Anyway, this new project is based on the webcomic "Hitmen For Destiny" by Oyvind
Thorsby (http://www.webcomicsnation.com/thorsby/destiny/toc.php). The game would
feature the characters and monsters you know and love (or not, depending on
whether you read that particular webcomic). In fact, because it's likely that
none of you have heard about this comic before, I'll probably add some cutscenes
to explain what's going on.
There will be several characters (whether you control all of them or just one is
yet to be determined). The game will be plot driven and any deviation from the
plot will be punished. There will be wacky monsters with unique abilities. Other
features are to be determined.
I haven't decided on the title either. I can't just call it "Hitmen For
Destiny", because that will cause confusion, especially since I'm not affiliated
with the guy who makes the comic in any way. And I can't use the ubiquitous "RL"
suffix, because it is just super lame and a total cop-out.
I'll try to post daily updates.
Peace, out.
--
|Don't believe this - you're not worthless ,gr---------.ru
|It's us against millions and we can't take them all... | ue il |
|But we can take them on! | @ma |
| (A Wilhelm Scream - The Rip) |______________|
,------.
;========\
================"
;,-. ,-. ;
;( . )( . ) ;
; `-; `-' ; .--------.
n `. | 3 ;==========\
/U: :| ;u\ ================="
| : |/ ; \ i./ ,-. ,-. :,i
/ : .---. ; | | | ( . ) ( . ) j
| | `_\_/ ; | | `-: `-',--.`-' :"_
| | "._P | | / : _(. .) _ ; \
| | | | | | `.( vvvvvvv ); |
| | | | | | | \`nnnnnnn"/ | |
| | | | | |__| `-------" |__|
| | | | | | | | |
This is how it looks in console: http://grue.imgur.com/destiny_rogues/sm6Gg
I really need to pick up the pace if I want to finish this on time.
I LOVE that comic, great choice of material you aren't likely to run
out of interesting creatures.
Today I'm implementing the cavernous level algorithm, so that the game looks
less like The Sewer Massacre mod. Clearly the new level generator is the best
way to accomplish that.
http://grue.imgur.com/destiny_rogues/tU5vC
(note: the items are from The Sewer Massacre and will be changed. I'm not really
sure to what, since Hitmen For Destiny is not heavy on pickable items.)
Today's gonna be busy, so I'm not sure how much time I will have to code
anything. I still need to code the companion AI, and the variety of monsters,
and the whole plot thing. And the kicker is that, with 70+ games being
developed, the chances that anyone will play my game are pretty slim! It's not
like anybody played my other games either. So, in a way it doesn't matter if I
succeed or fail.
Looks good!
>And the kicker is that, with 70+ games being
> developed, the chances that anyone will play my game are pretty slim! It's not
> like anybody played my other games either. So, in a way it doesn't matter if I
> succeed or fail.
Yes, this is an interesting question. I definitely didn't play all the
2009 7DRLs. However I did play all of the ones that looked interesting.
I think if you have at least one element that stands out beyond the
standard RL, there's a much better chance people will try it.
[1]: http://tinyurl.com/y9arn49
http://grue.imgur.com/destiny_rogues/DWrlI
(poor Lostclock *sniff*)
I hope I can end up with at least a tech demo come Saturday. I'm clearly unable
to implement many things I wanted in the remaining time I have.
4b9b7758....@news.eternal-september.org