news:25211177.403.1332019464889.JavaMail.geo-discussion-forums@ynhs12...
> Gave it another shot making a beeline for the stairs on every
> level and progressed just fine. In fact, once I found out that
> party members came back once you had enough to pay them, I
> was set. It was much easier to get gold down there, even if I
> only had Oslo and Rayn for a while.
I purposely made Oslo the cheapest and the first character, so that, worst
case, as long as you can scrap together $25 every day, you can keep
trucking.
> People getting "lost" by the pathfinding algo turned into an
> advantage when you explored all the way through a corridor
> and found no stairs. It was easy then to switch to another
> character and continue the search back from the fork in the
> road.
Switching characters to optimize the clock is a good technique! This game is
very punishing with regards to level scumming. Loitering, especially around
the first few levels, will run out your money much more quickly than you can
replentish it.
Thanks again for the feedback, Ryan. From your screenshot, it looks like the
dungeon generator may have errored out. I haven't seen that in development
or playtesting, but will have to keep an eye out for it.
Cheers!