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7DRL Success (mostly) Epic! Monster Quest: Hyper
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buub0...@gmail.com  
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 More options Mar 15 2009, 12:52 pm
Newsgroups: rec.games.roguelike.development
From: buub0...@gmail.com
Date: Sun, 15 Mar 2009 09:52:37 -0700 (PDT)
Local: Sun, Mar 15 2009 12:52 pm
Subject: 7DRL Success (mostly) Epic! Monster Quest: Hyper
Well, it took us down to the wire to get most of the features that we
wanted, but we made it. As with any software, this is not bug free.
There are a couple of things we know about, but nothing glaringly
obvious that we noticed while playtesting.  The games balance is a
little off, we did not have time to tweak the several classes and
monsters to perfection.   WARNING: If  you press anything but enter on
the title screen, you will segfault. We noticed that one a little
late.   Grab the zip with binaries for linux32 linux64 and windows
from http://sinoth.net/code/emqh.zip  and check out a few screenshots
at http://sinoth.net/blog/tag/7drl     It is now time for sleep.

Ah yea, a few things that might not be noted in the help/manual.  To
access the shops, put your cursor on the counters in town with that
'A' 'T' or 'W' symbols and then hit the 't' key. To change a units
gear, head to the '@' surrounded by 'O's and press 't' on an 'O'. The
different gear setups are what determine your class which determines
your damage/hp/skills. Group commands are 'attack' 'patrol' and 'move'
while selecting a single unit allows you to use the class abilities
for that unit. You can also slow/quicken game speed with '-' '='   It
might help things a bit. Good luck!


 
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sinoth@gmail.com  
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 More options Mar 15 2009, 12:58 pm
Newsgroups: rec.games.roguelike.development
From: "sin...@gmail.com" <sin...@gmail.com>
Date: Sun, 15 Mar 2009 09:58:06 -0700 (PDT)
Local: Sun, Mar 15 2009 12:58 pm
Subject: Re: 7DRL Success (mostly) Epic! Monster Quest: Hyper
On Mar 15, 11:52 am, buub0...@gmail.com wrote:

woot! the announce always feel good :)  I agree, it's now time for
sleep.

 
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sinoth@gmail.com  
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 More options Mar 16 2009, 11:53 pm
Newsgroups: rec.games.roguelike.development
From: "sin...@gmail.com" <sin...@gmail.com>
Date: Mon, 16 Mar 2009 20:53:10 -0700 (PDT)
Local: Mon, Mar 16 2009 11:53 pm
Subject: Re: 7DRL Success (mostly) Epic! Monster Quest: Hyper
On Mar 15, 11:58 am, "sin...@gmail.com" <sin...@gmail.com> wrote:

I know this isn't entirely kosher, but I'd like to release a slightly
patched up version of E!MQ:H.  The original will still stay online if
you want to see what state it was in at the end of the 7DRL.  The main
things fixed in this version are a few nasty segfaults.  Combat has
also been made a little easier, so the game -should- be winnable now.
I still haven't been able to :)  I hope someone can!

http://sinoth.net/code/emqh_sp1.zip


 
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sinoth@gmail.com  
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 More options Mar 18 2009, 10:58 am
Newsgroups: rec.games.roguelike.development
From: "sin...@gmail.com" <sin...@gmail.com>
Date: Wed, 18 Mar 2009 07:58:50 -0700 (PDT)
Local: Wed, Mar 18 2009 10:58 am
Subject: Re: 7DRL Success (mostly) Epic! Monster Quest: Hyper
On Mar 16, 10:53 pm, "sin...@gmail.com" <sin...@gmail.com> wrote:

We've released one more bugfix version which fixes the worst of the
segfaults.  This should be the last release, but the most up-to-date
version can be found at : http://sinoth.net/blog/p/epic-monster-quest-hyper

 
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John Harris  
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 More options Mar 29 2009, 5:11 pm
Newsgroups: rec.games.roguelike.development
From: John Harris <Joh...@gmail.com>
Date: Sun, 29 Mar 2009 14:11:08 -0700 (PDT)
Local: Sun, Mar 29 2009 5:11 pm
Subject: Re: 7DRL Success (mostly) Epic! Monster Quest: Hyper
I've not seen much comment on this game, so I just want to note that
I've completed it, and there's a lot here to make it worth a player's
time.  Most of the trouble with it is in getting past the UI.  With
some more work, and some more reason to treat it more like a RTS game
(which is really what this game's inspiration seems to be) this could
be a keeper.

- John H.

On Mar 15, 12:52 pm, buub0...@gmail.com wrote:


 
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