Well, it took us down to the wire to get most of the features that we wanted, but we made it. As with any software, this is not bug free. There are a couple of things we know about, but nothing glaringly obvious that we noticed while playtesting. The games balance is a little off, we did not have time to tweak the several classes and monsters to perfection. WARNING: If you press anything but enter on the title screen, you will segfault. We noticed that one a little late. Grab the zip with binaries for linux32 linux64 and windows from http://sinoth.net/code/emqh.zip and check out a few screenshots at http://sinoth.net/blog/tag/7drl It is now time for sleep.
Ah yea, a few things that might not be noted in the help/manual. To access the shops, put your cursor on the counters in town with that 'A' 'T' or 'W' symbols and then hit the 't' key. To change a units gear, head to the '@' surrounded by 'O's and press 't' on an 'O'. The different gear setups are what determine your class which determines your damage/hp/skills. Group commands are 'attack' 'patrol' and 'move' while selecting a single unit allows you to use the class abilities for that unit. You can also slow/quicken game speed with '-' '=' It might help things a bit. Good luck!
> Well, it took us down to the wire to get most of the features that we > wanted, but we made it. As with any software, this is not bug free. > There are a couple of things we know about, but nothing glaringly > obvious that we noticed while playtesting. The games balance is a > little off, we did not have time to tweak the several classes and > monsters to perfection. WARNING: If you press anything but enter on > the title screen, you will segfault. We noticed that one a little > late. Grab the zip with binaries for linux32 linux64 and windows > fromhttp://sinoth.net/code/emqh.zip and check out a few screenshots > athttp://sinoth.net/blog/tag/7drl It is now time for sleep.
> Ah yea, a few things that might not be noted in the help/manual. To > access the shops, put your cursor on the counters in town with that > 'A' 'T' or 'W' symbols and then hit the 't' key. To change a units > gear, head to the '@' surrounded by 'O's and press 't' on an 'O'. The > different gear setups are what determine your class which determines > your damage/hp/skills. Group commands are 'attack' 'patrol' and 'move' > while selecting a single unit allows you to use the class abilities > for that unit. You can also slow/quicken game speed with '-' '=' It > might help things a bit. Good luck!
woot! the announce always feel good :) I agree, it's now time for sleep.
> > Well, it took us down to the wire to get most of the features that we > > wanted, but we made it. As with any software, this is not bug free. > > There are a couple of things we know about, but nothing glaringly > > obvious that we noticed while playtesting. The games balance is a > > little off, we did not have time to tweak the several classes and > > monsters to perfection. WARNING: If you press anything but enter on > > the title screen, you will segfault. We noticed that one a little > > late. Grab the zip with binaries for linux32 linux64 and windows > > fromhttp://sinoth.net/code/emqh.zip and check out a few screenshots > > athttp://sinoth.net/blog/tag/7drl It is now time for sleep.
> > Ah yea, a few things that might not be noted in the help/manual. To > > access the shops, put your cursor on the counters in town with that > > 'A' 'T' or 'W' symbols and then hit the 't' key. To change a units > > gear, head to the '@' surrounded by 'O's and press 't' on an 'O'. The > > different gear setups are what determine your class which determines > > your damage/hp/skills. Group commands are 'attack' 'patrol' and 'move' > > while selecting a single unit allows you to use the class abilities > > for that unit. You can also slow/quicken game speed with '-' '=' It > > might help things a bit. Good luck!
> woot! the announce always feel good :) I agree, it's now time for > sleep.
I know this isn't entirely kosher, but I'd like to release a slightly patched up version of E!MQ:H. The original will still stay online if you want to see what state it was in at the end of the 7DRL. The main things fixed in this version are a few nasty segfaults. Combat has also been made a little easier, so the game -should- be winnable now. I still haven't been able to :) I hope someone can!
> On Mar 15, 11:58 am, "sin...@gmail.com" <sin...@gmail.com> wrote:
> > On Mar 15, 11:52 am, buub0...@gmail.com wrote:
> > > Well, it took us down to the wire to get most of the features that we > > > wanted, but we made it. As with any software, this is not bug free. > > > There are a couple of things we know about, but nothing glaringly > > > obvious that we noticed while playtesting. The games balance is a > > > little off, we did not have time to tweak the several classes and > > > monsters to perfection. WARNING: If you press anything but enter on > > > the title screen, you will segfault. We noticed that one a little > > > late. Grab the zip with binaries for linux32 linux64 and windows > > > fromhttp://sinoth.net/code/emqh.zip and check out a few screenshots > > > athttp://sinoth.net/blog/tag/7drl It is now time for sleep.
> > > Ah yea, a few things that might not be noted in the help/manual. To > > > access the shops, put your cursor on the counters in town with that > > > 'A' 'T' or 'W' symbols and then hit the 't' key. To change a units > > > gear, head to the '@' surrounded by 'O's and press 't' on an 'O'. The > > > different gear setups are what determine your class which determines > > > your damage/hp/skills. Group commands are 'attack' 'patrol' and 'move' > > > while selecting a single unit allows you to use the class abilities > > > for that unit. You can also slow/quicken game speed with '-' '=' It > > > might help things a bit. Good luck!
> > woot! the announce always feel good :) I agree, it's now time for > > sleep.
> I know this isn't entirely kosher, but I'd like to release a slightly > patched up version of E!MQ:H. The original will still stay online if > you want to see what state it was in at the end of the 7DRL. The main > things fixed in this version are a few nasty segfaults. Combat has > also been made a little easier, so the game -should- be winnable now. > I still haven't been able to :) I hope someone can!
We've released one more bugfix version which fixes the worst of the segfaults. This should be the last release, but the most up-to-date version can be found at : http://sinoth.net/blog/p/epic-monster-quest-hyper
I've not seen much comment on this game, so I just want to note that I've completed it, and there's a lot here to make it worth a player's time. Most of the trouble with it is in getting past the UI. With some more work, and some more reason to treat it more like a RTS game (which is really what this game's inspiration seems to be) this could be a keeper.
> Well, it took us down to the wire to get most of the features that we > wanted, but we made it. As with any software, this is not bug free. > There are a couple of things we know about, but nothing glaringly > obvious that we noticed while playtesting. The games balance is a > little off, we did not have time to tweak the several classes and > monsters to perfection. WARNING: If you press anything but enter on > the title screen, you will segfault. We noticed that one a little > late. Grab the zip with binaries for linux32 linux64 and windows > fromhttp://sinoth.net/code/emqh.zip and check out a few screenshots > athttp://sinoth.net/blog/tag/7drl It is now time for sleep.
> Ah yea, a few things that might not be noted in the help/manual. To > access the shops, put your cursor on the counters in town with that > 'A' 'T' or 'W' symbols and then hit the 't' key. To change a units > gear, head to the '@' surrounded by 'O's and press 't' on an 'O'. The > different gear setups are what determine your class which determines > your damage/hp/skills. Group commands are 'attack' 'patrol' and 'move' > while selecting a single unit allows you to use the class abilities > for that unit. You can also slow/quicken game speed with '-' '=' It > might help things a bit. Good luck!