A Seven Day Roguelike is a roguelike created in seven days. This means
the author stopped writing code one hundred and sixty eight hours
after they started writing code.
--------------
A Seven Day Roguelike (7DRL) can be written at any time. However, a
general agreement was reached that it would be fun to schedule a
specific week for a challenge. This allows the various authors to know
that others are also desperately tracking down a bad pointer reference
on the 167th hour.
The week has been chosen for the Seventh Annual 7DRL Challenge!
After an unscientific straw poll, the following scientific-looking
graph was generated:
Feb 25 - Mar 4: #########
Mar 3 - Mar 11: ##########
Mar 10 - Mar 18: ###################
A discursive analysis of this shows that the use of the # sign makes
for an aesthetically pleasing method for representing bar graphs.
The week for the Seven Day Roguelike Challenge has been chosen!
Within the week of March 10th to March 18th, you are hereby challenged
to write a roguelike in 168 hours!
To participate, follow these simple steps:
1) Any time on March 10th or March 18th (as measured in your time
zone), post to rec.games.roguelike.development that you have started
work on your Seven Day Roguelike.
2) Write a roguelike.
3) After 168 hours, if you have completed a playable roguelike, post
your success to rec.games.roguelike.announce! If not, post your lack
of results to rec.games.roguelike.development, where we will all
commiserate and agree that given a few scant more hours, it could
have
been great.
Good Luck!
I will try to post a reminder message the Wednesday before the
challenge.
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)
On Jan 25, 7:35 pm, Jeff Lait <torespondisfut...@hotmail.com> wrote:
> 1) Any time on March 10th or March 18th (as measured in your time
> zone), post to rec.games.roguelike.development that you have started
> work on your Seven Day Roguelike.
I believe you meant the 10th or 11th. Starting on the 18th would make
one a tad bit late =)
On Jan 26, 1:35 am, Jeff Lait <torespondisfut...@hotmail.com> wrote:
> Within the week of March 10th to March 18th, you are hereby challenged
> to write a roguelike in 168 hours!
Wahoo! My rough plan is to make a game centred around making bump to
attack more interesting, whilst elso having a very elegant and
minimalist UI. It'll be made using the T-Engine. Working title is
"Rogue Rage".
On Jan 26, 1:13 pm, Matt_S <mattsullivan14...@gmail.com> wrote:
> On Jan 25, 7:35 pm, Jeff Lait <torespondisfut...@hotmail.com> wrote:
> > 1) Any time on March 10th or March 18th (as measured in your time
> > zone), post to rec.games.roguelike.development that you have started
> > work on your Seven Day Roguelike.
> I believe you meant the 10th or 11th. Starting on the 18th would make
> one a tad bit late =)
Oh, you can start on the 18th!
But to be an official 7DRL entrant you'll then only have 24 hours to
work on it :>
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)
On 26 Sty, 02:35, Jeff Lait <torespondisfut...@hotmail.com> wrote:
> post
Since technically I'll have to work during that week, it's going to be
a little less then 168h for me :).
As far as I remember, we can use previously written code (such as
engine), to cut a little time off?
I don't have anything specific in mind right now, but I'm sure the
even greater time contstraint is going to define the 7DRL I'll set out
to make.
Good luck everyone :)
On Thursday, January 26, 2012 2:35:50 AM UTC+1, Jeff Lait wrote:
> Within the week of March 10th to March 18th, you are hereby challenged
> to write a roguelike in 168 hours!
Awesome! My plan for this year is a bit ambitious, but I'm confident it'll be my best 7drl ever :)
On 30 Jan., 15:44, Ido Yehieli <Ido.Yehi...@gmail.com> wrote:
> On Thursday, January 26, 2012 2:35:50 AM UTC+1, Jeff Lait wrote:
> > Within the week of March 10th to March 18th, you are hereby challenged
> > to write a roguelike in 168 hours!
> Awesome! My plan for this year is a bit ambitious, but I'm confident it'll be my best 7drl ever :)
I am participating for the first time this year, and look forward to
what everyone comes up with :)
Am 31.01.2012, 14:03 Uhr, schrieb XLambda <terra1...@aol.com>:
> I am participating for the first time this year, and look forward to
> what everyone comes up with :)
CHALLENGE ACCEPTED!
For me it's also the first time participating in this contest. I'm really
exited what will come.
If it's okay I'll use my own Lua game engine I wrote some time ago.
Because time is limited, using Lua as the primary language will definitely
have some advantages :)
The dates are far from ideal for me, as they coincide with vacations, but I desperately want to start a roguelike project, so I will try, enter and make my first roguelike (wish me luck).
I already have a lot of the design planned, and it will be based on Battle Royale. So expect an emphasis on tension rather than on a huge number of ennemies. Can't wait !
On Sunday, March 4, 2012 12:14:07 AM UTC+1, paul-d...@sbcglobal.net wrote:
> deej <eben.how...@gmail.com> writes:
> > My joy will be creating Wyrm, a rogue-like in which you grow larger as
> > you voraciously devour your enemies.
> Like a game of snake?
Hey, cool! For our GGJ2012 game we made a Snake clone, with some tiny ingredients of roguelikes ... In the end most of the roguelike elements unfortunately were mostly cut out. :|
> Within the week of March 10th to March 18th, you are hereby challenged
> to write a roguelike in 168 hours!
I know I'm going to regret this but ... CHALLENGE ACCEPTED!
I learned that this was starting tomorrow ... today. I have a full time job and other prior commitments next week. I haven't coded in years. I have a vague idea that's probably way too ambitious. I've never made a game before.
So, yeah, I'm almost certainly going to fail. However, there's no shame in trying!
> 1) Any time on March 10th or March 18th (as measured in your time
> zone), post to rec.games.roguelike.development that you have started
> work on your Seven Day Roguelike.
Ahem.
"I have started work on my Seven Day Roguelike."
(replies count as posts right? I mean the button on this HTML form *says* 'Post' so it must be.)
On Mar 9, 11:53 am, Rat King <f...@fholio.de> wrote:
> On Sunday, March 4, 2012 12:14:07 AM UTC+1, paul-d...@sbcglobal.net wrote:
> > deej <eben.how...@gmail.com> writes:
> > > My joy will be creating Wyrm, a rogue-like in which you grow larger as
> > > you voraciously devour your enemies.
> > Like a game of snake?
> Hey, cool! For our GGJ2012 game we made a Snake clone, with some tiny ingredients of roguelikes ... In the end most of the roguelike elements unfortunately were mostly cut out. :|
On Wednesday, January 25, 2012 8:35:50 PM UTC-5, Jeff Lait wrote:
> 1) Any time on March 10th or March 18th (as measured in your time
> zone), post to rec.games.roguelike.development that you have started
> work on your Seven Day Roguelike.
Well, I started yesterday on a sci-fi RL with Enker. Not sure what to call it yet but "Deep Space Heroes" is looking good.