Last year the newsgroup got a tad flooded by announcement posts. This year I propose that everyone reply to this thread with their announcements, so we can keep track of entrants a little easier.
Or ignore this and make your own thread :P Best of luck to everyone regardless!
Alright. Time to start. My friend got me interested in this and I really want to stick to it. Best of luck to everybody! btw I'm doing it in Game Maker 8
I started cleaning up an old barely started roguelike engine earlier tonight. The time is now 1:22 AM here (Saturday, March 5th, GMT -6), and I am officially beginning work.
I'll be writing this in C++ using SDL (along with image, gfx, and mixer), GLEW, and Boost. Oh, and I'm using libfov and Richard J. Wagner's implementation of the Mersenne Twister. As I said, the rest of the code is my own generic engine code, updated earlier tonight to actually work, and the very beginning of a roguelike engine I started a while back.
It's Saturday, 8:30 in the morning here. I'm starting my seven day roguelike codenamed Dwarftown. The game will be about exploring a fallen dwarven fortress. I plan to focus on level generation and diverse environments.
This is my second 7DRL challenge, after Madness in 2010. This time I will be using Lua and libtcod. My starting inventory: some design notes, and libtcod Lua bindings (modified donblas's SWIG wrapper).
Hello everyone! I am glad to join this group. I always wanted to create a game with my own world and rules so one day I decided to start writing a roguelike. I think this event 7DRL is a good opportunity to make the project alive. The project called "Alamut" has been writing by me and freekE from polish forum of ADoM (by T. Biskup) one year ago, but we stopped probably of its huge size and lack of time. Now we are planning just to make smaller part of it, ofcourse which doesn't means its low potential ;). The project was based on previous written code in C using Borland C++ 5.02. What we did that time is displaying viewed area, monster simple actions, item management, location change system. Now the time has come to build one small world with one main task and few quest just to see if the idea could be cool or not ;). We are starting on Monday coz last days of week are better to finish feeling the deadline is coming ;). Good luck to You too!
This will be my fourth 7drl, and this time Im going to break my trend of fast CTF style games and go with a much more genre adhering crawler, because that was basically the only thing I scored low on last year.
The game will be called "The Man in the Mirror", and its main feature will be a dual personality player who can trade places with his evil alter ego by switching over into a dark haunted mirror of the real world.
I will be using the engine and many of the image assets of Rogue Assassin, which came out at the release party last year. I intend to put as much effort into the appearance and atmosphere of the game as possible - and attempt to really breathe some life into the frozen timesliced worlds that roguelikes tend to be.
Heya! Just found out about this competition yesterday. Looks like fun! I think Rogue was the first computer game I ever played, and since then I've played NetHack and Cthangband 3.12b (the best version :> ). I loved those roguelikes, though I've never actually played to the "end" of a game...
Anyway, it's 12:23am here, so I'm going to start coding and give this competition a try. I'll be using Python with libtcod.
No title yet, still working out the idea for the game. I'm kind of thinking a gothic/steampunk/fantasy/horror theme.
Good luck everyone! I'm looking forward to seeing what everyone comes up with!
Hey, I'm gonna throw my hat into the ring with my entry to the competition. It is a going to be called the four challenges roguelike (4CRL). I have never coded something as complex as this so who knows how well this will go. It should be fun though and I think the concept will at least be pretty interesting.
It will all be written in Java and I still have not decided what use, but we will see I guess.
Good luck to everyone else, I sure know I will need it. :D
On Mar 4, 8:46 pm, Darren Grey <darrenjohng...@gmail.com> wrote:
> Last year the newsgroup got a tad flooded by announcement posts. This > year I propose that everyone reply to this thread with their > announcements, so we can keep track of entrants a little easier.
> Or ignore this and make your own thread :P Best of luck to everyone > regardless!
I did an hour of jiggling last night before settling on what I want to do. I'm gonna properly start now, and finish on Thursday (since I'm unavailable after then).
I'm scrapping my original plan for a sequel to Unstoppable and going with a new idea - Broken Bottle, a post-apocalyptic game set down a mine-shaft. You control a depressive alcoholic struggling to make his way to the surface. Its intended to be gritty and emotionally challenging, but ultimately may end up just camp and cheesy.
I shall be using DarkGod's T-Engine. This is in spite of having no experience with it or Lua :/ We'll see how that goes... If I fail to make any headway after a couple of days then I'll switch back to Free Pascal and make the Unstoppable sequel in the remaining time. If I made Unstoppable in 4 days I can do a sequel in 3, right...? :D
All the best to everyone taking part. Remember not to aim too high, and try and get something at least playable out the door :) Hopefully we'll have another record batch of new games to play at the end!
On Mar 5, 9:46 am, Darren Grey <darrenjohng...@gmail.com> wrote:
> Last year the newsgroup got a tad flooded by announcement posts. This > year I propose that everyone reply to this thread with their > announcements, so we can keep track of entrants a little easier.
> Or ignore this and make your own thread :P Best of luck to everyone > regardless!
> -- > Darren Grey
Saturday 5th March 10:38pm NZST
Just about to fire up Visual Studio and create a new project.
It will be a homage to Seth Able Robinson's Legend of the Red Dragon.
> Last year the newsgroup got a tad flooded by announcement posts. This > year I propose that everyone reply to this thread with their > announcements, so we can keep track of entrants a little easier.
Starting now, Saturday at 10:00AM CET on a yet-unnamed 7drl written in haxe & using a modified haxe port of the popular Flixel game library.
I have started on my entry. Don't have a name for it yet. It's done in Unity so it will be in 3D, but movement will be like in the ascii variants. A lot of inspiration comes from Sword of Fargoal.
Glad to see I'm not the only person who'll get a late start, also on Monday. I'll use the next two days to try and have a complete flow design / checklist to work from by the time I sit at the keyboard. I dont have a name for it. It's fairly ambitious but i think I'll finish in time.
On Mar 4, 8:46 pm, Darren Grey <darrenjohng...@gmail.com> wrote:
> Last year the newsgroup got a tad flooded by announcement posts. This > year I propose that everyone reply to this thread with their > announcements, so we can keep track of entrants a little easier.
> Or ignore this and make your own thread :P Best of luck to everyone > regardless!
> -- > Darren Grey
Ah sod it, I'll take part. :p
I've been bumbling about a new RL for a year or so now without getting much done in it other than a @ walking around a map. So I should take this opportunity to actually write the damn thing.
It will be a trad roguelike, called Stygia, inspired somewhat by Frozen Depths, BRogue and Crawl, and I'll be starting it TOMORROW @ noon UK time.
> Last year the newsgroup got a tad flooded by announcement posts. This > year I propose that everyone reply to this thread with their > announcements, so we can keep track of entrants a little easier.
> Or ignore this and make your own thread :P Best of luck to everyone > regardless!
> -- > Darren Grey
Well, I guess I'm in. :)
My entry is going to be Gourmancer, a short-ish roguelike about being what you eat. Hopefully as fun to play as it (probably) is to make.
I'll be using Python and libtcod, which is apparently really popular this year. I'll be starting 10:00 AM GMT-3, in about 15 minutes.
All right, I'm starting on my 7DRL, "Into the Darkness"... I posted a concept over at 7drl.org (formerly known as tendrl.org) a week or two ago, and now I'm ready to start coding... I hope! Wish me luck! :)
It's 7:45 AM EST and I'm about to embark on my 7DRL.
I'm taking a break from art-oriented non-roguelikes to push for something completely traditional. There exists a dungeon. You go into it to kill the vicious orcs. That is all.
Title: Vicious Orcs (Not to be confused with the slow moving Viscous Orcs) Engine: libtcod + Smart Kobold -- Jeff Lait (POWDER: http://www.zincland.com/powder)
It's 15:15 here and I'm starting my endeavor with WebGL and JavaScript. I have posted some thoughts to 7drl.org / tendrl.org and will continue to do so during the challenge.