On Mar 10, 1:07 pm, Sammage <
zarquon...@gmail.com> wrote:
> Hello! I'm a pretty inexperienced coder, trying out the 7 day
> roguelike for the first time! I've not coded anything as big before,
> so it will be a pretty basic game, but my aim is to get it working and
> completable by the end of the 7 days, with as much flash and polish as
> I can fit in around that. The premise of the game is you play a chef,
> you've got to defeat a horrible food critic at the end, and enemies
> (evil foodstuffs) will drop basic ingredient elements. Those elements
> would be used to make the recipes you know, so there's a resource
> management element in there - do you make a hot sauce that powers up
> your spatula attack, or do you save up so you can summon up a pasta
> monster? As you level up you'll learn another recipe, so there might
> also be replayability in what recipes you play the game with, and
> having a healthy balance of recipes that uses all your ingredients.
>
> I've been playing with libtcod on python 2.7, and I have this awesome
> tutorial (sorry i don't know how to make links -
http://www.roguebasin.com/index.php?title=Complete_Roguelike_Tutorial...
> ) which i've been doing in the past week, so thankfully I won't be
> trying entirely from scratch! I'll start coding at 1:30pm (still
> wrestling with the concept of github at the moment), and hopefully in
> seven days I'll have a shoddy but passable version of the game I'm
> imagining! Wish me luck!
Well, I've finally finished Kitchen Master! (the title grew on me)
Download link:
http://dl.dropbox.com/u/3442600/KitchenMaster7DRL.rar
Mediafire link:
http://www.mediafire.com/?wl2x3c2lz6pwx22
You will need Python 2.7 installed to run it:
http://www.python.org/getit/releases/2.7/
This was a heck of an experience, I've never coded anything so large
before, and the time limit really helped my productivity. The first
three days were a very fun, learning experience of 'okay.. slowly
build the foundations.. keep everything neat..', and then the next
four days were a case of 'okay add content gogogogo before everything
falls over gooo!'. Day 4 in particular was an absolute nightmare of
sloppy coding, but in the end I lowered my standards from logical code
to running code and more testing, and it made everything a lot
simpler.
The game itself is a lot better than I was thinking it would be,
though if you play carefully around new monsters, you will find it
possible to beat on your first try. Hopefully some things in it will
make you giggle!
-Sammage