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7DRL - Dungeon Sweeper - Success!
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Konstantin Stupnik  
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 More options Mar 13 2010, 11:03 am
Newsgroups: rec.games.roguelike.development
From: Konstantin Stupnik <konstantin.stup...@gmail.com>
Date: Sat, 13 Mar 2010 08:03:11 -0800 (PST)
Local: Sat, Mar 13 2010 11:03 am
Subject: 7DRL - Dungeon Sweeper - Success!
Hello r.g.r.d!

Ok. I'm mostly satisfied with results!
The game is mostly inspired by:
Desktop Dungeon
Minesweeper
Puzzle Rogue

The game is graphical.
The game is mouse controlled.
Left click to move and attack.
Items are picked and activated automatically.
Be careful with poisonous corpses!
There are 3 inventory slots.
Once all 3 are full next picked item will destory first picked.
Right click to bring spells menu.
After spell is selected, spell power menu is displayed.
There are 4 spells:
Reveal monster - spell power must be >= than half of level of monster.
Sleep - put monster to sleep. Spell power must be >= level of monster.
Pull - pull object toward player. Distance is equal to spell power
for items and spell power divided by monster level for monsters.
Invisibility - makes player invisible for monsters.
Spell power must be strictly greater than level of monster.
Attacking monster will break invisibility.

You can press F4 to toggle fullscreen/windowed mode.
But mouse cursor is somewhat broken in fullscreen.

There are several achievements to unlock.

Here is screenshot:
http://max.sibinco.ru/skv/ds/dsscreen.png
Win32 version: http://max.sibinco.ru/skv/ds/dungeonsweeper-0.95-win32.zip
intel/Linux32 version: http://max.sibinco.ru/skv/ds/dungeonsweeper-0.95-linux.zip
intel32/mac os x version: http://max.sibinco.ru/skv/ds/dungeonsweeper-0.95-osx.zip


 
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kkairos  
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 More options Mar 13 2010, 11:12 pm
Newsgroups: rec.games.roguelike.development
From: kkairos <kkai...@gmail.com>
Date: Sat, 13 Mar 2010 20:12:27 -0800 (PST)
Local: Sat, Mar 13 2010 11:12 pm
Subject: Re: 7DRL - Dungeon Sweeper - Success!
I like this.

At first I was confused by it, then I thought more about the
minesweeper aspect and actually started using the magic. It rules.


 
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Konstantin Stupnik  
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 More options Mar 14 2010, 4:17 am
Newsgroups: rec.games.roguelike.development
From: Konstantin Stupnik <konstantin.stup...@gmail.com>
Date: Sun, 14 Mar 2010 00:17:55 -0800 (PST)
Local: Sun, Mar 14 2010 4:17 am
Subject: Re: 7DRL - Dungeon Sweeper - Success!
On 14 ÜÐà, 10:12, kkairos <kkai...@gmail.com> wrote:

> I like this.

> At first I was confused by it, then I thought more about the
> minesweeper aspect and actually started using the magic. It rules.

Yeah, without magic it's completely impossible.
I just got confirmation that game is winnable :)

 
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win  
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 More options Mar 23 2010, 8:12 pm
Newsgroups: rec.games.roguelike.development
From: win <andersdh...@gmail.com>
Date: Tue, 23 Mar 2010 17:12:09 -0700 (PDT)
Local: Tues, Mar 23 2010 8:12 pm
Subject: Re: 7DRL - Dungeon Sweeper - Success!
On Mar 13, 9:03 am, Konstantin Stupnik <konstantin.stup...@gmail.com>
wrote:

I'm on os X but when I try to run the game it complains that the
quickdraw library is depreciated and that you really should be using
quartz instead.

 
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Konstantin Stupnik  
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 More options Mar 24 2010, 2:35 am
Newsgroups: rec.games.roguelike.development
From: Konstantin Stupnik <konstantin.stup...@gmail.com>
Date: Wed, 24 Mar 2010 12:35:51 +0600
Local: Wed, Mar 24 2010 2:35 am
Subject: Re: 7DRL - Dungeon Sweeper - Success!

> I'm on os X but when I try to run the game it complains that the
> quickdraw library is depreciated and that you really should be using
> quartz instead.

And than it works?
That's allegro library.
allegro5 isn't released yet, and allegro4 won't we changed I think.

 
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