Nathaniel Inman here, announcing my 7DRL, unfortunately a 6DRL and counting as my computer parts were just shipped today, i'll be setting it up and beginning the programming process tonight. Should be in C# (figured I haven't used it in a while, why not) using Visual Studio 2010. I wish everyone luck as well as myself as we're delving deep into our processes. RL's 4 Life :)
Information on this 7DRL in process will be posted here as soon as I get home from work. *cackle*
You are a hotel porter or bellhop whose co-worker thought it'd be funny to strew about the contents of customers luggage on each of the hotels floors. While picking up the articles of clothing you notice you're being watched. Better stay out of view lest you get in trouble!
The game has undergone development late last night after fixing my computer and installing Windows 7 on a separate boot drive. I was able to finish the simple GUI. I plan on making the game a stereotypical RL with ASCII graphics, arrow-key movement or 1-9 movement for NW, NE, SW, SE movement additions as well.
There's more to come. I generally will program the game during the nights and make the announcements while at work. :)
I hope everyones progress is going well! May this year be the strongest year yet for Roguelikes!
ah, yeah! I saw the idea for this floating around before. I can't wait! I am already ready to micromanage the space/ volume/ weight of all the crapola in my pack!
The game is at this point playable. Effectively 120wpm 4 hrs of programming. Decided at this point to develop graphics at work (graphic designer, kinda convenient) and release the 7DRL with options for classic or normal gameplay, Integrating the graphics when i get home tonight, and hopefully I'll be able to finish the mobile coding and AI algorithms as well.
> I wish everybody else success in their projects, it's time for a > little sleep...
> Maybe next week I'll dedicate 7 days to play others RL's instead of > developing my own :)
I apologize to those expecting to play the game but realizing it requires .NET framework 4.0. I did the game thus to experiment with a few things. I will compile the game without a .NET framework requirement soon. If any who had played it ran into any bugs let me know and i can quickly fix them before compilation. I don't plan on adding anything else to the game.
The game did NOT use any pre-existing code, and like all things I do was built from the ground up with my own code.