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Joshua Day  
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 More options Mar 6 2011, 10:10 am
Newsgroups: rec.games.roguelike.development
From: Joshua Day <josh....@gmail.com>
Date: Sun, 06 Mar 2011 23:10:38 +0800
Local: Sun, Mar 6 2011 10:10 am
Subject: Re: 7DRL Announcement Thread

> Last year the newsgroup got a tad flooded by announcement posts.  This
> year I propose that everyone reply to this thread with their
> announcements, so we can keep track of entrants a little easier.

I am starting work on Rook.  It is 11:15 PM here.  I am using C and
ncurses, with a small chunk of color initialization rigmarole that I
drag from project to project as a starting point.

The game will forbid all moves that lead to death within a turn.
Failure will result, as in chess, only from the exhaustion of all valid
moves.  Other than the extended failure condition, the game will
function like a roguelike, having items, hitpoints, and permadeath.

--
Joshua Day


 
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Jimmy Åberg  
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 More options Mar 6 2011, 11:16 am
Newsgroups: rec.games.roguelike.development
From: Jimmy Åberg <jimmy.ab...@gmail.com>
Date: Sun, 6 Mar 2011 08:16:07 -0800 (PST)
Local: Sun, Mar 6 2011 11:16 am
Subject: Re: 7DRL Announcement Thread
...Announcing participation in 7DRL 2011...
Project name: A1RL
Developer: jimmy aberg
Plattform: .NET (C#/F#)
Libs: PDCurses (or libtcod)

 
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Perdurabo  
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 More options Mar 6 2011, 12:42 pm
Newsgroups: rec.games.roguelike.development
From: Perdurabo <perdurab...@googlemail.com>
Date: Sun, 6 Mar 2011 09:42:36 -0800 (PST)
Local: Sun, Mar 6 2011 12:42 pm
Subject: Re: 7DRL Announcement Thread
On Mar 5, 12:13 pm, Perdurabo <perdurab...@googlemail.com> wrote:

Due to it being a nice sunny day, and footie being on, I decided not
to start until 6pm UK time (i.e. in 19 mins time).

You can follow my progress at http://stygiaroguelike.wordpress.com/

P.


 
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radek  
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 More options Mar 6 2011, 1:49 pm
Newsgroups: rec.games.roguelike.development
From: radek <eres82ra...@gmail.com>
Date: Sun, 6 Mar 2011 10:49:22 -0800 (PST)
Local: Sun, Mar 6 2011 1:49 pm
Subject: Re: 7DRL Announcement Thread
Hello!
It is 19:45 PM here. Starting project "Alamut"...
I am using Borland 5.02 compiler and C language.
Good luck to all of you!
--
Radzio

 
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gabriel arthur petrie  
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 More options Mar 6 2011, 1:53 pm
Newsgroups: rec.games.roguelike.development
From: gabriel arthur petrie <eye...@gmail.com>
Date: Sun, 6 Mar 2011 18:53:31 +0000 (UTC)
Local: Sun, Mar 6 2011 1:53 pm
Subject: Re: 7DRL Announcement Thread

Todd Carnes <toddcar...@gmail.com> wrote:
> On 03/05/2011 01:13 PM, gabriel arthur petrie wrote:
> > im going to springboard off my kobold mines version 2x3 for windows
> > code, so control handling and output wont need to be recoded.

> This is not aimed at you personally, Gabriel, but I noticed that many
> of
> the people who say they are going to play are going to be using old
> work
> that they have already been working on, re-working last years entry,
> etc.

> My question is... "What's the point?"

Really now Todd, if that's how you feel:

1. Dont use libraries or includes someone else has written
2. Dont use a mnemonic someone else designed
3. Dont borrow from a game that somebody else borowed frim numerous
times an made a whole genre out of it

No, really, if you want to draw a line draw it closer to home: dont come
at me personally over something you insist is impersonal. If your
instincts tell you to pick it with someone else, just do so.

The lack of logic in your attack barely astounds me.

--
blaaaahhhhhhhhhhhhhaaaaaaaaaahaaaahaaahah


 
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gabriel arthur petrie  
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 More options Mar 6 2011, 1:53 pm
Newsgroups: rec.games.roguelike.development
From: gabriel arthur petrie <eye...@gmail.com>
Date: Sun, 6 Mar 2011 18:53:55 +0000 (UTC)
Local: Sun, Mar 6 2011 1:53 pm
Subject: Re: 7DRL Announcement Thread

Kristopher Saxton <kristopher.drew.sax...@gmail.com> wrote:
> The player gathers treasure on an active battlefield while outwitting
> or defeating other scavengers and the wounded soldiers of the engaged
> armies.

This sounds epic. I really want to play this when its done.

--
blaaaahhhhhhhhhhhhhaaaaaaaaaahaaaahaaahah


 
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Risto Saarelma  
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 More options Mar 6 2011, 2:05 pm
Newsgroups: rec.games.roguelike.development
From: Risto Saarelma <rsaar...@gmail.com>
Date: Sun, 06 Mar 2011 19:05:31 GMT
Local: Sun, Mar 6 2011 2:05 pm
Subject: Re: 7DRL Announcement Thread
It's 19:00 UTC, 2011-03-06. I am starting a game with the working title
Helltank, using the Factor programming language.

 
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jlund3  
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 More options Mar 6 2011, 2:40 pm
Newsgroups: rec.games.roguelike.development
From: jlund3 <jeffl...@gmail.com>
Date: Sun, 6 Mar 2011 11:40:36 -0800 (PST)
Local: Sun, Mar 6 2011 2:40 pm
Subject: Re: 7DRL Announcement Thread
I've wanted to participate in the 7drl contest for a few years now but
school always seems to get in the way. I just got accepted to grad
school so I don't foresee the next few years being any better so I
figure I might as well take a stab at it now. Hopefully I can make the
time to actually finish something. That said I will place my school
projects and research as my first priority so I wouldn't be the least
bit surprised if I don't make it past the famous walking @ demo.

Anyways, I'm planning on doing a capture the flag roguelike. Each
player will have a few stats that affect movement and chance to be
captured, and you'll get to choose your teammates. Once (if) I get the
basics of the game working, the interesting part will be the AI. I
plan on using potential fields to control all the computer players. If
I get really ambitious I might code up some genetic algorithm to learn
the best weights for the fields, but I highly doubt that I'll ever get
that far. I'll be working in Java, drawing upon my own roguelike
library <a href="http://code.google.com/p/jaderogue/">JadeRogue</a>
for most of the roguelike mechanics like field of vision, map
generation, etc. My ultimate goal is to get some interesting multi-
agent AI code out of this that I can then turn around and put into
JadeRogue. Wish me luck!

-Jeff


 
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Vincent Berset  
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 More options Mar 6 2011, 3:32 pm
Newsgroups: rec.games.roguelike.development
From: Vincent Berset <msieurha...@gmail.com>
Date: Sun, 6 Mar 2011 20:32:16 +0000 (UTC)
Local: Sun, Mar 6 2011 3:32 pm
Subject: Re: 7DRL Announcement Thread
Goodnews everyone,

Starting now, 21:30 CET, my first roguelike, titled "Schream", write in
Scheme with chicken and ncurces. I'm both scared and excited.

«Que la Lumičre soit avec vous!»

Vincent


 
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Filip Dreger  
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 More options Mar 6 2011, 4:03 pm
Newsgroups: rec.games.roguelike.development
From: Filip Dreger <fdre...@gmail.com>
Date: Sun, 6 Mar 2011 13:03:41 -0800 (PST)
Local: Sun, Mar 6 2011 4:03 pm
Subject: Re: 7DRL Announcement Thread
21:49 in Warsaw. A roguelike, written Java, primary target: common mobile phones (j2me), secondary target - browser (gwt). Using a small utility library of my own, not really targeted at roguelikes.

For a couple of years I wanted to make a pacman roguelike and never got around to it; I know of Tim Pruett's version, but I envision something more roguelikish. I'll see how it goes.

Filip Dreger


 
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Filip Dreger  
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 More options Mar 6 2011, 4:08 pm
Newsgroups: rec.games.roguelike.development
From: Filip Dreger <fdre...@gmail.com>
Date: Sun, 6 Mar 2011 13:08:21 -0800 (PST)
Local: Sun, Mar 6 2011 4:08 pm
Subject: Re: 7DRL Announcement Thread

> My question is... "What's the point?"

Life shows that the biggest challenge in making a roguelike is actually finishing it. 7drl is meant as a fun exercise in the very act of releasing a playable game. Using premade libraries does not make that part any easier, as proven by last years' results.
Filip Dreger

 
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Nils Fagerburg  
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 More options Mar 6 2011, 4:31 pm
Newsgroups: rec.games.roguelike.development
From: Nils Fagerburg <n...@fagerburg.com>
Date: Sun, 06 Mar 2011 22:31:00 +0100
Subject: Re: 7DRL Announcement Thread
Hi, I'll start my attempt shortly.  I'll probably use Python + pygame
and rip chunks of code out of my previous games.

Nils


 
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Nik Coughlin  
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 More options Mar 6 2011, 4:53 pm
Newsgroups: rec.games.roguelike.development
From: Nik Coughlin <nrkn....@gmail.com>
Date: Sun, 6 Mar 2011 13:53:57 -0800 (PST)
Local: Sun, Mar 6 2011 4:53 pm
Subject: Re: 7DRL Announcement Thread
On Mar 5, 10:39 pm, Nik Coughlin <nrkn....@gmail.com> wrote:

> Saturday 5th March 10:38pm NZST

> Just about to fire up Visual Studio and create a new project.

> It will be a homage to Seth Able Robinson's Legend of the Red Dragon.

> Good luck everyone!

Well, I have a name and story. Playable demo in the next day or two.

Legend of the Cheese Golem

The village is renowned throughout the lands for its high quality
cheese, sourced from its legendary cheese mines. However the mines are
necessarily far from the village, the dense forest between the village
and the mines being overrun with all manner of dangerous creatures.
Due to the hazards of transporting the cheese back to the village the
local sorceror fashioned a huge golem out of (what else) cheese to
help protect the cheese wagon during its trips to and from the mines.
Unfortunately something went wrong and the golem turned on the
villagers. It now mindlessly guards the cheese mines and the supply
has almost dried up... someone has to do something, and that someone
is you.

https://github.com/nrkn/LosvRL

(LOSV was Legend of the Something Villain, when I hadn't decided what
the villain would be yet)


 
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kaw (development)  
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 More options Mar 6 2011, 5:10 pm
Newsgroups: rec.games.roguelike.development
From: "kaw (development)" <kaw....@gmail.com>
Date: Sun, 6 Mar 2011 14:10:20 -0800 (PST)
Local: Sun, Mar 6 2011 5:10 pm
Subject: Re: 7DRL Announcement Thread
I'll begin work at my 7DRL in about one hour, at the latest possible
legal moment by local time, midnight to Monday, giving me an easy
deadline to remember next weekend.

This year my theme will be lighting as a gameplay element, separate
from FOV. Still haven't thought of a name, but I have a few ideas for
the gameplay. We'll see how it works out.

I'll be working in Common Lisp with libtcod, using Paul Sexton's
bindings. My familiarity with the former is mostly academic, so that
might be interesting. Beyond already having experimented with SBCL to
work out how to use libtcod and produce binaries, I'll be starting
from scratch.

-kaw


 
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Paweł Ślusarczyk  
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 More options Mar 6 2011, 5:53 pm
Newsgroups: rec.games.roguelike.development
From: Paweł Ślusarczyk <peje...@gmail.com>
Date: Sun, 6 Mar 2011 14:53:28 -0800 (PST)
Local: Sun, Mar 6 2011 5:53 pm
Subject: Re: 7DRL Announcement Thread
Hello,
It's Sunday, 23:40, and I'm joining the 7DRL competition for the first
time.
The title of the project is “Piraten” and in this game you are a chief
of a pirate crew which wanders through an archipelago in lust for gold
and fame.
Some things I'd like to include:
–sea ship-to-ship battles on the “wilderness” screen
–on-board melee battles (experimenting with an alternative fight
engine where not only your statistics are taken into account, but also
your moves)
–career style – you start with a small raft and a bound of outlawed
fishermen, then you steal bigger ships, gain new skills, hire more
deadly crew etc.

I'll be using Python with the libtcod library.
What I have before the start is some pre-written code on the main
parts of the game.
Prepare your sabres!

Deaven


 
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Slash  
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 More options Mar 6 2011, 6:44 pm
Newsgroups: rec.games.roguelike.development
From: Slash <java.ko...@gmail.com>
Date: Sun, 6 Mar 2011 15:44:51 -0800 (PST)
Local: Sun, Mar 6 2011 6:44 pm
Subject: Re: 7DRL Announcement Thread
It's 18:45 GMT-5 and I'm about to embark on my 7DRL.

You are an elite international detective, bad guys do bad things so
you must chase them, leaving a trail of blood behind.That is all.

Title: Elite International Detective
Engine: SERF (http://code.google.com/p/serf-engine/)

--
Slashie
http://slashware.net


 
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corremn  
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 More options Mar 6 2011, 7:12 pm
Newsgroups: rec.games.roguelike.development
From: corremn <corr...@gmail.com>
Date: Sun, 6 Mar 2011 16:12:06 -0800 (PST)
Local: Sun, Mar 6 2011 7:12 pm
Subject: Re: 7DRL Announcement Thread
On Mar 6, 8:41 pm, corremn <corr...@gmail.com> wrote:

> Ok I will announce that I am starting a 7drl but I wont start until
> Monday.  So I guess I have until the end of the comp to get something
> going.

> Title: Inversion of Control

> Plot: You are a small dog/cat. You lead you feeble human "master" into
> the dungeon for some TBA reason.  Basically you help him kill stuff,
> find items for him, steal from shops for him and basically keep him
> alive. Hopefully you can keep fed and grow bigger.

> Lets see how far I get this time. Troll Slayer was written in 4 days.
> Hopefully I will have at least 5 days to work on this :)

Engine: DemiseRL (OpenGL,SDL) + TrollSlayer

 
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Todd Carnes  
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 More options Mar 6 2011, 7:42 pm
Newsgroups: rec.games.roguelike.development
From: Todd Carnes <toddcar...@gmail.com>
Date: Sun, 06 Mar 2011 19:42:05 -0500
Local: Sun, Mar 6 2011 7:42 pm
Subject: Re: 7DRL Announcement Thread
On 03/06/2011 04:08 PM, Filip Dreger wrote:

>> My question is... "What's the point?"

> Life shows that the biggest challenge in making a roguelike is
> actually finishing it. 7drl is meant as a fun exercise in the very
> act of releasing a playable game. Using premade libraries does not
> make that part any easier, as proven by last years' results. Filip
> Dreger

I would like to thank Filip and everyone else who took the time to
answer my question.

There were many people who responded, but Filip's quote, above, seems to
pretty much sum it up.

Again, thank you to everyone who responded...

and GOOD LUCK! :)

Todd


 
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Todd Carnes  
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 More options Mar 6 2011, 7:50 pm
Newsgroups: rec.games.roguelike.development
From: Todd Carnes <toddcar...@gmail.com>
Date: Sun, 06 Mar 2011 19:50:54 -0500
Local: Sun, Mar 6 2011 7:50 pm
Subject: Re: 7DRL Announcement Thread
On 03/06/2011 01:53 PM, gabriel arthur petrie wrote:

> No, really, if you want to draw a line draw it closer to home: dont come
> at me personally over something you insist is impersonal. If your
> instincts tell you to pick it with someone else, just do so.

I most definitely did *NOT* attack you. In fact, I specifically went out
of my way to explain that I was not directing my question at you
personally, because I didn't want you to take offense.

I could have responded to just about anyone in this thread and the
question would have been the same.

Out of all the people who responded to my question, why are you the only
one who didn't "get it"?

Just the same, I do thank you for taking the time to respond.

Good luck with the contest.

Todd


 
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gabriel arthur petrie  
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 More options Mar 6 2011, 8:32 pm
Newsgroups: rec.games.roguelike.development
From: gabriel arthur petrie <eye...@gmail.com>
Date: Mon, 7 Mar 2011 01:32:28 +0000 (UTC)
Local: Sun, Mar 6 2011 8:32 pm
Subject: Re: 7DRL Announcement Thread

Heh, heh, heh hehhh... YOu cANt huRT MEE!!
NOT WITH MY... CHEESE HELMET ON!
Not with my.. ChEEsE HELMEt!!

--
blaaaahhhhhhhhhhhhhaaaaaaaaaahaaaahaaahah


 
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gabriel arthur petrie  
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 More options Mar 6 2011, 8:32 pm
Newsgroups: rec.games.roguelike.development
From: gabriel arthur petrie <eye...@gmail.com>
Date: Mon, 7 Mar 2011 01:32:26 +0000 (UTC)
Local: Sun, Mar 6 2011 8:32 pm
Subject: Re: 7DRL Announcement Thread

Troll

But ill ring in:

1. Your ideal that i somehow didnt "get it" reflects that you didnt read
my response.my rebuttle was swift and complete. You selectively ignored
it...

2. Selectively as supportedby further evidence that you play-favorite
response wholeheartedly supported your malfeasance. So what.

3. Your a fucking retard. You have extraneous twists and turns upstairs
that you keep intact for the sake of entertainment. Youve wasted my
time. Leave me alone, please. I literally will not spend a further
moment of my life responding to this identity. You're officially looking
at a sock puppet's future.

--
blaaaahhhhhhhhhhhhhaaaaaaaaaahaaaahaaahah


 
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edenicholas  
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 More options Mar 6 2011, 8:32 pm
Newsgroups: rec.games.roguelike.development
From: edenicholas <disruption...@hotmail.com>
Date: Sun, 06 Mar 2011 17:32:50 -0800
Local: Sun, Mar 6 2011 8:32 pm
Subject: Re: 7DRL Announcement Thread
On 3/4/2011 12:46 PM, Darren Grey wrote:

> Last year the newsgroup got a tad flooded by announcement posts.  This
> year I propose that everyone reply to this thread with their
> announcements, so we can keep track of entrants a little easier.

> Or ignore this and make your own thread  :P  Best of luck to everyone
> regardless!

> --
> Darren Grey

"Regicide!" a 7DRL.

For oppression, crimes against humanity, theft, and general
douchebaggery, a fictional king must be brought to justice.

Starting at 17:30 PST (GMT-8). Ripping bits out of last year's attempt,
"Chompy!". Written in C using mingw and libtcod.


 
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Jeff Lait  
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 More options Mar 6 2011, 8:39 pm
Newsgroups: rec.games.roguelike.development
From: Jeff Lait <torespondisfut...@hotmail.com>
Date: Sun, 6 Mar 2011 17:39:52 -0800 (PST)
Local: Sun, Mar 6 2011 8:39 pm
Subject: Re: 7DRL Announcement Thread
On Mar 6, 7:42 pm, Todd Carnes <toddcar...@gmail.com> wrote:

> On 03/06/2011 04:08 PM, Filip Dreger wrote:

> >> My question is... "What's the point?"

> > Life shows that the biggest challenge in making a roguelike is
> > actually finishing it. 7drl is meant as a fun exercise in the very
> > act of releasing a playable game. Using premade libraries does not
> > make that part any easier, as proven by last years' results. Filip
> > Dreger

> I would like to thank Filip and everyone else who took the time to
> answer my question.

> There were many people who responded, but Filip's quote, above, seems to
> pretty much sum it up.

Yes, it is an excellent quote.

And, thanks to Filip having generously signed the RGRD Wiki Project
(call out to other lurkers: have you signed?) it's been added to the
rule list on Roguebasin.
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)


 
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Todd Carnes  
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 More options Mar 6 2011, 9:12 pm
Newsgroups: rec.games.roguelike.development
From: Todd Carnes <toddcar...@gmail.com>
Date: Sun, 06 Mar 2011 21:12:52 -0500
Local: Sun, Mar 6 2011 9:12 pm
Subject: Re: 7DRL Announcement Thread
On 03/06/2011 08:32 PM, gabriel arthur petrie wrote:

[snip]

whatever

 
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Heroic Fisticuffs  
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 More options Mar 6 2011, 9:19 pm
Newsgroups: rec.games.roguelike.development
From: Heroic Fisticuffs <heroic.fisticu...@gmail.com>
Date: Sun, 6 Mar 2011 18:19:01 -0800 (PST)
Local: Sun, Mar 6 2011 9:19 pm
Subject: Re: 7DRL Announcement Thread
Better late than never, I'm going for my 2nd 7DRL attempt, following
up on last year's semi-failure of AarrrRL, which is being worked on
somewhat actively (updates here: http://heroicfisticuffs.blogspot.com/
or <A HREF="http://heroicfisticuffs.blogspot.com/">here</A> if that
URL tag works?)

Basically I've gutted the entire game down to just the display engine
(hand coded in python), and I'll use this as my "library" to build my
new 7DRL project: GnomeSquad!

I'm going to keep it small, but the goal is to have a functional squad-
based RL. Operate a squad of gnomes of varying classes (soldier,
alchemist, engineer, banker..) as they journey deep into some sort of
evil underground lair.

I started today (Sunday 3/6 at 12noon Eastern)

GOOD LUCK to all of this year's participants!

HF


 
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