Downloads: http://donick.net/lr/dl-showentry.php?n=4
-- 0.3.0.1 (gamma 1) --
NEW FEATURES:
- Line of Sight
- Light is now created using the Bresenham circle function already
used for Aura Spells
- compass items, leading to the staircase to the next dungeon level
- dungeons can have monster hives which spawn monsters extensively
until destroyed
BALANCING/GAMEPLAY CHANGES:
- the monster "rat" is called "hellrat" now
- disassembling arrows in resource workshop now also produces wood
- inventory and songbook are limited to 16 items
INTERFACE CHANGES:
- greatly improved drawing speed in SDL mode
- the BACKSPACE key now deletes only one character, not the entire
line
- inventory, songbook, shops, resource workshops and NPC dialogs now
also use the decorative graphics
- after entering the character name in title screen, a message is
shown that indicates if a save game exists
- a hint is shown when an item, a trader or a NPC is on the same
position as the player
- if a tile contains both an NPC/trader and an item, the item has a
higher priority to be drawn
BUG FIXES:
- many quests couldn't be solved, because of different spelling in
data files "items.txt" and "quests.txt"
- fog of war always used the "fog tile" from tileset 1, even if
tileset 2 had been selected
- redefining keys in a way that "b" is used for movement or an action
made the cheat prompt appear
- regardless how much units of a resource type were sold, it always
gave credits for only 1 unit
- it was possible to sell negative amounts of resources
- in console mode, the status line was hidden sometimes by other text
- restaurant-type traders (displayed as green 6) were placed outside
dungeon level 1, 5 and 10
- save games did not contain all trader positions
- The Bresenham circle function had some x/y on the wrong positions
- instead of professions, religions were compared for profession-bound
items
- questlog in character dump counted pure information NPCs as quest
Mario Donick