(I am going to spend time making a website to attract RL developers
later when I have the time. Feel free to make your own though)
Thanks for your time, please try Xenocide and give it some thought
Have you considered that you might be the hero that Xenocide needs?
You can get the tools you need, and you certainly have the passion.
Perhaps you can take up the mantle and finish the game that you long
to play!
However, should this project still be hanging in there somewhere aways
down the line...I'd likely be interested in doing some various helping
as this notion is one I've already had for a little while now. Check
in the general board at Roguetemple as it is a bit much to go into
here the way I aim to approach the entire lot of it.
You can watch the gameplay here:
http://www.youtube.com/watch?v=OpMnaj646sA
regards,
Jakub
Jotaf
Also, xenocide is one of the few ascii roguelikes with both a unique,
stylish look, and great clarity (I love the cyan-coloured levels, and
the sliding doors). If I were to decide, I'd leave the graphics as
they are, and concentrate in gameplay improvements. The messaging
system for example could need an overhaul.
I did an upload of developement package:
www.alamak0ta.republika.pl/xeno-dev.zip
It contains the mail archive from the Dev group:
http://games.groups.yahoo.com/group/XenocideDevelopment/
A kind of road map and ideas are there.
> Also, xenocide is one of the few ascii roguelikes with both a unique,
> stylish look, and great clarity (I love the cyan-coloured levels, and
> the sliding doors). If I were to decide, I'd leave the graphics as
> they are, and concentrate in gameplay improvements. The messaging
> system for example could need an overhaul.
This is true. The gameplay is the most important in roguelikes.
With good gameplay artists will join this project (take a look at the
Powder).
regards,
Jakub
I would love to, however I'm out of time for such a large project...
regards,
Jakub