All the excitement of professional wrestling in glorious ASCII detail. Or so I hope. Official notice I suppose, I started at 8 AM EST today (delayed start due to computer "emergency" at in-laws). No website yet, and it looks like I am yet another first time entrant.
On Mar 8, 10:47 am, Michael Curran <curran.micha...@gmail.com> wrote:
> All the excitement of professional wrestling in glorious ASCII > detail. Or so I hope. Official notice I suppose, I started at 8 AM > EST today (delayed start due to computer "emergency" at in-laws). No > website yet, and it looks like I am yet another first time entrant.
On Mar 8, 6:49 pm, karmarogue <karmaro...@gmail.com> wrote:
> On Mar 8, 10:47 am, Michael Curran <curran.micha...@gmail.com> wrote:
> > All the excitement of professional wrestling in glorious ASCII > > detail. Or so I hope. Official notice I suppose, I started at 8 AM > > EST today (delayed start due to computer "emergency" at in-laws). No > > website yet, and it looks like I am yet another first time entrant.
> Looking forward to playing this!
Don't get too excited, it's my first game released on the interwebs so I'll be happy to just get ot working smoothly.
On Mar 8, 8:58 pm, Michael Curran <curran.micha...@gmail.com> wrote:
> On Mar 8, 6:49 pm, karmarogue <karmaro...@gmail.com> wrote:
> > On Mar 8, 10:47 am, Michael Curran <curran.micha...@gmail.com> wrote:
> > > All the excitement of professional wrestling in glorious ASCII > > > detail. Or so I hope. Official notice I suppose, I started at 8 AM > > > EST today (delayed start due to computer "emergency" at in-laws). No > > > website yet, and it looks like I am yet another first time entrant.
> > Looking forward to playing this!
> Don't get too excited, it's my first game released on the interwebs so > I'll be happy to just get ot working smoothly.
Day 3: More control and infrastructure work. I wasted far too much time developing the "perfect" facing engine. At least I won't have to worry about that, I guess, but I'd rather have the hour and a half back.
> Day 3: More control and infrastructure work. I wasted far too much > time developing the "perfect" facing engine. At least I won't have to > worry about that, I guess, but I'd rather have the hour and a half > back.
Day 4: Combat and AI. Victory! I have an AI that can be fought and pinned to win the match. Turns out that the time "wasted" yesterday on facing yielded code that was perfect for targeting and homing in the AI to a target. I was planning to have a game play video today, but as I finished up after 1 am this morning, screen caps will have to do.
> > Day 3: More control and infrastructure work. I wasted far too much > > time developing the "perfect" facing engine. At least I won't have to > > worry about that, I guess, but I'd rather have the hour and a half > > back.
> Day 4: Combat and AI. Victory! I have an AI that can be fought and > pinned to win the match. Turns out that the time "wasted" yesterday > on facing yielded code that was perfect for targeting and homing in > the AI to a target. I was planning to have a game play video today, > but as I finished up after 1 am this morning, screen caps will have to > do.
Day 5: Cleanup, and message management. Victory for the day, though I'm running out of time. The AI is still pretty brain dead, but getting it thinking is part of the plan for today. I now have running attacks moving smoothly and holds implement. No new screen caps today, nothing really new to see. http://nichetechguy.blogspot.com/2010/03/7drl-day-5-working-but-not-f...
> > > Day 3: More control and infrastructure work. I wasted far too much > > > time developing the "perfect" facing engine. At least I won't have to > > > worry about that, I guess, but I'd rather have the hour and a half > > > back.
> > Day 4: Combat and AI. Victory! I have an AI that can be fought and > > pinned to win the match. Turns out that the time "wasted" yesterday > > on facing yielded code that was perfect for targeting and homing in > > the AI to a target. I was planning to have a game play video today, > > but as I finished up after 1 am this morning, screen caps will have to > > do.
> Day 5: Cleanup, and message management. Victory for the day, though > I'm running out of time. The AI is still pretty brain dead, but > getting it thinking is part of the plan for today. I now have running > attacks moving smoothly and holds implement. No new screen caps > today, nothing really new to see.http://nichetechguy.blogspot.com/2010/03/7drl-day-5-working-but-not-f...
Day 6: Time for spit and polish. I've still got a ton of work to do, but the game is basically playable at this point. The wrestlers' moves aren't differentiated, the weakest wrestlers get beaten senseless and the AI won't try to win, but it is still interesting to play. Well, I'll see what I can get completed today before release.