I didn't implement everything I had hoped for, but I think it is a success nonetheless. Downloads are on launchpad: https://launchpad.net/fotgk-7drl/7drl/1.0 Direct link to the executable jar file: http://launchpad.net/fotgk-7drl/7drl/1.0/+download/fotgk.jar Double-clicking the file or running "java -jar fotgk.jar" should run the game on most platforms (you need Java 1.5, though). The sources (mainly scala, a tiny bit of java) are available there, too, if anyone is interested.
You are an assassin, and your job is to kill the goblin king, who resides on level 6 of his dungeon, and then get back. But first, you have to get by his guards. Move around with the arrow keys, vi keys (including zubn for diagonals) or the numpad; wait with . or numpad-5; examine your environment with x and your items with i. Attack or stab enemies and open doors by bumping into them. The other keys are discoverable through the x and i commands, but I'll list them anyway: 'g'et and 'd'rop items; 'e'quip and 'r'emove them; 'a'im with the bow and 'f'ire it (you can fire without aiming first, but this will reduce your hit chances). You can also remove torches from torch holders with 't', and shout with '!' (although you probably don't want to do this). You don't get experience for killing enemies; rather, everytime you get to a new dungeon level, you can raise a stat. If you don't want to be detected, try to stay out of the light and near the walls. Also, you should generally try to avoid fights, because you have only three hit points and there are no ways of healing...
I apologize for the bad performance of the game; I didn't have the time to optimize it. I hope the it is somewhat enjoyable anyways ;-)
On Mar 14, 4:29 pm, Florian Diebold <flodieb...@googlemail.com> wrote:
> I apologize for the bad performance of the game; I didn't have the > time to optimize it. I hope the it is somewhat enjoyable anyways ;-)
> - Florian
Hi. The game was a little slow, but was bearable. I found that you had to resize the window that came up when the game started. There were some stats down on the bottom of the screen below the visible area of the window that first comes up. I have already bumped off a few goblins...
At Sat, 14 Mar 2009 20:29:34 +0000 (UTC), Florian Diebold wrote:
> The other keys are discoverable > through the x and i commands, but I'll list them anyway:
I absolutely love how all the keys are discoverable during the play! There wasn't a single moment where I didn't know how to do something. I wish more games would have such useful messages (although they do get repetitive after a while).
> I didn't implement everything I had hoped for, but I think it is a > success nonetheless. > Downloads are on launchpad:https://launchpad.net/fotgk-7drl/7drl/1.0 > Direct link to the executable jar file:http://launchpad.net/fotgk-7drl/7drl/1.0/+download/fotgk.jar > Double-clicking the file or running "java -jar fotgk.jar" should run > the game on most platforms (you need Java 1.5, though). > The sources (mainly scala, a tiny bit of java) are available there, > too, if anyone is interested.
> You are an assassin, and your job is to kill the goblin king, who > resides on level 6 of his dungeon, and then get back. But first, you > have to get by his guards. > Move around with the arrow keys, vi keys (including zubn for > diagonals) or the numpad; wait with . or numpad-5; examine your > environment with x and your items with i. Attack or stab enemies and > open doors by bumping into them. The other keys are discoverable > through the x and i commands, but I'll list them anyway: 'g'et and > 'd'rop items; 'e'quip and 'r'emove them; 'a'im with the bow and 'f'ire > it (you can fire without aiming first, but this will reduce your hit > chances). You can also remove torches from torch holders with 't', and > shout with '!' (although you probably don't want to do this). > You don't get experience for killing enemies; rather, everytime you > get to a new dungeon level, you can raise a stat. > If you don't want to be detected, try to stay out of the light and > near the walls. Also, you should generally try to avoid fights, > because you have only three hit points and there are no ways of > healing...
> I apologize for the bad performance of the game; I didn't have the > time to optimize it. I hope the it is somewhat enjoyable anyways ;-)
> - Florian
Very nice stealth play. As was already remarked, the window needs to be resized to view everything. Also, I haven't figured out how to shoot an arrow after I got an aim at a target.
Legend of Angband wrote: > I found that you had > to resize the window that came up when the game started.
Oh... I didn't find a good way to determine the correct size for the window on startup (I didn't take much time for it), so I simply used constants which gave the right results for me and hoped it would fit for others, too... I'll remember it for the next time, but I don't think it requires a patch ;-)
Radomir Dopieralski wrote: > I absolutely love how all the keys are discoverable during the play! > There wasn't a single moment where I didn't know how to do something. > I wish more games would have such useful messages (although they do > get repetitive after a while).
Thanks! I added that mostly on the last day, because I felt the game had too many keys (especially the 't' key for using torch holders...) Yes, it would probably better to hide the remarks after showing them two or three times, or only showing them in a "tutorial" mode like in Crawl.
On 15 Mrz., 12:22, Mingos <dominikmarc...@gmail.com> wrote:
> Very nice stealth play. As was already remarked, the window needs to > be resized to view everything. Also, I haven't figured out how to > shoot an arrow after I got an aim at a target.
Simply 'f'ire at the same target (you can press space in the target selection) immediately afterwards. I could probably have made that clearer... Perhaps it would be best to automatically fire after aiming?
On 16 Mar, 16:05, Florian Diebold <flodieb...@googlemail.com> wrote:
> Simply 'f'ire at the same target (you can press space in the target > selection) immediately afterwards. I could probably have made that > clearer... Perhaps it would be best to automatically fire after aiming?
Perhaps. Although I'd just go for a modified message: "You take good aim of your target. Press [f] to fire the arrow."