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First <1kb RL Challenge

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Ido Yehieli

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Aug 6, 2008, 6:12:44 PM8/6/08
to
Hi all,

a discussion we've had at the #rgrd irc channel leads me to announce
the very first "<1kb RL challenge"!

My 967 bytes entry follows (can also be found on http://pastie.org/248821).
It is python code, if you are on windows you will need to install a
windows curses module for Python, e.g. http://adamv.com/dev/python/curses/

----

from curses import *
from random import *
s=initscr()
r=range
m=[40*[' '] for l in r(20)]
d=enumerate
def f(g):
for y in r(20):
for x in r(40):
g(y,x)
def n(y,x):
if random()<0.1:
m[y][x]='#'
f(n)
x,y,c,h=0,0,0,5
o,t,n=ord,s.addstr,randint
w=[[n(0,19),n(0,39),1] for e in r(10)]
def u(y,x):
for i,e in d(w):
if y==e[0] and x==e[1]:
return i
return -1
def v(y,x):
if u(y,x)>0:
w[u(y,x)][2]-=1
return m[y][x]==' '
while(c!=o('q')):
t(0,41,"h: "+str(h))
for j,e in d(w):
m[e[0]][e[1]]=' '
if e[2]<1:
continue
z,q=max(min(w[j][0]+n(-1,1),19),0),max(min(w[j][1]+n(-1,1),39),0)
if(z==y and q==x):
h=h-1
if(m[z][q]==' '):
w[j][0],w[j][1]=z,q
m[e[0]][e[1]]='e'
m[y][x]='@'
f(lambda y,x:t(y,x,m[y][x]))
c=s.getch()
m[y][x]=' '
if o('2')==c and y<19:
if v(y+1,x):
y+=1
if o('8')==c and y>0:
if v(y-1,x):
y-=1
if o('6')==c and x<39:
if v(y,x+1):
x+=1
if o('4')==c and x>0:
if v(y,x-1):
x-=1
if h<1:
break

Nahjor

unread,
Aug 6, 2008, 6:27:19 PM8/6/08
to
On Aug 6, 6:12 pm, Ido Yehieli <Ido.Yehi...@gmail.com> wrote:
> Hi all,
>
> a discussion we've had at the #rgrd irc channel leads me to announce
> the very first "<1kb RL challenge"!
>
> My 967 bytes entry follows (can also be found onhttp://pastie.org/248821).

> It is python code, if you are on windows you will need to install a
> windows curses module for Python, e.g.  http://adamv.com/dev/python/curses/
>

This severely pushes the definition...not only of 'roguelike', but of
'game'. I like it. :)

Slash

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Aug 6, 2008, 7:29:54 PM8/6/08
to
On 6 ago, 17:12, Ido Yehieli <Ido.Yehi...@gmail.com> wrote:
> Hi all,
>
> a discussion we've had at the #rgrd irc channel leads me to announce
> the very first "<1kb RL challenge"!

Cool, interesting!

We must decide on a final date?

I am in!

SNIP

--
Slashie
http://www.santiagoz.com/blog
http://roguetemple.com
http://slashie.net

konijn_

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Aug 6, 2008, 8:17:12 PM8/6/08
to
On 6 Aug, 18:12, Ido Yehieli <Ido.Yehi...@gmail.com> wrote:
> Hi all,
>
> a discussion we've had at the #rgrd irc channel leads me to announce
> the very first "<1kb RL challenge"!
>
> My 967 bytes entry follows (can also be found onhttp://pastie.org/248821).

> It is python code, if you are on windows you will need to install a
> windows curses module for Python, e.g. http://adamv.com/dev/python/curses/

This entry doesnt seem to have monsters, what does it need to
implement in order to qualify ?

T.

Nate879

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Aug 6, 2008, 8:50:13 PM8/6/08
to
My entry is at http://nate879.org/rl.c (source) and http://nate879.org/rl.exe
(Windows executable). It only runs on Windows (and maybe Wine). To get
it to run on another platform, it would require some modification.

I might improve this entry later.

To compile this, get MinGW (http://mingw.org/), and run the command
"gcc -o rl rl.c". Use the numpad with numlock on.

stu

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Aug 6, 2008, 10:12:22 PM8/6/08
to
On Aug 6, 6:12 pm, Ido Yehieli <Ido.Yehi...@gmail.com> wrote:
> Hi all,
>
> a discussion we've had at the #rgrd irc channel leads me to announce
> the very first "<1kb RL challenge"!
>
> My 967 bytes entry follows (can also be found onhttp://pastie.org/248821).

> It is python code, if you are on windows you will need to install a
> windows curses module for Python, e.g.  http://adamv.com/dev/python/curses/
>

and how big is python? can my roguelike just be a dll? with a 1kb
batch file?

is it 1kb of source or 1kb of binary?

-stu

Nick Beam

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Aug 6, 2008, 10:26:43 PM8/6/08
to
Roguelikes don't really fit well with size coding competitions, the
competition should be packing the most fun into the smallest source,
not limiting to 1kb of source.

Nate879

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Aug 6, 2008, 10:53:59 PM8/6/08
to
For the contest to be fair, we need some rules. What languages can we
use? Languages like C allow multiple statements on one line, reducing
the number of newline characters. Can we use Curses, or do we have to
implement our own I/O functions?

My suggestion is this: we can use any language. We make a separate
file with the I/O functions we want to use. This would not be counted
as part of the source code for scoring purposes.

For scoring, we could have a poll in which we vote for our favorite
roguelikes. After the voting is complete, we divide each roguelike's
votes by its source code size, in bytes. This makes smaller roguelikes
score better. For example, a 10,000-byte roguelike with 100 votes gets
a score of .01, and a 1000-byte roguelike with 50 votes gets a score
of .05.

Nik Coughlin

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Aug 6, 2008, 11:39:06 PM8/6/08
to
"Nate879" <na...@clockwatch.info> wrote in message
news:613672e0-394b-4f3d...@m45g2000hsb.googlegroups.com...

This is a nice idea but it's going off on a complete tangeant from the
original intent.

I think it should just be what has already been set as a precedent by the
entries so far, which is:
Language and libraries:
Any language, only the language's standard libraries and optionally
curses can be used

Size:
Either the source OR the binary is less than 1kb (1024 bytes)

Nik Coughlin

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Aug 7, 2008, 12:34:42 AM8/7/08
to
"Ido Yehieli" <Ido.Y...@gmail.com> wrote in message
news:22e124f9-19ad-4241...@e53g2000hsa.googlegroups.com...

> Hi all,
>
> a discussion we've had at the #rgrd irc channel leads me to announce
> the very first "<1kb RL challenge"!

C# <1kRl

Game "world" (haha) generated on the fly, infinite size (within the limits
of your computer's memory)

Tested under .NET in Windows and Mono in Linux

Press any key except escape to start, arrow keys to move, escape to exit

943 bytes, C#
http://nrkn.com/1kRl/Program.cs

Binary, 6144 byes:
http://nrkn.com/1kRl/1kRl.exe

Code:

using System;using System.Collections.Generic;namespace _1kRl{class Program{
class M{Dictionary<string,char>d=new Dictionary<string,char>();int
p=9,x,y,u,
v;char a='@',w='#',f='.';Random r=new Random();public
M(){x=p;y=p;d[S(x,y)]=a;
ConsoleKey k =
K();while(k!=ConsoleKey.Escape){Console.Clear();u=x;v=y;switch
(k){case ConsoleKey.LeftArrow:x--;break;case
ConsoleKey.RightArrow:x++;break;
case ConsoleKey.UpArrow:y--;break;case
ConsoleKey.DownArrow:y++;break;}if(C(S(
x,y))==w){x=u;y=v;}d[S(u,v)]=f;d[S(x,y)]=a;for(int j=0;j<p*2-1;j++){for(int
i=0;i<p*2-1;i++){Console.Write(C(S(i-p+x,j-p+y)));}Console.WriteLine();}k=K();
}}string S(int x,int y){return String.Format("{0}_{1}",x,y);}int L(String s,
int l){return Convert.ToInt32((s.Split('_'))[l]);}char C(String s){if(
d.ContainsKey(s))return d[s];return d[s]=r.Next(9)<8?f:w;}ConsoleKey K(){
return(Console.ReadKey(true)).Key;}}static void Main(string[]args){M m=new
M();}}}

Numeron

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Aug 7, 2008, 12:51:36 AM8/7/08
to
My game is called Energon Absorber.

Collect all the e's (energons) within the lowest amount of turns.
There will always be 10 energons, randomly placed. It wont crash if
you attempt to walk off the edge, and the win condition is collection
of all the energons.

e: Number of energons left
t: Number of turns used so far

Its written in Java and there are 2 versions since the rules seem a
little unclear at this point: Version one uses only input/output
streams: unfortunately Java sucks with input, so you have to press
'enter' after one or more directional keys. Its sad I know. Version 2
has a keyboard class I quicky whipped up that can sit in a seperate
file. It creates a small JFrame that listens to input as long as it
has window focus, but this version still outputs with the standard
output stream to console... Its 1000x easier to use since you dont
have to hit 'enter' all the time, so I recommend people do.

Version 1: 991 bytes
Version 2: 984 bytes

class M{
static char m[][]=new char[10][10];
static int k,X=5,Y=5,x,y,a,b,s,t,e=10;
public static void main(String[] A)throws Exception{
for(;y<10;y++)
for(x=0;x<10;x++){
if(m[x][y]!='e'){
m[x][y]='.';
if(Math.random()<.1&&e>0&&(x!=5&&y!=5)){m[x][y]='e'; e--;}
}
if(x==9&&y==9&&e>0)x=y=0;
}
m[X][Y]='@';
while(true){
e=0;
for(y=0;y<m[0].length;y++){
for(x=0;x<m.length;x++){
System.out.print(m[x][y]);
if(m[x][y]=='e')e++;
}
System.out.println();
}
if(e!=0)System.out.println("t:"+t+" e:"+e+"\n");
else System.out.println("U Win! t:"+t+"\n");
k=System.in.read();
if(e==0)System.exit(0);
m[X][Y]='.';
if(k==50&&Y!=9){Y++;if(e!=0)t++;}
if(k==52&&X!=0){X--;if(e!=0)t++;}
if(k==54&&X!=9){X++;if(e!=0)t++;}
if(k==56&&Y!=0){Y--;if(e!=0)t++;}
m[X][Y]='@';
}
}
}


For version 2, replace the line which reads k=System.in.read(); with
k=F.g(); and use this code in a seperate file:

import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;

public class F{

public static JFrame frame;
public static Keyboard vKeyboard;

public static int g(){
if(frame == null){
frame = new JFrame();
frame.setSize(10, 10);
vKeyboard = new Keyboard();
frame.addKeyListener(vKeyboard);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
int key = -1;
while(key == -1){
frame.requestFocus();
try{ Thread.sleep(50); }
catch(Exception e){ System.out.println(e); }
key = vKeyboard.key;
vKeyboard.key = -1;
}
return key;
}
}

class Keyboard implements KeyListener{

public int key;

public Keyboard(){
}

public void keyTyped(KeyEvent e) {}
public void keyReleased(KeyEvent e) {}
public void keyPressed(KeyEvent e)
{
key = e.getKeyChar();
}
}


-Numeron

Numeron

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Aug 7, 2008, 1:28:04 AM8/7/08
to
Here is an updated version, Ive collapsed the whole thing down to one
line, and also fixed a small energon bug.

In this form its only 721 bytes :D

class M{static char m[][]=new char[10][10];static int
k,X=5,Y=5,x,y,a,b,s,t,e=10;public static void main(String[] A)throws

Exception{for(;y<10;y++)for(x=0;x<10;x++){if(m[x][y]!='e'){m[x]
[y]='.';if(Math.random()<.1&&e>0&&!(x==5&&y==5)){m[x]


[y]='e';e--;}}if(x==9&&y==9&&e>0)x=y=0;}m[X][Y]='@';while(true)
{e=0;for(y=0;y<m[0].length;y++){for(x=0;x<m.length;x++)
{System.out.print(m[x][y]);if(m[x][y]=='e')e+

+;}System.out.println();}if(e!=0)System.out.println("t:"+t+" e:"+e


+"\n");else System.out.println("U Win! t:"+t
+"\n");k=System.in.read();if(e==0)System.exit(0);m[X]
[Y]='.';if(k==50&&Y!=9){Y++;if(e!=0)t++;}if(k==52&&X!=0){X--;if(e!=0)t+
+;}if(k==54&&X!=9){X++;if(e!=0)t++;}if(k==56&&Y!=0){Y--;if(e!=0)t+

+;}m[X][Y]='@';}}}

If you can find it in there, replace the line which reads
k=System.in.read(); with k=F.g(); to use it with my Keyboard related
classes above.

-Numeron

Ido Yehieli

unread,
Aug 7, 2008, 2:23:31 AM8/7/08
to
On Aug 7, 2:17 am, konijn_ <kon...@gmail.com> wrote:
> This entry doesnt seem to have monsters, what does it need to
> implement in order to qualify ?

It does have monsters, they are the e's that move around randomly and
reduce your hp if they hit you.

Ido Yehieli

unread,
Aug 7, 2008, 2:24:27 AM8/7/08
to
On Aug 7, 4:12 am, stu <yakumo9...@gmail.com> wrote:
> is it 1kb of source or 1kb of binary?

Whatever you wish, although the original idea was 1kb of source.

Nik Coughlin

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Aug 7, 2008, 2:25:04 AM8/7/08
to
"Nik Coughlin" <nrkn...@gmail.com> wrote in message
news:g7du03$o18$1...@registered.motzarella.org...

> "Ido Yehieli" <Ido.Y...@gmail.com> wrote in message
> news:22e124f9-19ad-4241...@e53g2000hsa.googlegroups.com...
>> Hi all,
>>
>> a discussion we've had at the #rgrd irc channel leads me to announce
>> the very first "<1kb RL challenge"!
>
> C# <1kRl
>
> Game "world" (haha) generated on the fly, infinite size (within the limits
> of your computer's memory)
>
> Tested under .NET in Windows and Mono in Linux
>
> Press any key except escape to start, arrow keys to move, escape to exit
>
> 943 bytes, C#
> http://nrkn.com/1kRl/Program.cs

C# <1kB RogueLike v2

992 bytes, now with a win condition:

http://nrkn.com/1kRl/v2/
http://nrkn.com/1kRl/v2/Program.cs
http://nrkn.com/1kRl/v2/1kRl.exe

Code (slightly bigger than 992 bytes due to carriage returns added for
convenience when reading from Usenet):

using System;using System.Collections.Generic;namespace _1kRl{class Program{
class M{Dictionary<string,char>d=new Dictionary<string,char>();int p=9,x,y,

u,v,z;char a='@',w='#',f='.',q='$',c;Random r=new Random();public M(){x=y=p;
d[S(x,y)]=a;ConsoleKey k=K();while(k!=ConsoleKey.Escape){Console.Clear();
u=x;v=y;switch(k){case ConsoleKey.LeftArrow:x--;break;case


ConsoleKey.RightArrow:x++;break;case ConsoleKey.UpArrow:y--;break;case

ConsoleKey.DownArrow:y++;break;}c=C(S(x,y));if(c==w){x=u;y=v;}if(c==q){
Console.WriteLine("Win");K();return;}d[S(u,v)]=f;d[S(x,y)]=a;z=p*2-1;for(int
j=0;j<z;j++){for(int i=0;i<z;i++){Console.Write(C(S(i-p+x,j-p+y)));}


Console.WriteLine();}k=K();}}string S(int x,int y){return String.Format(

"{0}_{1}",x,y);}int L(String s,int l){return Convert.ToInt32((s.Split('_'))
[l]);}char C(String s){if(d.ContainsKey(s))return d[s];return d[s]=r.Next(
9999)==9?q:r.Next(9)<8?f:w;}ConsoleKey K(){return(Console.ReadKey(true)

Nik Coughlin

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Aug 7, 2008, 2:47:22 AM8/7/08
to
"Nik Coughlin" <nrkn...@gmail.com> wrote in message
news:g7e4f0$3rl$1...@registered.motzarella.org...

>
> C# <1kB RogueLike v2
>
> 992 bytes, now with a win condition:
>
> http://nrkn.com/1kRl/v2/
> http://nrkn.com/1kRl/v2/Program.cs
> http://nrkn.com/1kRl/v2/1kRl.exe
>

There was a whole method in there that wasn't being called. Duh.

927 bytes

Nik Coughlin

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Aug 7, 2008, 3:47:11 AM8/7/08
to
"Nik Coughlin" <nrkn...@gmail.com> wrote in message
news:g7e5oq$e45$1...@registered.motzarella.org...

Bugger this, I'm starting a new thread :)

Deveah

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Aug 7, 2008, 5:20:18 AM8/7/08
to
Well, since I started this all, I might as well show you guys my rl:
monsters, thingies etc.
http://pastie.org/249060 (It's Extremely Dark v1, made in FreeBasic)
Keys: Arrow Keys to move and S to search (for the exit). To finish,
you need to get past lvl 3.
SImple, huh? I'll upload an exe too...

Deveah

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Aug 7, 2008, 5:27:25 AM8/7/08
to
On 7 Aug, 12:20, Deveah <dev...@gmail.com> wrote:
> Well, since I started this all, I might as well show you guys my rl:
> monsters, thingies etc.http://pastie.org/249060(It's Extremely Dark v1, made in FreeBasic)

> Keys: Arrow Keys to move and S to search (for the exit). To finish,
> you need to get past lvl 3.
> SImple, huh? I'll upload an exe too...

Here is it! http://deveah.googlepages.com/1024biED.exe

Deveah

unread,
Aug 7, 2008, 5:35:24 AM8/7/08
to
On 7 Aug, 12:27, Deveah <dev...@gmail.com> wrote:
> On 7 Aug, 12:20, Deveah <dev...@gmail.com> wrote:
>
> > Well, since I started this all, I might as well show you guys my rl:
> > monsters, thingies etc.http://pastie.org/249060(It'sExtremely Dark v1, made in FreeBasic)

> > Keys: Arrow Keys to move and S to search (for the exit). To finish,
> > you need to get past lvl 3.
> > SImple, huh? I'll upload an exe too...
>
> Here is it!http://deveah.googlepages.com/1024biED.exe

Sorry for triple posting, but that H8L1E4 code is: H = health points;
L = the level you're on; E = enemies around you
I hope it's enough

Ido Yehieli

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Aug 7, 2008, 6:15:14 AM8/7/08
to
On Aug 7, 12:12 am, Ido Yehieli <Ido.Yehi...@gmail.com> wrote:
> My 967 bytes entry follows (can also be found on http://pastie.org/248821).


FYI, 967 is with using tabs, i think google groups replaced them with
spaces.

-Ido.

Krice

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Aug 7, 2008, 7:03:37 AM8/7/08
to
On 7 elo, 01:12, Ido Yehieli <Ido.Yehi...@gmail.com> wrote:
> a discussion we've had at the #rgrd irc channel leads me to announce
> the very first "<1kb RL challenge"!

I thought 7DRL was bad enough, but in theory a 7DRL could
become a real roguelike. This 1kb is just a waste of time.

Ido Yehieli

unread,
Aug 7, 2008, 7:26:03 AM8/7/08
to

Then don't join the challenge.

Nik Coughlin

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Aug 7, 2008, 8:55:48 AM8/7/08
to
"Krice" <pau...@mbnet.fi> wrote in message
news:a583d0a9-4ef2-4a24...@e53g2000hsa.googlegroups.com...

Unless you like programming because it's fun

konijn_

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Aug 7, 2008, 9:33:07 AM8/7/08
to

My bad!
Still, the contest should define what the minimum content is for the
entry.

T.

Ido Yehieli

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Aug 7, 2008, 9:36:26 AM8/7/08
to
On Aug 7, 3:33 pm, konijn_ <kon...@gmail.com> wrote:
> My bad!
> Still, the contest should define what the minimum content is for the
> entry.

I'm fine with "if you think it's enough it is". It isn't a contest,
it's just a bit of fun. Enjoy the ride and don't worry too much about
the rules.

-Ido.

Deveah

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Aug 7, 2008, 10:37:00 AM8/7/08
to

Just this - the size of the source code must be exactly or under 1024
bytes (1 kb)

Soyweiser

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Aug 7, 2008, 11:33:08 AM8/7/08
to

What is the minimum content for a roguelike?

I think a '@'. So this is my <1k roguelike (in c)
print("@");
size 11.

But seriously, what would be important in a roguelike:
random generation, turn based, ascii, combat and keyboard input?

I think these characteristics would make minimum content for the
entries. They capture important features of roguelikes, and are
possible to do under 1kb. You could consider to drop the ascii
requirement, but I doubt anybody is able to create a non-ascii <1kb
roguelike.

--
Soyweiser

Ido Yehieli

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Aug 7, 2008, 11:41:50 AM8/7/08
to
On Aug 7, 5:33 pm, Soyweiser <soywei...@gmail.com> wrote:
> But seriously, what would be important in a roguelike:
> random generation, turn based, ascii, combat and keyboard input?
>
> I think these characteristics would make minimum content for the
> entries. They capture important features of roguelikes, and are
> possible to do under 1kb.

I would agree with that, and consequently you'll see that the entry
that started this thread has all of these features ;)

Snut

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Aug 7, 2008, 2:06:55 PM8/7/08
to

This is great fun! I started to write up an implementation in Scala
over my lunch break, but got far too carried away and ended up
hovering near the 3k mark with stupid combat, levelling, and a sorta
infinite dungeon... feature creep, y'know.

I'll be trying again tonight though :)

-Snut

Slash

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Aug 7, 2008, 6:55:13 PM8/7/08
to
On Aug 6, 5:12 pm, Ido Yehieli <Ido.Yehi...@gmail.com> wrote:
> Hi all,
>
> a discussion we've had at the #rgrd irc channel leads me to announce
> the very first "<1kb RL challenge"!

Okay, this was fun!

Here goes the plot

It is been about four million years since the times of The Quest for
the Amulet of Yendor. The planet has been devastated and traces of
civilization are no longer found.

You land your ship near the place the amulet of Yendor is rummored to
be.

Your ship soon becomes unstable and you are ejected; your main oxygen
tank blows into a million pieces, and you are left with a limited and
pretty useless secondary tank.

Having no hope to survive, you jump into the ruins of Yendor, hoping
to find at least 10 pieces of the broken amulet, become God, save
yourself and turn the planet into a happy greenland.


Screenshot: http://slashie.net/share/0KRL2.png

Here goes my 999 bytes entry. It is Java code, and uses libjcsi for
output. (http://sourceforge.net/projects/libjcsi/)

import sz.csi.jcurses.JCursesConsoleInterface;
public class X{
static int xr,yr,xp,yp,xs,ys,xo,yo,v,r,i,e=300,s;
static boolean map[][]=new boolean[20][20];
static int r(){return (int)(Math.random()*19.0d);}
public static void main(String[] p){
while (i < 20){map[r()][r()]=true;i++;}
c.cls();
p(21,1,"Slash1KBRL - LUCK :)!");
o:while(true){
if(xo==xp&yo==yp){xo=21+v;yo=3;r++;}
if(xs==xp&ys==yp){xs=r();ys=r();xp=r();yp=r();xo=r();yo=r();v++;}
yr=0;
while(yr<20){
xr=0;while(xr<20){
p(yr,xr,map[xr][yr]?"#":".");
xr++;}
yr++;}
p(2,22,"L"+v+" R"+r+" E"+e+" ");
p(xp,yp,"@");
p(xs,ys,">");
p(xo,yo,")");
switch(c.inkey().code){
case 112:yp--;break;
case 108:yp++;break;
case 90:xp--;break;
case 93:xp++;break;
case 40:break o;
}e--;
if(e==0){p(2,23,"LOST");break o;}
if(v==20){s=10-r;if(s>0)p(2,23,"LOSER");else p(2,23,"WON "+s);break
o;}
}}
static JCursesConsoleInterface c = new JCursesConsoleInterface();
static void p(int x,int y,String m){
c.print(x, y, m);
}}

When is the deadline? I will post all the games on roguetemple

Thanks, I must hang around the irc channel more often :)

--
Slashie
http://santiagoz.com/blog
http://slashie.net
http://roguetemple.com

Nate879

unread,
Aug 7, 2008, 8:07:03 PM8/7/08
to
I have improved my entry. It is still at the same website, but now
includes a separate io.h file for I/O functions.

The main file is now only 634 bytes, and has more features than the
old one. It now supports diagonal directions, has walls, is much
bigger, and has color!

Jürgen Lerch

unread,
Aug 8, 2008, 5:25:14 PM8/8/08
to
Saluton!

On Wed, 6 Aug 2008 15:12:44 -0700 (PDT), Ido Yehieli wrote:
> a discussion we've had at the #rgrd irc channel leads me to announce
> the very first "<1kb RL challenge"!

Neat idea!

Someone said a graphical 1krl would probably not be
possible, so I wrote one in FreePascal using Graph. ;-)

Sadly it has certain problems - on my Amiga it runs
but seems to ignore any input, on Win98 (sic) it
displays the map in a Graph window, but doesn't do
anything else, on Linux it works as intended (only
Graph/libvga needs root/suid root).
(Sigh. That means I indeed have to look for another
output method for YARL.)

The only keys are numkeys for movement in four directions
and ESC for quit. Pascal is a bit lengthy, so I didn't
find room for any messages. (The pink dot in the center
is you.) You are considered a winner if there's no
monster left.

-snip-
PROGRAM p;USES Graph;CONST c=319;l=199;f=15;VAR
k:CHAR;d:ARRAY[0..c,0..l]OF SMALLINT;
w,z:ARRAY[0..11]OF SMALLINT;n,u,v,x,y:SMALLINT;BEGIN
x:=f;y:=30001;InitGraph(x,y,'');
FOR x:=0 TO c DO BEGIN d[x,0]:=f;d[x,l]:=f END;FOR y:=0 TO l DO BEGIN
d[0,y]:=f;d[c,y]:=f END;
FOR n:=0 TO 3456 DO d[Random(c),Random(l)]:=f;
FOR n:=0 TO 11 DO BEGIN w[n]:=Random(c);z[n]:=Random(l) END;
FOR x:=0 TO c DO FOR y:=0 TO l DO PutPixel(x,y,d[x,y]);
x:=160;y:=100;PutPixel(x,y,13);REPEAT Read(k);PutPixel(x,y,0);
CASE k OF'8':IF d[x,y-1]<>f THEN DEC(y);'2':IF d[x,y+1]<>f THEN INC(y);
'4':IF d[x-1,y]<>f THEN DEC(x);'6':IF d[x+1,y]<>f THEN INC(x);
END;FOR n:=0 TO 11 DO IF(x=w[n])AND(y=z[n])THEN w[n]:=-1;
PutPixel(x,y,13);FOR n:=0 TO 11 DO BEGIN u:=w[n];v:=z[n];IF u>0 THEN
BEGIN PutPixel(u,v,0);
CASE Random(4)OF 0:IF d[u,v-1]<>f THEN DEC(z[n]);1:IF d[u,v+1]<>f THEN
INC(z[n]);
2:IF d[u-1,v]<>f THEN DEC(w[n]);3:IF d[u+1,v]<>f THEN INC(w[n]);
END;PutPixel(w[n],z[n],4);IF(w[n]=x)AND(z[n]=y)THEN k:=#27;
END END;UNTIL k=#27;CloseGraph;END.
-snap-

Ad Astra!
JuL

--
jyn...@gmx.de / Work like you don't need the money
Jürgen ,,JuL'' Lerch / Dance like no one was watching
/ Love like you've never been hurt
/ - ?

BlackEye

unread,
Aug 8, 2008, 6:57:21 PM8/8/08
to
On Aug 6, 6:12 pm, Ido Yehieli <Ido.Yehi...@gmail.com> wrote:
> Hi all,
>
> a discussion we've had at the #rgrd irc channel leads me to announce
> the very first "<1kb RL challenge"!

Hi everyone,

I'm a long time lurker, but there was something about this challenge
that intrigued me to see what I could do in 1kb of code. Well I think
the result came out well. It has all the basics, except it is a
survival game rather than one that can be won. It is called "Oh
Rats!", programmed in FreeBASIC. Enjoy.

Source:
http://games.datagrind.com/download/ohrats-1.0.0.bas

Windows Binary:
http://games.datagrind.com/download/ohrats-win32bin-1.0.0.zip

Ido Yehieli

unread,
Aug 8, 2008, 7:01:37 PM8/8/08
to
On Aug 8, 11:25 pm, "Jürgen Lerch" <jyn...@gmx.de> wrote:
> Sadly it has certain problems - on my Amiga it runs
> but seems to ignore any input

There are people that still use amigas??

Ido Yehieli

unread,
Aug 9, 2008, 4:34:19 AM8/9/08
to
On Aug 9, 12:57 am, BlackEye <blacke...@gmail.com> wrote:
> survival game rather than one that can be won.  It is called "Oh
> Rats!", programmed in FreeBASIC.  Enjoy.

Good job, nicest entry I've seen so far. Much better than mine.

-Ido.

Slash

unread,
Aug 9, 2008, 11:51:34 AM8/9/08
to

So, we need a final date.

I also <b>propose</b> the following:
* All participants have a vote for the winning entry, which they must
spend in someone else's project
* All participants must provide a working executable

konijn_

unread,
Aug 9, 2008, 12:09:03 PM8/9/08
to
On Aug 9, 11:51 am, Slash <java.ko...@gmail.com> wrote:
> On Aug 9, 3:34 am, Ido Yehieli <Ido.Yehi...@gmail.com> wrote:
>
> > On Aug 9, 12:57 am, BlackEye <blacke...@gmail.com> wrote:
>
> > > survival game rather than one that can be won. It is called "Oh
> > > Rats!", programmed in FreeBASIC. Enjoy.
>
> > Good job, nicest entry I've seen so far. Much better than mine.
>
> > -Ido.
>
> So, we need a final date.
>
> I also <b>propose</b> the following:
> * All participants have a vote for the winning entry, which they must
> spend in someone else's project
> * All participants must provide a working executable

* Or working script file ;]

T.
>
> --
> Slashiehttp://santiagoz.com/bloghttp://slashie.nethttp://roguetemple.com

eyenot

unread,
Aug 9, 2008, 12:26:52 PM8/9/08
to
On Aug 6, 10:26 pm, Nick Beam <winkerb...@gmail.com> wrote:
> Roguelikes don't really fit well with size coding competitions, the
> competition should be packing the most fun into the smallest source,
> not limiting to 1kb of source.

right? i could fit an at-sign that moves around the screen and can
climb up or down stairwells while a ticker keeps track of what 'floor'
they're on in under 1 k. in fact that's probably what everybody will
do. who the hell could lose?

this isn't the 1st most pointless contest i've seen all year, but it
comes close. the other was in writing.

Slash

unread,
Aug 9, 2008, 12:32:00 PM8/9/08
to

Duh...
The point is to do this PLUS add some unique value, if possible.

Also, it is fun.

Ido Yehieli

unread,
Aug 9, 2008, 12:47:30 PM8/9/08
to
On Aug 9, 6:26 pm, eyenot <eye...@gmail.com> wrote:
> right? i could fit an at-sign that moves around the screen and can
> climb up or down stairwells while a ticker keeps track of what 'floor'
> they're on in under 1 k. in fact that's probably what everybody will
> do.

It is in fact not what everyone did. Some of the entires are,
surprisingly enough, actual games.

> this isn't the 1st most pointless contest i've seen all year, but it
> comes close.

Then don't participate.

Deveah

unread,
Aug 9, 2008, 3:27:25 PM8/9/08
to
Monday is the Official deadline. Everybody should get their final
versions and executables working.

Ido Yehieli

unread,
Aug 9, 2008, 3:43:48 PM8/9/08
to
On Aug 7, 12:12 am, Ido Yehieli <Ido.Yehi...@gmail.com> wrote:
> My 967 bytes entry follows (can also be found on http://pastie.org/248821).

Small bugfix: add cbreak() at into thr 4th line, to get the key
presses immediately. New version (976 bytes): http://pastie.org/250616

-Ido.

konijn_

unread,
Aug 9, 2008, 4:30:31 PM8/9/08
to
On Aug 9, 3:27 pm, Deveah <dev...@gmail.com> wrote:
> Monday is the Official deadline. Everybody should get their final
> versions and executables working.

Which Monday ? ;0

T.

Slash

unread,
Aug 9, 2008, 7:23:27 PM8/9/08
to

Yeah, which Monday ! ?

>
> T.

Slash

unread,
Aug 10, 2008, 12:18:13 AM8/10/08
to
On Aug 7, 5:55 pm, Slash <java.ko...@gmail.com> wrote:
> On Aug 6, 5:12 pm, Ido Yehieli <Ido.Yehi...@gmail.com> wrote:
>
> > Hi all,
>
> > a discussion we've had at the #rgrd irc channel leads me to announce
> > the very first "<1kb RL challenge"!
>
> Okay, this was fun!
>
> Here goes the plot
>
> It is been about four million years since the times of The Quest for
> the Amulet of Yendor. The planet has been devastated and traces of
> civilization are no longer found.
>
> You land your ship near the place the amulet of Yendor is rummored to
> be.
>
> Your ship soon becomes unstable and you are ejected; your main oxygen
> tank blows into a million pieces, and you are left with a limited and
> pretty useless secondary tank.
>
> Having no hope to survive, you jump into the ruins of Yendor, hoping
> to find at least 10 pieces of the broken amulet, become God, save
> yourself and turn the planet into a happy greenland.
>
> Screenshot:http://slashie.net/share/0KRL2.png
>
> Here goes my 999 bytes entry. It is Java code, and uses libjcsi for
> output. (http://sourceforge.net/projects/libjcsi/)
>

I have released version 2.0 of my entry, further info and downloads
(ready to be executed) here: http://www.santiagoz.com/blog/?p=253

I added:
* Line of Sight (Kind of)
* Solid cells
* Themed Levels (:P)
* Level borders
* Ensured stairs and artifacts are reachable

Here is a pic: http://www.santiagoz.com/blog/wp-content/uploads/2008/08/slash-1krl-luck.png

Here goes my 1023 bytes entry.

import sz.csi.jcurses.*;public class C{int
xr,yr,xp,yp,q,w,xo,yo,v,r,i,e=500;
boolean m[][]=new boolean[20][20];int r(){return(int)
(Math.random()*17+1);}
void a(int x,int y,String h){p(x,y,Math.abs(xp-x)+Math.abs(yp-y)&lt;7?
h:" ",1+
(int)(v/2.0d));}void j(int x,int y){if(!m[xp+x][yp+y]){xp+=x;yp
+=y;}}public
static void main(String[]p){new C();}public C(){for(;i&lt;20;i++)
{m[r()][r()]=
m[0][i]=m[19][i]=m[i][0]=m[i][19]=true;}c.cls();o:for(;;)
{if(xo==xp&amp;yo==yp){
xo=40;yo=3;r++;}if(q==xp&amp;w==yp)
{q=r();w=r();xp=r();yp=r();xo=r();yo=r();v++;
m[q][w]=m[xo][yo]=false;}yr=-1;while(yr++&lt;19){xr=-1;while(xr++&lt;
19)a(xr,yr,m[
xr][yr]?"#":".");}p(2,22,"LUCK! Slash &gt; L"+v+" E"+e+" R"+r+" ",
7);p(xp,yp,
"@",12);a(q,w,"&gt;");a(xo,yo,")");switch(c.inkey().code){case
112:j(0,-1);
break;case 108:j(0,1);break;case 90:j(-1,0);break;case
93:j(1,0);break;case
40:break o;}if(--e==0)break o;if(v==21){if(r&gt;=10)p(2,23,"WON "+
(r-10),4);
break o;}}}JCursesConsoleInterface c=new
JCursesConsoleInterface();void p(int
x,int y,String m,int o){c.print(x,y,m,o);}}

Ido Yehieli

unread,
Aug 10, 2008, 2:00:06 AM8/10/08
to

Tomorrow...

Deveah

unread,
Aug 10, 2008, 6:23:18 AM8/10/08
to

Yes, Tomorrow at 12:00 CET (GMT+2). Or whenever, just be tomorrow.
Btw, I've launched http://1024brl.googlepages.com
All games will be there after their authors specify in this thread
that "the game is ready".
Mine's ready :p

BlackEye

unread,
Aug 10, 2008, 9:26:03 AM8/10/08
to

Jürgen Lerch

unread,
Aug 10, 2008, 1:34:14 PM8/10/08
to
Saluton!

Yup. Actually I'm reading usenet (and therefore writing
this posting) on my A4kD. And there's still uploads to
the Aminet for classical Amigas.

(The condition for YARL is that it should run on Linux,
Windows, and (classical) AmigaOS.)

Jürgen Lerch

unread,
Aug 10, 2008, 2:16:30 PM8/10/08
to
Saluton!

Well, I'll limit myself to Linux, then, and call it
ready, too. As I responded to a challenge, not entered
a contest, I'll pass on the binary (which probably
means I'll be the only one to have played my game, but
well) and won't vote, either.

Ad Astra!
JuL

--
jyn...@gmx.de / Reality is a crutch for those who can't
Jürgen ,,JuL'' Lerch / cope with fantasy

Ido Yehieli

unread,
Aug 10, 2008, 2:56:37 PM8/10/08
to
On Aug 10, 12:23 pm, Deveah <dev...@gmail.com> wrote:
> On 10 Aug, 09:00, Ido Yehieli <Ido.Yehi...@gmail.com> wrote:
>
> > On Aug 10, 1:23 am, Slash <java.ko...@gmail.com> wrote:
>
> > > On Aug 9, 3:30 pm, konijn_ <kon...@gmail.com> wrote:
>
> > > > On Aug 9, 3:27 pm, Deveah <dev...@gmail.com> wrote:
>
> > > > > Monday is the Official deadline. Everybody should get their final
> > > > > versions and executables working.
>
> > > > Which Monday ? ;0
>
> > > Yeah, which Monday ! ?
>
> > Tomorrow...
>
> Yes, Tomorrow at 12:00 CET (GMT+2). Or whenever, just be tomorrow.
> Btw, I've launchedhttp://1024brl.googlepages.com

> All games will be there after their authors specify in this thread
> that "the game is ready".
> Mine's ready :p

Mine too, with the fix i posted yesterday.

konijn_

unread,
Aug 10, 2008, 7:25:46 PM8/10/08
to
On Aug 6, 6:12 pm, Ido Yehieli <Ido.Yehi...@gmail.com> wrote:
> Hi all,
>
> a discussion we've had at the #rgrd irc channel leads me to announce
> the very first "<1kb RL challenge"!
>
> My 967 bytes entry follows (can also be found onhttp://pastie.org/248821).
> It is python code, if you are on windows you will need to install a
> windows curses module for Python, e.g. http://adamv.com/dev/python/curses/

<Snip>

Well, 1023 bytes < 1KB ;-)

The game is called 'Berserker Troll Hunt'. I based the 'rock
generator' on Ido's ;) Arrow keys and 1,3,7 and 9 are supported
( laptops for the win ) The game keeps restarting and keeps a score
between the berserker and the trolls. There are way too many trolls so
our brave @ has a special power, pressing 'b' and then a direction
will let you beserk charge until you bash into a rock, but it can only
get activated if you are actually next to a Troll.

I am fairly pleased with this entry, no separation of gui functions,
it's not a oneliner and I learned that javascript cannot pass integers
by reference. Even though the html is malformed, it still runs on
firefox on my machine and on IE. I was amazed on the lack of
flickering, I wonder why there are not more javascript roguelikes ?
Finally, I think there are some bugs with merging Trolls but since
this is throwaway, who cares ;)

Source : http://hellband.googlepages.com/1kb.html

Cheers,
T.

Numeron

unread,
Aug 10, 2008, 8:25:06 PM8/10/08
to
On Aug 10, 7:23 pm, Deveah <dev...@gmail.com> wrote:
> On 10 Aug, 09:00, Ido Yehieli <Ido.Yehi...@gmail.com> wrote:
>
> > On Aug 10, 1:23 am, Slash <java.ko...@gmail.com> wrote:
>
> > > On Aug 9, 3:30 pm, konijn_ <kon...@gmail.com> wrote:
>
> > > > On Aug 9, 3:27 pm, Deveah <dev...@gmail.com> wrote:
>
> > > > > Monday is the Official deadline. Everybody should get their final
> > > > > versions and executables working.
>
> > > > Which Monday ? ;0
>
> > > Yeah, which Monday ! ?
>
> > Tomorrow...
>
> Yes, Tomorrow at 12:00 CET (GMT+2). Or whenever, just be tomorrow.
> Btw, I've launchedhttp://1024brl.googlepages.com

> All games will be there after their authors specify in this thread
> that "the game is ready".
> Mine's ready :p

Mine is ready, you can pull it from my other thread :) be sure to
apply the code bug fix found in the second post.

-Numeron

Deveah

unread,
Aug 11, 2008, 5:23:12 AM8/11/08
to
Come on, people! Shall I take the sources you've already posted as the
final versions?

Nik Coughlin

unread,
Aug 11, 2008, 5:28:37 AM8/11/08
to
"Deveah" <dev...@gmail.com> wrote in message
news:eb720471-0823-46af...@k13g2000hse.googlegroups.com...

> Come on, people! Shall I take the sources you've already posted as the
> final versions?

My final version:
http://nrkn.com/1kRl/v3/

konstanti...@gmail.com

unread,
Aug 11, 2008, 5:33:07 AM8/11/08
to
Ooookay.
Here it is.
I'll call it 'Ten levels of slaughter' :)
Pure perl and standard io.
Your aim is to descent to 10th level.
Avalilable commands:
qwe
a d
zxc
move in corresponding direction or attack enemy('e') if cell is
occupied by enemy.
m - use magic. magic will kill all adjusted enemies. Using magic cost
50 mp.
When you kill enemy, you gain one hp, but not when you kill it with
magic.
1021 byte of source code:
sub l:lvalue{$l[$_[0]][$_[1]]}sub r{int(rand($_[0]))}sub p{print@_}
p 'Name:';$n=<>;chomp$n;@a=-1..1;&gg;$t=100;$m=$t;$x=1;$y=1;
do{for(@l){p join('',@$_).$/;}p "H$t M$m D$d\n";p '>';$_=<>;$h=/
[edc]/-/[qaz]/;$g=/[zxc]/-/[qwe]/;
if(/m/ && $m>50){$m-=50;for$r(@a){for(@a){$f=\l($y+$r,$x+$_);$$f eq'e'?
$$f='.':0;}}}l($y,$x)='.';
$_=l($y+$g,$x+$h);if(/e/){$k++;$t++;$_='.'}if(/\./){$x+=$h;$y+=$g}if(/
>/){&gg;$d++;$x=1;$y=1}l($y,$x)='@';
for(@e){$p=$_->{y};$q=$_->{x};$f=\l($p,$q);if($$f ne'e' || $_->{d}){$_-
>{d}=1;next;}
$$f='.';$g=r(3)-1;$h=r(3)-1;for$r(@a){for(@a){if(l($p+$r,$q+$_)eq'@')
{$g=$_;$h=$r;}}}
$s=\l($p+$h,$q+$g);if($$s eq'@'){$t-=r(10+$d)+5;}if($$s eq'.'){$_->{x}
+=$g;$_->{y}+=$h;$$s='e';}else{$$f='e';}}
$t++;$m+=$m<100;}while($t>0 && $d<10);if($t>0){p "$n wins. Score $k/$t.
\n";}else{p "$n died.\n";}
sub gg{for$r(0..19){for(0..19){l($r,$_)=$r&&$_&&$r<19&&
$_<19&&r(100)>20?'.':'#';}}
for(0..20+$d*5){$a=1+r(18);$b=1+r(18);$e[$_]={x=>$a,y=>$b};l($b,
$a)='e';}
l(1,1)='@';l(2,2)='.';l(19,19)='>';l(18,18)='.';}

Ido Yehieli

unread,
Aug 11, 2008, 5:41:21 AM8/11/08
to
On Aug 11, 11:33 am, konstantin.stup...@gmail.com wrote:
> 1021 byte of source code:
> sub l:lvalue{$l[$_[0]][$_[1]]}sub r{int(rand($_[0]))}sub p{print@_}
> p 'Name:';$n=<>;chomp$n;@a=-1..1;&gg;$t=100;$m=$t;$x=1;$y=1;
> do{for(@l){p join('',@$_).$/;}p "H$t M$m D$d\n";p '>';$_=<>;$h=/
> [edc]/-/[qaz]/;$g=/[zxc]/-/[qwe]/;
> if(/m/ && $m>50){$m-=50;for$r(@a){for(@a){$f=\l($y+$r,$x+$_);$$f eq'e'?
> $$f='.':0;}}}l($y,$x)='.';
> $_=l($y+$g,$x+$h);if(/e/){$k++;$t++;$_='.'}if(/\./){$x+=$h;$y+=$g}if(/>/){&gg;$d++;$x=1;$y=1}l($y,$x)='@';
>
> for(@e){$p=$_->{y};$q=$_->{x};$f=\l($p,$q);if($$f ne'e' || $_->{d}){$_->{d}=1;next;}
>
> $$f='.';$g=r(3)-1;$h=r(3)-1;for$r(@a){for(@a){if(l($p+$r,$q+$_)eq'@')
> {$g=$_;$h=$r;}}}
> $s=\l($p+$h,$q+$g);if($$s eq'@'){$t-=r(10+$d)+5;}if($$s eq'.'){$_->{x}
> +=$g;$_->{y}+=$h;$$s='e';}else{$$f='e';}}
> $t++;$m+=$m<100;}while($t>0 && $d<10);if($t>0){p "$n wins. Score $k/$t.
> \n";}else{p "$n died.\n";}
> sub gg{for$r(0..19){for(0..19){l($r,$_)=$r&&$_&&$r<19&&
> $_<19&&r(100)>20?'.':'#';}}
> for(0..20+$d*5){$a=1+r(18);$b=1+r(18);$e[$_]={x=>$a,y=>$b};l($b,
> $a)='e';}
> l(1,1)='@';l(2,2)='.';l(19,19)='>';l(18,18)='.';}


Unlike the rest of oursubmissions, this actually looks like a common
program in the language it was written in.

-Ido.

konstanti...@gmail.com

unread,
Aug 11, 2008, 5:50:59 AM8/11/08
to
oops.
bug found and fixed.
new version(I put some extra line breaks, so that autoformatting
didn't mess it up):

sub l:lvalue{$l[$_[0]][$_[1]]}sub r{int(rand($_[0]))}sub p{print@_}
p 'Name:';$n=<>;chomp$n;@a=-1..1;&gg;$j=100;$m=$j;$x=1;$y=1;
do{for(@l){p join('',@$_).$/;}p "H$j M$m D$d\n";p '>';

$_=<>;$h=/[edc]/-/[qaz]/;$g=/[zxc]/-/[qwe]/;
if(/m/ && $m>50){$m-=50;for$r(@a){for(@a){$f=\l($y+$r,$x+$_);
$$f eq'e'?$$f='.':0;}}}l($y,$x)='.';
$_=l($y+$g,$x+$h);if(/e/){$k++;$j++;$_='.'}if(/\./){$x+=$h;$y+=$g}

if(/>/){&gg;$d++;$x=1;$y=1}l($y,$x)='@';
for(@e){$p=$_->{y};$q=$_->{x};$f=\l($p,$q);
if($$f ne'e' || $_->{d}){$_->{d}=1;next;}
$$f='.';$g=r(3)-1;$h=r(3)-1;for$r(@a){for(@a){
if(l($p+$r,$q+$_)eq'@'){$g=$_;$h=$r;}}}
$s=\l($p+$h,$q+$g);if($$s eq'@'){$j-=r(10+$d)+5;}

if($$s eq'.'){$_->{x}+=$g;$_->{y}+=$h;$$s='e';}else{$$f='e';}}
$t++;$m+=$m<100;}while($t>0 && $d<10);if($t>0)
{p "$n wins. Score $k/$t.\n";}else{p "$n died.\n";}
sub gg{for$r(0..19){for(0..19)
{l($r,$_)=$r&&$_&&$r<19&&$_<19&&r(100)>20?'.':'#';}}

konstanti...@gmail.com

unread,
Aug 11, 2008, 5:59:32 AM8/11/08
to
oops number 2 aka haste is bad.
hope this one is final.
formatted to one liner it's 1014 bytes :)

sub l:lvalue{$l[$_[0]][$_[1]]}sub r{int(rand($_[0]))}sub p{print@_}

p 'Name:';$n=<>;chomp$n;@a=-1..1;&gg;$j=100;$m=$j;$x=1;$y=1;$d=1;


do{for(@l){p join('',@$_).$/;}p "H$j M$m D$d\n";p '>';
$_=<>;$h=/[edc]/-/[qaz]/;$g=/[zxc]/-/[qwe]/;
if(/m/ && $m>50){$m-=50;for$r(@a){for(@a){$f=\l($y+$r,$x+$_);
$$f eq'e'?$$f='.':0;}}}l($y,$x)='.';
$_=l($y+$g,$x+$h);if(/e/){$k++;$j++;$_='.'}if(/\./){$x+=$h;$y+=$g}
if(/>/){&gg;$d++;$x=1;$y=1}l($y,$x)='@';
for(@e){$p=$_->{y};$q=$_->{x};$f=\l($p,$q);
if($$f ne'e' || $_->{d}){$_->{d}=1;next;}
$$f='.';$g=r(3)-1;$h=r(3)-1;for$r(@a){for(@a){
if(l($p+$r,$q+$_)eq'@'){$g=$_;$h=$r;}}}
$s=\l($p+$h,$q+$g);if($$s eq'@'){$j-=r(10+$d)+5;}
if($$s eq'.'){$_->{x}+=$g;$_->{y}+=$h;$$s='e';}else{$$f='e';}}

$t++;$m+=$m<100;}while($j>0 && $d<10);if($j>0)


{p "$n wins. Score $k/$t.\n";}else{p "$n died.\n";}
sub gg{for$r(0..19){for(0..19)
{l($r,$_)=$r&&$_&&$r<19&&$_<19&&r(100)>20?'.':'#';}}
for(0..20+$d*5){$a=1+r(18);$b=1+r(18);$e[$_]={x=>$a,y=>$b};

l($b,$a)='e';}l(1,1)='@';l(2,2)='.';l(19,19)='>';l(18,18)='.';}

konstanti...@gmail.com

unread,
Aug 11, 2008, 6:14:31 AM8/11/08
to
if you add $|=1; at the beginning of the source, it will be possible
to play it like this:
perl 1krl.pl|tee replay.txt
and get complete replay :)

Ray Dillinger

unread,
Aug 11, 2008, 10:52:22 AM8/11/08
to
Ido Yehieli wrote:


> Unlike the rest of oursubmissions, this actually looks like a common
> program in the language it was written in.

Sadly, I can't tell. Perl syntax has always reminded me of line noise.

Fossil I must be though; I remember line noise.

Bear

Ralph Versteegen

unread,
Aug 11, 2008, 12:00:58 PM8/11/08
to
On Aug 10, 10:23 pm, Deveah <dev...@gmail.com> wrote:
> On 10 Aug, 09:00, Ido Yehieli <Ido.Yehi...@gmail.com> wrote:
>
> > On Aug 10, 1:23 am, Slash <java.ko...@gmail.com> wrote:
>
> > > On Aug 9, 3:30 pm, konijn_ <kon...@gmail.com> wrote:
>
> > > > On Aug 9, 3:27 pm, Deveah <dev...@gmail.com> wrote:
>
> > > > > Monday is the Official deadline. Everybody should get their final
> > > > > versions and executables working.
>
> > > > Which Monday ? ;0
>
> > > Yeah, which Monday ! ?
>
> > Tomorrow...
>
> Yes, Tomorrow at 12:00 CET (GMT+2). Or whenever, just be tomorrow.
> Btw, I've launchedhttp://1024brl.googlepages.com

> All games will be there after their authors specify in this thread
> that "the game is ready".
> Mine's ready :p

(Hi all, yet-another-lurker, first time poster here)

Why end the contest so soon? We just received a couple more entries,
some of the best yet. I want to join in, but don't have time to
complete my game today (or over the last weekend). Whatever you do, it
wasn't an officially commenced contest anyway, so I'll ignore any
claims about official deadlines :)

TMC

Ido Yehieli

unread,
Aug 11, 2008, 12:19:21 PM8/11/08
to

I wouldn't mind if we give it another week or so.

-Ido.

Deveah

unread,
Aug 11, 2008, 12:49:47 PM8/11/08
to

Alright then, the deadline is extended!
Also, do you want it to be a contest or a challenge? "The best shall
win" or "Good job on doing it!" ?
The second option would give up a deadline.

konstanti...@gmail.com

unread,
Aug 12, 2008, 12:25:17 AM8/12/08
to
Poor me:
####################
#.........#e....#.##
#...e...#.##..#e.#e#
#...##...#.#e......#
#....#.#..e..#...e.#
#...#...#e#....e...#
#..#.ee.e.....#..e.#
#......#.#......e#.#
##.e..e..eee.##..#e#
#..e.....#...#.....#
#...e.##e#e.ee..e..#
#...e...#.e.....#..#
#.e...#....e.......#
#..#.....e.e..e..#.#
#..#...#..#..#e....#
#.e.....##.e....##.#
#.........#...e..#.#
#...e.#....#.#ee...#
#...#..e.#.#.e.#@#e#
###################>
H1 M23 D9

konstanti...@gmail.com

unread,
Aug 12, 2008, 1:01:52 AM8/12/08
to
> formatted to one liner it's 1014 bytes :)
now it's 1013 bytes in one line, but with colors!
however on unix consoles only :(
Combine following in one line:

sub l:lvalue{$l[$_[0]][$_[1]]}sub r{int(rand($_[0]))}sub
p{print@_}p"Name:";$n=<>;chomp$n;@a=-1..1;&gg;$h=$m=100;$x=$y=
$d=1;do{p map{$_ eq'e'?"\033[01;31me\033[00m":$_}@$_,$/for@l;p"H$h M$m
D$d\n>";$_=<>;$o=/[edc]/-/[qaz]/;$g=/[zxc]/-/[qwe]/;if(/m/&&$m>50){$m-

=50;for$r(@a){for(@a){$f=\l($y+$r,$x+$_);$$f eq'e'?$$f='.':0;}}}l($y,
$x)='.';$_=l($y+$g,$x+$o);if(/e/){$k++;$h++;$_='.'}if(/\./){$x+=$o;$y+=
$g}if(/>/){&gg;$d++;$x=1;$y=1}l($y,$x)='@';for(@e){$p=$_->{y};$q=@
$_{x};$f=\l($p,$q);if($$f ne'e'||@$_{d}){@$_{d}=1;next;}$$f='.';
$g=r(3)-1;$o=r(3)-1;for$r(@a){for(@a){if(l($p+$r,$q+$_)eq'@'){$g=$_;$o=
$r;}}}$s=\l($p+$o,$q+$g);if($$s eq'@'){$h-=r(10+$d)+5;}if($$s eq'.'){@
$_{x}+=$g;@$_{y}+=$o;$$s='e';}else{$$f='e';}}$t++;$m+=
$m<100;}while($h>0&&$d<10);if($h>0){p"$n wins. Score $k/$t.

Jürgen Lerch

unread,
Aug 12, 2008, 6:39:33 AM8/12/08
to
Saluton!

On Mon, 11 Aug 2008 09:49:47 -0700 (PDT), Deveah wrote:
> On 11 Aug, 19:19, Ido Yehieli <Ido.Yehi...@gmail.com> wrote:
> > I wouldn't mind if we give it another week or so.

> Alright then, the deadline is extended!
> Also, do you want it to be a contest or a challenge? "The best shall
> win" or "Good job on doing it!" ?
> The second option would give up a deadline.

I'd very much prefer a challenge without any deadline,
so people coming in later can join, too - or we can
optimise our programs or try a new language - without
a need for organizing a new competition every year or
whatever.

Ad Astra!
JuL

--

eyenot

unread,
Aug 15, 2008, 9:17:33 AM8/15/08
to
On Aug 6, 10:26 pm, Nick Beam <winkerb...@gmail.com> wrote:
> Roguelikes don't really fit well with size coding competitions, the
> competition should be packing the most fun into the smallest source,
> not limiting to 1kb of source.

I personally like the 2kb challenge idea, you can create much more fun
with 2k.
Of course I also don't know the C convention shorthand that's typified
the shorter entries so far. I'm wondering if I'll even be able to
crunch what I'm working on into under 2k.

eyenot

unread,
Aug 15, 2008, 9:36:10 AM8/15/08
to
> For scoring, we could have a poll in which we vote for our favorite
> roguelikes. After the voting is complete, we divide each roguelike's
> votes by its source code size, in bytes. This makes smaller roguelikes
> score better. For example, a 10,000-byte roguelike with 100 votes gets
> a score of .01, and a 1000-byte roguelike with 50 votes gets a score
> of .05.

I think the versatility of larger roguelikes will tend to get them the
fun-factor votes, overall. I mean, 2krl-tod is a supreme show of
compacting recognizable RL traits into a tiny source, but once you
realise it's just a matter of safely fighting the same monster often
enough to secure safety for the next, well it's still a gem but I
haven't gone back to finish. The same author, given 2, 4, or <10k
would be able to produce, I'm sure, a fair stand-in on a scope like
ADOM. Wouldn't you vote 2krl-saga as being more fun than 2krl-tod from
the same author?

I think it's a great idea for the fun factor to be voted on as you
described, but I think the size classes should earn seperate
distinctions, divided into whatever classes we'll be including: 1krl,
2krl, 4krl, >4&&<10krl.

The language used should be noted alongside the entry. As far as
restrictions on language, whatever is used should run from a *single
source file* using any standard compiler and standard libraries.

Each entry should have two honors mentioned, one that the code was
within size restriction and the other that the executable was under
size restriction. Of course some entries will earn both honors in
their class.

chr.m....@gmail.com

unread,
Aug 15, 2008, 2:13:28 PM8/15/08
to
On 15 Aug., 15:36, eyenot <eye...@gmail.com> wrote:
> I think the versatility of larger roguelikes will tend to get them the
> fun-factor votes, overall. I mean, 2krl-tod is a supreme show of
> compacting recognizable RL traits into a tiny source, but once you
> realise it's just a matter of safely fighting the same monster often
> enough to secure safety for the next, well it's still a gem but I
> haven't gone back to finish. The same author, given 2, 4, or <10k
> would be able to produce, I'm sure, a fair stand-in on a scope like
> ADOM. Wouldn't you vote 2krl-saga as being more fun than 2krl-tod from
> the same author?

well, the bigger a game gets, the more complex it will be to write and
the benefit at having the whole code on one screenful is lost at >1k.
The 1k was a one off and i don't think i'm interested in 2k, 4k, 10k
or whatever. if the size of a game directly influences the fun factor,
why not focus on fun games rather than proof-of-concept ones? (7drls
aside, they have already proven to be able to explore interesting
ideas) i cautiously guess it was more fun for the authors to write the
1krls than for the players to play them. but after all, it's the fun
that counts, no matter for whom, the devs or the players.

Christopher Charles

Radomir 'The Sheep' Dopieralski

unread,
Aug 16, 2008, 2:53:17 PM8/16/08
to
At Fri, 15 Aug 2008 06:36:10 -0700 (PDT),
eyenot wrote:

>> For scoring, we could have a poll in which we vote for our favorite

>> roguelikes. [snip]

> I think the versatility of larger roguelikes will tend to get them the

> fun-factor votes, overall. [snip]

I'm sorry to interrupt, but do you think you could leave the attribution
lines at the top of your posts? They really serve a purpose, I find it
difficult to follow discussions without these references.

Thanks!

--
Radomir `The Sheep' Dopieralski <http://sheep.art.pl>

eyenot

unread,
Aug 17, 2008, 2:45:29 PM8/17/08
to
On Aug 16, 2:53 pm, Radomir 'The Sheep' Dopieralski

Sure. I forget that not everybody sees the newsgroups in the same
format. Too bad google groups isn't lynx friendly. Also I'm just used
to trimming things up and figuring the only people reading are in the
convo.

Radomir 'The Sheep' Dopieralski

unread,
Aug 17, 2008, 4:13:52 PM8/17/08
to
At Sun, 17 Aug 2008 11:45:29 -0700 (PDT),
eyenot wrote:

> On Aug 16, 2:53 pm, Radomir 'The Sheep' Dopieralski
> <n...@sheep.art.pl> wrote:
>> At Fri, 15 Aug 2008 06:36:10 -0700 (PDT),
>>  eyenot wrote:

>> >> For scoring, we could have a poll in which we vote for our favorite
>> >> roguelikes. [snip]

>> > I think the versatility of larger roguelikes will tend to get them the
>> > fun-factor votes, overall. [snip]

>> I'm sorry to interrupt, but do you think you could leave the attribution
>> lines at the top of your posts? They really serve a purpose, I find it
>> difficult to follow discussions without these references.

>> Thanks!

> Sure. I forget that not everybody sees the newsgroups in the same


> format. Too bad google groups isn't lynx friendly. Also I'm just used
> to trimming things up and figuring the only people reading are in the
> convo.

Thank you a lot!
Sorry for you guys having to put up with the old geezers. We will die
off eventually. Until then, the small things that make our lifes a little
bit easier are greatly appreciated.

I'm in a reversed situation: if I don't add a bunch of newlines, the
news server that I use will usually complain that there is more quoted
text than original, and refuse to send the message. Yeah, I should find
a different news server, but any alternatives I know will strip all
the messages sent from google groups...

--
Radomir `The Sheep' Dopieralski <http://sheep.art.pl>

"Whenever you find yourself on the side of the majority,
it's time to pause and reflect." -- Mark Twain

Scautura

unread,
Aug 18, 2008, 12:00:17 PM8/18/08
to

I would suggest getting an account at motzarella.org or aioe.org - my
ISP doesn't have newsgroups (it's a budget ISP in terms of they provide
bandwith and that's it - but rather than paying over the odds for things
you never use, they actually provide decent support and a decent price -
and good speed for where I am) so I've used both of these, with Thunderbird.

Scautura

David Damerell

unread,
Aug 19, 2008, 11:19:23 PM8/19/08
to
Quoting Radomir 'The Sheep' Dopieralski <ne...@sheep.art.pl>:
>I'm in a reversed situation: if I don't add a bunch of newlines, the
>news server that I use will usually complain that there is more quoted
>text than original, and refuse to send the message.

Maybe that's because you quoted the entire previous article untrimmed?
--
David Damerell <dame...@chiark.greenend.org.uk> Oil is for sissies
Today is Aponoia, August.

Simon Richard Clarkstone

unread,
Aug 25, 2008, 7:48:12 AM8/25/08
to
Radomir 'The Sheep' Dopieralski wrote:
> At Sun, 17 Aug 2008 11:45:29 -0700 (PDT),
> eyenot wrote:
>
>> On Aug 16, 2:53 pm, Radomir 'The Sheep' Dopieralski
>> <n...@sheep.art.pl> wrote:
>>
>>> I'm sorry to interrupt, but do you think you could leave the attribution
>>> lines at the top of your posts? They really serve a purpose, I find it
>>> difficult to follow discussions without these references.
>>
>> Sure. I forget that not everybody sees the newsgroups in the same
>> format. Too bad google groups isn't lynx friendly. Also I'm just used
>> to trimming things up and figuring the only people reading are in the
>> convo.
[...]

> I'm in a reversed situation: if I don't add a bunch of newlines, the
> news server that I use will usually complain that there is more quoted
> text than original, and refuse to send the message. Yeah, I should find
> a different news server, but any alternatives I know will strip all
> the messages sent from google groups...

If you are looking for a new news provider, I find Giganews to be just
fine, and they have huge archives (handy for some groups). AFAIK,
Giganews doesn't have that restriction either.

--
Simon Richard Clarkstone:
s.r.cl?rkst?n?@dunelm.org.uk / s?m?n_cl?rkst?n?@yahoo.co.uk
| My half-daughter went to the GMH riots |
| But all I got was this stupid ¥-shirt. |

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