http://sites.google.com/site/eliotsprograms/PlantLife.jar
No guarentees that it will work if you don't have Java 1.6. Anyways,
have fun!
Features include:
* 11 different monsters, each with varying speed, health, and quirks
* Plants that have different features, which mutate iin subsequent
generations
* Health and hunger tied together, eating food is vital.
* 3 different attack styles, and 4 different plant magicks, all tied
to a practice-based skill system.
* Ground fertility, which can be modified to affect the lifespan of
your plants.
I am a little concerned about balance, and I would like some input.
Also, I am afraid that there are some bugs in the 7DRL that were not
fixed. Anyways, please help me by reporting any bugs you find, or any
suggestions for feature improvements or balance. Also, I want to know
what you thought about the game.
P.S. I feel a little intimidated by the amount of roguelike sites out
there, such as Roguebasin. Can someone help me put my success on
these sites so that I can interest other people.
Guys, sorry about the last version. However, I am willing to call
this a win.
Can you please have a look at the numpad controls, I can move using the
number keys on the top row of the keyboard, and using the vi keys but I have
an ergonomic keyboard which splits b & n quite far apart so they're not
comfortable to use, and the numpad keys don't work, regardless of whether or
not I have numlock on
If you have Leopard you already have 1.6 on your machine, no need to
upgrade. Simply start Java Preferences.app (under Applications /
Utilities) and drag Java SE 6 up to the top of the list.
If you don't already have it (Tiger or older) don't ever install the
1.6 beta. It messed up my system pretty bad and you can't easily
uinstall it. I don't know if there is a stable 1.6 for Tiger.
On another note, I can confirm that it works with 1.6 (1.6.0_15-
b03-226 to be exact) on Mac OS X 10.5.8. Besides the usual updating I
haven't tinkered with anything Java related on this box.
-- Dirk http://blog.dirkz.com
I'm on 10.5.8 too. Have you checked in software update if something's
waiting there? I'm pretty sure I didn't tinker with any jdk related
issue on my leopard except for software update (can't say 100%
though). On my preferences app 1.4.2 (32 bit), 1.5 (32/64 bit) and 1.6
(64 bit) are shown.
On http://developer.apple.com/java/ it says something about Java for
Mac OS X 10.5 Update 2, available via software update, mentioning 1.6.
This should imply that 1.6 came with leopard ... Have you maybe
upgraded from Tiger to Leopard?
-- Dirk http://blog.dirkz.com
Fixed. What did you think about the game?
In response to the person who just posted, I also had problems trying
to run the game on a windows machine. Just remember to be clear about
what version of java you are using, and remember that there are no
guarentees for versions below 1.6.
So does it only say 32-bit for your 1.5 version?
-- Dirk http://blog.dirkz.com
It was different and interesting, and I liked figuring out why and how
things worked. It's a little sluggish (the response, not the pace) but
other than that I thought it was fun
Glad to hear that. Blame the sluggishness on java, it takes a long
time to load graphics, and I wanted to use a beautiful characterset.
In response to the person who just posted, I also had problems trying
to run the game on a windows machine. Just remember to be clear about
what version of java you are using, and remember that there are no
guarentees for versions below 1.6.
I don't know if you are talking to me or not, but I have java version 6 -
can't figure out how to find out any more detailed information than that. I
am on windows XP & I just reformatted & reinstalled java for this so I
assume it's the most up-to-date version.
Is there anything out there that will allow you to compile java programs so
you don't have to download the correct/any version?
Afraid not. The Java code needs to be interpreted by a Java Virtual
Machine correctly in order to be able to run on your machine. As far
as I know, there is no way of simply compiling it for the machine, as
it can only be compiled for the JVM.
As an upside, the JVM can be tailored to the machine, interpreting the
same code correctly. This allows programs to work on any OS/computer,
as long as there is a JVM developed for it.
This is not completely true... you can use graphics in java at a more
than needed speed for a roguelike (check castlevaniaRL)
--
Slashie
There have been some efforts to create native compilers for linux and
windows, but so far they are not completely reliable (see GCJ for
example gcc.gnu.org/java ) There are some commercial ones which are
pretty well, but expensive (ExcelsiorJet comes to ming)
A better choice is to bundle the JRE with your app, but that makes it
much more heavy and is also a legal minefield (probably :P)
--
Slashie
--
Slashie