Thanks for the heads up on the numpad bug. I don't have one on my keyboard to test with. I've uploaded a fixed version.
I definitely agree with your initial observations. I've always loved the horror genre but games tend to have a hard time finding a good balance in it. It can't be scary unless the player is weak and vulnerable, but it's hard to make that a fun proposition for the player. I figured a roguelike would be a good setting to experiment with that.
I'll be interested in hearing further thoughts if you do play more. I've found that aside from getting swamped in the beginning with an unlucky start, it's generally possible to take reasonable chances on what you're dealing with. Of course, that might just be me using dev knowledge!
I'd certainly like to empower the player more, if indirectly. A lot of that will come with better level generation (more places to hide) and maybe making stealth while in the dark FOV possible.