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dominikmarc...@gmail.com  
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 More options May 14, 5:08 pm
Newsgroups: rec.games.roguelike.development
From: dominikmarc...@gmail.com
Date: Wed, 14 May 2008 14:08:35 -0700 (PDT)
Local: Wed, May 14 2008 5:08 pm
Subject: Back with Umbrarum Regnum
OK, genlemen, your criticism was a good lesson for me a year back.
Nobody will code my ideas for me, so I got my hands on a compiler
personally.

Obviously, UR is not at an advanced stage. It's not playable yet, but
what the hell! Coding it is fun.

Thank you all for encouraging me to start coding. I enjoy it very
much.

If you're interested in how UR's faring, visit the site
http://dominikmarczuk.googlepages.com

Cheers!


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Antoine  
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 More options May 14, 11:11 pm
Newsgroups: rec.games.roguelike.development
From: Antoine <antoine.from.r...@gmail.com>
Date: Wed, 14 May 2008 20:11:43 -0700 (PDT)
Local: Wed, May 14 2008 11:11 pm
Subject: Re: Back with Umbrarum Regnum
On May 15, 9:08 am, dominikmarc...@gmail.com wrote:

> OK, genlemen, your criticism was a good lesson for me a year back.
> Nobody will code my ideas for me, so I got my hands on a compiler
> personally.

> Obviously, UR is not at an advanced stage. It's not playable yet, but
> what the hell! Coding it is fun.

> Thank you all for encouraging me to start coding. I enjoy it very
> much.

> If you're interested in how UR's faring, visit the sitehttp://dominikmarczuk.googlepages.com

> Cheers!

I like the screenshots. I feel like I would enjoy wandering round in
such a world.

A.


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dominikmarc...@gmail.com  
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 More options May 15, 12:42 pm
Newsgroups: rec.games.roguelike.development
From: dominikmarc...@gmail.com
Date: Thu, 15 May 2008 09:42:16 -0700 (PDT)
Local: Thurs, May 15 2008 12:42 pm
Subject: Re: Back with Umbrarum Regnum
Today the wilderness will undergo a radical change, don't get too hot
on its looks ;). I'm planning to remove all foreground tiles save for
towns and the PC, the terrain will be represented using the background
colour only. I'll try to implement the new overworld looks this
evening, check the UR site this night for new screenshots.

Mingos.


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dominikmarc...@gmail.com  
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 More options May 15, 3:21 pm
Newsgroups: rec.games.roguelike.development
From: dominikmarc...@gmail.com
Date: Thu, 15 May 2008 12:21:02 -0700 (PDT)
Local: Thurs, May 15 2008 3:21 pm
Subject: Re: Back with Umbrarum Regnum
OK, it is done. The new wilderness is up and running and a new
screenshot has already been uploaded.

Mingos.


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jota...@hotmail.com  
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 More options May 15, 5:44 pm
Newsgroups: rec.games.roguelike.development
From: jota...@hotmail.com
Date: Thu, 15 May 2008 14:44:05 -0700 (PDT)
Local: Thurs, May 15 2008 5:44 pm
Subject: Re: Back with Umbrarum Regnum
On 15 Maio, 20:21, dominikmarc...@gmail.com wrote:

> OK, it is done. The new wilderness is up and running and a new
> screenshot has already been uploaded.

> Mingos.

Sweet!! You went with a 24-bits look :) It looks distinctive; I
thought that most RL's based on libtcod would look like Jice's game
but now I see I was wrong. There's room for a lot of creativity and
yours is one fine example.

Jotaf


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Jeff Lait  
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 More options May 15, 8:06 pm
Newsgroups: rec.games.roguelike.development
From: Jeff Lait <torespondisfut...@hotmail.com>
Date: Thu, 15 May 2008 17:06:13 -0700 (PDT)
Local: Thurs, May 15 2008 8:06 pm
Subject: Re: Back with Umbrarum Regnum
On May 15, 7:14 pm, dominikmarc...@gmail.com wrote:

> > Sweet!! You went with a 24-bits look :) It looks distinctive; I
> > thought that most RL's based on libtcod would look like Jice's game
> > but now I see I was wrong. There's room for a lot of creativity and
> > yours is one fine example.

> Pardon me, Jice's game looks great and I see no point in favour of not
> using a similar technique.

Put down the pitchfork.  You were being complemented.

> That's what TCODlib was made for, anyway: full use of
> True Colour.

After playing Chrysalis I'm seriously considering playing with libtcod
for my future 7drls.
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)

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dominikmarc...@gmail.com  
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 More options May 15, 9:29 pm
Newsgroups: rec.games.roguelike.development
From: dominikmarc...@gmail.com
Date: Thu, 15 May 2008 18:29:11 -0700 (PDT)
Local: Thurs, May 15 2008 9:29 pm
Subject: Re: Back with Umbrarum Regnum

> Put down the pitchfork.  You were being complemented.

That's COMPLIMENTED, not complemented, actually, but... Damn, I
understand perfectly what you wanted to say and you're right... I need
a rest, 8 hours of hard work bartending, another 8 hours coding, no
food, no beer, no sleep (and *lots* of ciggies)... I think it's
paranoia, I see sarcastic comments everywhere... God, I reread Jotaf's
comment now over and over again and... man, what was I thinking???

Jotaf, I apologize for that reply, I'm just really falling asleep (or
rather losing my conscience) here in front of the computer and don't
know what I'm reading. In fact, I already note my vision blurry :).

Back to you when I rest a bit.

G'night.

Mingos.


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dominikmarc...@gmail.com  
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 More options May 15, 9:45 pm
Newsgroups: rec.games.roguelike.development
From: dominikmarc...@gmail.com
Date: Thu, 15 May 2008 18:45:06 -0700 (PDT)
Local: Thurs, May 15 2008 9:45 pm
Subject: Re: Back with Umbrarum Regnum
There, I got so ashamed of my unjustified reaction that I deleted the
reply.

Mingos.


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Gamer_2k4  
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 More options May 16, 1:22 am
Newsgroups: rec.games.roguelike.development
From: Gamer_2k4 <gamer...@gmail.com>
Date: Thu, 15 May 2008 22:22:33 -0700 (PDT)
Local: Fri, May 16 2008 1:22 am
Subject: Re: Back with Umbrarum Regnum
On May 15, 8:45 pm, dominikmarc...@gmail.com wrote:

> There, I got so ashamed of my unjustified reaction that I deleted the
> reply.

> Mingos.

You can DO that? Man, I must be using the wrong newsreader.  Anyway,
the town, cave, and wilderness all look great.  Now if only a playable
version is released soon...

--
Gamer_2k4


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oeb  
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 More options May 16, 5:16 am
Newsgroups: rec.games.roguelike.development
From: oeb <what.will.i.do.with.a....@gmail.com>
Date: Fri, 16 May 2008 10:16:21 +0100
Local: Fri, May 16 2008 5:16 am
Subject: Re: Back with Umbrarum Regnum

Gamer_2k4 wrote:
> On May 15, 8:45 pm, dominikmarc...@gmail.com wrote:
>> There, I got so ashamed of my unjustified reaction that I deleted the
>> reply.

>> Mingos.

> You can DO that? Man, I must be using the wrong newsreader.  Anyway,
> the town, cave, and wilderness all look great.  Now if only a playable
> version is released soon...

You can't really.

You can send a cancel request, but most news servers (like mine) will
just ignore it and leave the article there. It used to be abused alot in
the early days of usenet.


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Jeff Lait  
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 More options May 16, 11:01 am
Newsgroups: rec.games.roguelike.development
From: Jeff Lait <torespondisfut...@hotmail.com>
Date: Fri, 16 May 2008 08:01:43 -0700 (PDT)
Local: Fri, May 16 2008 11:01 am
Subject: Re: Back with Umbrarum Regnum
On May 15, 9:29 pm, dominikmarc...@gmail.com wrote:

> > Put down the pitchfork.  You were being complemented.

> That's COMPLIMENTED, not complemented, actually, but...

dominikmarczuk = ~dominikmarczuk;

Or, if you're real:

dominikmarczuk = 1.0 - dominikmarczuk;
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)


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Perdurabo  
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 More options May 16, 11:40 am
Newsgroups: rec.games.roguelike.development
From: Perdurabo <perdurab...@googlemail.com>
Date: Fri, 16 May 2008 08:40:17 -0700 (PDT)
Local: Fri, May 16 2008 11:40 am
Subject: Re: Back with Umbrarum Regnum
On May 16, 4:01 pm, Jeff Lait <torespondisfut...@hotmail.com> wrote:

> On May 15, 9:29 pm, dominikmarc...@gmail.com wrote:

> > > Put down the pitchfork.  You were being complemented.

> > That's COMPLIMENTED, not complemented, actually, but...

> dominikmarczuk = ~dominikmarczuk;

> Or, if you're real:

> dominikmarczuk = 1.0 - dominikmarczuk;
> --

Or if he' s imaginary:

SQRT(-dominikmarczuk)

Best,
P.


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dominikmarc...@gmail.com  
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 More options May 16, 12:05 pm
Newsgroups: rec.games.roguelike.development
From: dominikmarc...@gmail.com
Date: Fri, 16 May 2008 09:05:41 -0700 (PDT)
Local: Fri, May 16 2008 12:05 pm
Subject: Re: Back with Umbrarum Regnum