Today I could invest a lot of time into the project, it’s a great start!
Against all odds, I succeeded at disassembling the source of CvRL 1.26, extracting and generalizing all of the useful. There is a long road to travel, but it is working, the SWORE engine is up and running, powered up by libjcsi and backing up a proof of concept implementation of “Expedition”
So yeah, what is Expedition, if it’s not my 7DRL project for 2009! Details will be slowly unveiled, day by day.
* Added the rest of stores in the town. * Implemented Food Consumption and calendar rolling. * Added “wilderness” location (the world is wild, isn’t it?)
It's hard to tell from just the screenshots, but this looks pretty similar in spirit to the SNES game "Uncharted Waters: New Horizons"; I have always wished there would be more games of a similar nature. (Which reminds me, I really need to look into trying some of the older exploration game classics like "The Seven Cities of Gold".)
I'm looking forward to playing Expedition when it gets released!
<GelatinousMutantCoco...@gmail.com> wrote: > It's hard to tell from just the screenshots, but this looks pretty > similar in spirit to the SNES game "Uncharted Waters: New Horizons"; I > have always wished there would be more games of a similar nature. > (Which reminds me, I really need to look into trying some of the older > exploration game classics like "The Seven Cities of Gold".)
> I'm looking forward to playing Expedition when it gets released!
I'm also excited about it. I've always thought a sea-faring, island- hopping type game way a great way to mesh random overland map generation and the RL genre. I'm really curious to see your interpretation of it.
Beware, the game on its current status takes about 30 seconds to load the world map!
I (as usual) hoped to acomplish much more, but (as usual) time was not enough. I think I forgot the lesson from previous years and instead went for a scope even bigger than then. I am however pretty content with the results. Also, the source will be released soon.
On Mar 14, 3:42 pm, Slash <java.ko...@gmail.com> wrote:
> The time is over!
> I will detail all my journey, the lessons learned and the features of > the game in the next post!
These short instructions may come in handy:
================ Expedition The New World ================
Made by Slash for the 2009 7DRL Challenge
Stock up your expedition in your town and travel to the new world.
Commands
Directional Keys: Move Expedition around, bump enemies to engage on melee c: Create Equipment Caché: Allows you to store equipment temporary b: Build a town: Requires 200 wood and 100 people. r: Rain arrows: Attack an enemy expedition with a volley of deadly projectiles
Landing: To leave your ship, approach land and bump into it. A menu will popup, allowing you to transfer equipment from your ship to the expedition.
Ship Storage: You can return to the ship to transfer equipment from and to the expedition, as well as if you want to board it again.
Food: Food will drop steadly every day, you can get food by buying it on Spain or obtain it from dead enemy expeditions.
> Beware, the game on its current status takes about 30 seconds to load > the world map!
> I (as usual) hoped to acomplish much more, but (as usual) time was not > enough. I think I forgot the lesson from previous years and instead > went for a scope even bigger than then. I am however pretty content > with the results. Also, the source will be released soon.
> Beware, the game on its current status takes about 30 seconds to load > the world map!
> I (as usual) hoped to acomplish much more, but (as usual) time was not > enough. I think I forgot the lesson from previous years and instead > went for a scope even bigger than then. I am however pretty content > with the results. Also, the source will be released soon.
> All your comments are welcome
Looks really interesting, but I couldn't get anywhere with it. Firstly I got trapped in a shop - took me ages to figure out space was the only way to cancel and leave. Then when I tried leaving the harbour the Y/n prompt simply didn't work. Nothing I hit could make it either go on the ship or leave the Y/n prompt. Retried a few times and still couldn't get anywhere. Also as much as I bashed the keyboard I could find no way of stopping the damned midi :(
Am I doing something wrong my end, or is there some bug in the prompt?
> > Beware, the game on its current status takes about 30 seconds to load > > the world map!
> > I (as usual) hoped to acomplish much more, but (as usual) time was not > > enough. I think I forgot the lesson from previous years and instead > > went for a scope even bigger than then. I am however pretty content > > with the results. Also, the source will be released soon.
> > All your comments are welcome
> Looks really interesting, but I couldn't get anywhere with it. > Firstly I got trapped in a shop - took me ages to figure out space was > the only way to cancel and leave. Then when I tried leaving the > harbour the Y/n prompt simply didn't work. Nothing I hit could make > it either go on the ship or leave the Y/n prompt. Retried a few times > and still couldn't get anywhere. Also as much as I bashed the > keyboard I could find no way of stopping the damned midi :(
> Am I doing something wrong my end, or is there some bug in the prompt?
As I said, the world map will take a while to load! about 30-45 seconds, just be a bit patient :)
I will probably have it "fixed" this week (that mean, not loading a huge map but instead read portions to memory) (7DRLs are allowed to have technical fixes :))
> Beware, the game on its current status takes about 30 seconds to load > the world map!
> I (as usual) hoped to acomplish much more, but (as usual) time was not > enough. I think I forgot the lesson from previous years and instead > went for a scope even bigger than then. I am however pretty content > with the results. Also, the source will be released soon.
Unfortunately, PPC macs don't do java 1.6... I'm stuck in the dark ages at 1.5 unless I go to the trouble of getting X running. Any way you can compile it for 1.4 or 1.5... at least from the command line its a simple 'javac -target 1.4'. Baring that, can you release the source so I can struggle with it?
On Mar 16, 10:17 am, Matthew Allen <msal...@gmail.com> wrote:
> Unfortunately, PPC macs don't do java 1.6... I'm stuck in the dark > ages at 1.5 unless I go to the trouble of getting X running. Any way > you can compile it for 1.4 or 1.5... at least from the command line > its a simple 'javac -target 1.4'. Baring that, can you release the > source so I can struggle with it?
Ooops... forgot my laptop at work has 1.6 as default JDK! Will compile again at home :)
Also, the source will be released soon... ish... :)