On 2012-03-24, Martin Read <
mpr...@chiark.greenend.org.uk> wrote:
> Radomir Dopieralski <
ne...@sheep.art.pl> wrote:
>>I wish there was some kind of a game license that would be permissive enough
>>for people to learn from the code,
>
> "All rights reserved" is sufficiently permissive for _that_. (More or less.)
>
>>incorporate bits of it in their libraries and even use fragments of the
>>artwork, that would at the same time protect the general image of the work as
>>a whole, so that people can't just take the whole thing and release under
>>their own name, or use the original main character graphics from my game in
>>theirs without any modification.
>
> Creative Commons offered a licence that approximately did that (subject
> to the usual proviso that they entirely disrecommend use of CC licences
> on software) called "Sampling Plus". They stopped recommending it late
> last year.
This is interesting, I need to research that a little bit more.
>>Something that would protect the brand, so to speak.
> If you want enforceable _brand_ protection, you need a trademark.
The quotes I used here are not for emphasis, but rather to signify that the
word I used is not meant exactly as it is used in law. I just don't know the
right word for the kind of control I want to have over the distribution of
my works or any derivative works. But I am fairly sure that it's the
copyright law, and not trade law that should regulate those.
For example, one of the untransferable rights every author has by default in
Poland is the right to immediately stop publishing any of their works, at a
whim, if they decide that it is in any way misrepresented or warped. The right
is there, but I have never heard about it being actually ever used in practice.
What I would like is to be able to say: "Here is a game I made. You can copy
and distribute it unmodified however you like. You can also port it to different
platforms, etc. You can also use bits of pieces of it in your own games -- you
can make your own game from it, modifying it as you please, but under one
condition -- the modified game has to have a different title, has to use
significantly different name and graphics for its main character and monsters,
and has to have different plot."
Now, I am aware that this creates a lot of trouble with the term "significantly
different." It is not clear where exactly lies the border. I am aware that
different judges would decide differently and that nobody would actually want
to go to the court with that. That's why I was thinking about explicitly
stating that it is up to me to decide every time -- but then that's basically
the "All rights reserved" model.
--
Radomir Dopieralski,
sheep.art.pl