}d[S(u,v)]=f;d[S(x,y)]=a;z=p*2-1;for(in t j=0;j<z;j++){for(int i=0;i<z;i++){Console.Write(C(S(i-p+x,j-p+y)));} Console.WriteLine();}k=K();}}string S(int x,int y){return String.Format( "{0}_{1}",x,y);}int L(String s,int l){return Convert.ToInt32((s.Split('_')) [l]);}char C(String s){if(d.ContainsKey(s))return d[s];return d[s]=r.Next( 9999)==9?q:r.Next(9)<8?f:w;}ConsoleKey K(){return(Console.ReadKey(true) ).Key;}}static void Main(string[]args){M m=new M();}}}
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Newsgroups: rec.games.roguelike.development
From:
"Nik Coughlin" <nrkn.... @gmail.com>
Date: Thu, 7 Aug 2008 18:47:22 +1200
Local: Thurs, Aug 7 2008 2:47 am
Subject: Re: First <1kb RL Challenge
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From:
"Nik Coughlin" <nrkn.... @gmail.com>
Date: Thu, 7 Aug 2008 19:47:11 +1200
Local: Thurs, Aug 7 2008 3:47 am
Subject: Re: First <1kb RL Challenge
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From:
Deveah <dev... @gmail.com>
Date: Thu, 7 Aug 2008 02:20:18 -0700 (PDT)
Local: Thurs, Aug 7 2008 5:20 am
Subject: Re: First <1kb RL Challenge
Well, since I started this all, I might as well show you guys my rl:
monsters, thingies etc.
http://pastie.org/249060 (It's Extremely Dark v1, made in FreeBasic)
Keys: Arrow Keys to move and S to search (for the exit). To finish,
you need to get past lvl 3.
SImple, huh? I'll upload an exe too...
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From:
Deveah <dev... @gmail.com>
Date: Thu, 7 Aug 2008 02:27:25 -0700 (PDT)
Local: Thurs, Aug 7 2008 5:27 am
Subject: Re: First <1kb RL Challenge
On 7 Aug, 12:20, Deveah <dev
... @gmail.com> wrote:
> Well, since I started this all, I might as well show you guys my rl:
> monsters, thingies etc.
http://pastie.org/249060(It's Extremely Dark v1, made in FreeBasic)
> Keys: Arrow Keys to move and S to search (for the exit). To finish,
> you need to get past lvl 3.
> SImple, huh? I'll upload an exe too...
Here is it!
http://deveah.googlepages.com/1024biED.exe
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From:
Deveah <dev... @gmail.com>
Date: Thu, 7 Aug 2008 02:35:24 -0700 (PDT)
Local: Thurs, Aug 7 2008 5:35 am
Subject: Re: First <1kb RL Challenge
On 7 Aug, 12:27, Deveah <dev
... @gmail.com> wrote:
> On 7 Aug, 12:20, Deveah <dev
... @gmail.com> wrote:
> > Well, since I started this all, I might as well show you guys my rl: > > monsters, thingies etc.http://pastie.org/249060(It'sExtremely Dark v1, made in FreeBasic) > > Keys: Arrow Keys to move and S to search (for the exit). To finish, > > you need to get past lvl 3. > > SImple, huh? I'll upload an exe too...
> Here is it!http://deveah.googlepages.com/1024biED.exe
Sorry for triple posting, but that H8L1E4 code is: H = health points;
L = the level you're on; E = enemies around you
I hope it's enough
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Newsgroups: rec.games.roguelike.development
From:
Ido Yehieli <Ido.Yehi... @gmail.com>
Date: Thu, 7 Aug 2008 03:15:14 -0700 (PDT)
Local: Thurs, Aug 7 2008 6:15 am
Subject: Re: First <1kb RL Challenge
On Aug 7, 12:12 am, Ido Yehieli <Ido.Yehi
... @gmail.com> wrote:
FYI, 967 is with using tabs, i think google groups replaced them with
spaces.
-Ido.
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From:
Krice <pau... @mbnet.fi>
Date: Thu, 7 Aug 2008 04:03:37 -0700 (PDT)
Local: Thurs, Aug 7 2008 7:03 am
Subject: Re: First <1kb RL Challenge
On 7 elo, 01:12, Ido Yehieli <Ido.Yehi
... @gmail.com> wrote:
> a discussion we've had at the #rgrd irc channel leads me to announce > the very first "<1kb RL challenge"!
I thought 7DRL was bad enough, but in theory a 7DRL could
become a real roguelike. This 1kb is just a waste of time.
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From:
Ido Yehieli <Ido.Yehi... @gmail.com>
Date: Thu, 7 Aug 2008 04:26:03 -0700 (PDT)
Local: Thurs, Aug 7 2008 7:26 am
Subject: Re: First <1kb RL Challenge
On Aug 7, 1:03 pm, Krice <pau
... @mbnet.fi> wrote:
> On 7 elo, 01:12, Ido Yehieli <Ido.Yehi
... @gmail.com> wrote:
> > a discussion we've had at the #rgrd irc channel leads me to announce > > the very first "<1kb RL challenge"!
> I thought 7DRL was bad enough, but in theory a 7DRL could > become a real roguelike. This 1kb is just a waste of time.
Then don't join the challenge.
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Newsgroups: rec.games.roguelike.development
From:
"Nik Coughlin" <nrkn.... @gmail.com>
Date: Fri, 8 Aug 2008 00:55:48 +1200
Local: Thurs, Aug 7 2008 8:55 am
Subject: Re: First <1kb RL Challenge
"Krice" <pau
... @mbnet.fi> wrote in message
news:a583d0a9-4ef2-4a24-b27a-50704027ecb5@e53g2000hsa.googlegroups.com ...
> On 7 elo, 01:12, Ido Yehieli <Ido.Yehi
... @gmail.com> wrote:
>> a discussion we've had at the #rgrd irc channel leads me to announce
>> the very first "<1kb RL challenge"!
> I thought 7DRL was bad enough, but in theory a 7DRL could > become a real roguelike. This 1kb is just a waste of time.
Unless you like programming because it's fun
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Newsgroups: rec.games.roguelike.development
From:
konijn_ <kon... @gmail.com>
Date: Thu, 7 Aug 2008 06:33:07 -0700 (PDT)
Local: Thurs, Aug 7 2008 9:33 am
Subject: Re: First <1kb RL Challenge
On Aug 7, 2:23 am, Ido Yehieli <Ido.Yehi
... @gmail.com> wrote:
> On Aug 7, 2:17 am, konijn_ <kon
... @gmail.com> wrote:
> > This entry doesnt seem to have monsters, what does it need to > > implement in order to qualify ?
> It does have monsters, they are the e's that move around randomly and > reduce your hp if they hit you.
My bad!
Still, the contest should define what the minimum content is for the
entry.
T.
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