It is now time for my fifth annual analysis of roguelike game development. I shall first present some dubious statistics and then you shall complain that they don't accurately reflect roguelike development.
To find the previous four studies, search for Failure inside this newsgroup.
This tracks the number of roguelikes by last release date. The first column has a # for every roguelike released in the last month. I have omitted the last column which would have all the roguelikes over 42 months old or without known release dates. There are now 49 such roguelikes being tracked.
The peaks at 4-5, 16, 28, and 40 month marks are due to the 7DRL challenges. Note that a large number of 7DRL entries occurred pre- challenge this year resulting in the spread of the 7DRL effect.
Next, we will look at the cumulative totals for the last year.
The original metric I measured, Percent Actively Developing Roguelikes, is clearly becoming meaningless as the natural churn of roguelike development will send this number to zero. I am still keeping it in the table for completeness. Interestingly, it is still bouncing around the 40% mark - showing roguelikes are still in a growing curve from the year-zero when I built the original data.
More interesting is the absolute number of touched roguelikes. 2006 seems to have been an anomaly as we've continued to see growth in this area with 70 roguelikes updated in the last year.
This chart shows the number roguelikes touched in the last 6 months, 12 months, and the percentage the twelfth month number comprises of the total number of roguelikes being tracked.
I think after five years we can start to say something meaningful about these trends. 2008 saw similar patterns to 2007 - a lot of new roguelikes but also a lot of old timers resurfacing to the top.
The absolute numbers are equally impressive - 70 projects saw another point release in the last year. Of those, an astounding 54 were last updated in the last six months. Roguelike creation, as measured by roguelikes making it to this list, has tracked consistently at three roguelikes per month for the last five years! -- Jeff Lait (POWDER: http://www.zincland.com/powder)
On Jul 3, 4:01 am, Jeff Lait <torespondisfut...@hotmail.com> wrote:
> It is now time for my fifth annual analysis of roguelike game > development. I shall first present some dubious statistics and then > you shall complain that they don't accurately reflect roguelike > development.
Please tell me you have an automated way of generating all this data?
BTW the "last released" date for cryptrover is not up to date (version 1.0 was released on May 7) - was is the best way to insure my entry in the list is up to date?
I would be happy if you considered to update the list with current LambdaRogue data. It still shows 0.1.100pre1 from April 13th 2007, but the last release was 0.3.1 from June 20th 2008. :-)
On Jul 3, 2:24 am, Ido Yehieli <Ido.Yehi...@gmail.com> wrote:
> On Jul 3, 4:01 am, Jeff Lait <torespondisfut...@hotmail.com> wrote:
> > It is now time for my fifth annual analysis of roguelike game > > development. I shall first present some dubious statistics and then > > you shall complain that they don't accurately reflect roguelike > > development.
> Please tell me you have an automated way of generating all this data?
I wish :>
> BTW the "last released" date for cryptrover is not up to date (version > 1.0 was released on May 7) - was is the best way to insure my entry in > the list is up to date?
The best way is to make sure your website stays online. Then make sure that the latest release is clearly marked as such. Then make sure the *date* is provided for the latest release. Please always make sure you provide the Year.
In the case of cryptRover, I didn't notice that the footer had the date for 1.0 in it - I saw the 1.0 in the right bar and the maintenance request in the main news section, but I guess my eyes are too used to disregarding footers. I have to visit almost 200 websites and parse them for release dates, so please excuse my failures at reading :> -- Jeff Lait (POWDER: http://www.zincland.com/powder)
> I would be happy if you considered to update the list with current > LambdaRogue data. It still shows 0.1.100pre1 from April 13th 2007, but > the last release was 0.3.1 from June 20th 2008. :-)
Gah! I saw your releases on Roguetemple, but since you were in the list already I figured I'd pick them up on my sweep. However, if you look closely, you'll see the URL for LambadRogue on the list now goes to some page-not-found address. I'm very sorry about that. Especially as we'd get +1 actively developing roguelike out of the change! -- Jeff Lait (POWDER: http://www.zincland.com/powder)
Am Thu, 03 Jul 2008 07:13:48 -0700 schrieb Jeff Lait:
> closely, you'll see the URL for LambadRogue on the list now goes to some > page-not-found address. I'm very sorry about that. Especially as we'd > get +1 actively developing roguelike out of the change!
Yeah, I changed the URL from donick.net/lambdarogue to donick.net/lr some months ago, when I startet to enforce LR-development again.
> Checking out the list made me realize it's been nearly five years > since the last nethack release. I wonder why the devteam doesn't love > us anymore?
[snip Jeff's list on roguelike development activity]
> Checking out the list made me realize it's been nearly five years > since the last nethack release. I wonder why the devteam doesn't love > us anymore?
This is just guesswork, but I feel these two facts are connected: certain dinosaurs not being actively developed anymore (or lying dormant for some while now) could lead to more roguelikes being written.
The genre itself is fascinating enough by itself, it seems. (And I would not expect that to change soon.)
> > I would be happy if you considered to update the list with current > > LambdaRogue data.
> While we're at it: NewAngband has been renamed Portralis and is a lot > more up to date.
I thought I had caught that update, obviously not. Thank you for the reminder.
> You also appear to be missing the wonderfully named The Sewer Goblet: > The Wu-Tang Clan and the Wu-Tang Baby.
Thank you. I admit to selection bias in this - I'm not aggressively looking for roguelikes like I should.
> Also, what is your view on the exclusion of commercial roguelikes from > this analysis?
I'm agnostic. Likely not worth the effort, the number of commercial roguelikes is small and tend not to be actively developed. When was the last patch for Diablo II? I guess you could argue Hellgate belongs on there, along with the recent DS contributions. They are worse, however, as they only have a single release date.
Commercial roguelikes really only let us sample succcess, we never hear about the true failures. The goal of this analysis is to answer the question of whether roguelikes are disappearing. Before I ran this for a few years, I did not myself understand the timescale of roguelike dvelopment. -- Jeff Lait (POWDER: http://www.zincland.com/powder)
> On Jul 19, 6:57 pm, Andrew Doull <andrewdo...@gmail.com> wrote: >> Also, what is your view on the exclusion of commercial roguelikes from >> this analysis?
> I'm agnostic. Likely not worth the effort, the number of commercial > roguelikes is small and tend not to be actively developed. When was > the last patch for Diablo II?
In June 2008. Patch 1.12 mainly removes the requirement for having the game CD inserted while playing.
On Jul 20, 12:24 pm, Jeff Lait <torespondisfut...@hotmail.com> wrote:
> > You also appear to be missing the wonderfully named The Sewer Goblet: > > The Wu-Tang Clan and the Wu-Tang Baby.
> Thank you. I admit to selection bias in this - I'm not aggressively > looking for roguelikes like I should.
There's usually good information about Roguelike releases on the Temple of the Roguelike and other sources - including TIGSource. I will admit to have about 200 RSS feeds that includes most of the roguelike coverage so maybe I'm more immersed than I should be.
The real deal of course is everyone should make sure that Rogue Basin news is up to date.