On Jan 26, 11:11 pm, JO <josephbradshaw
...@gmail.com> wrote:
> I'm looking to put together another card game for this year's 7DRL.
> I'm pulling together the graphics and what not right now. Working on
> the design and how the rules should be written. Rule clarity is so
> important in board/card games.
SNIP
> So what do you think? Is putting together resources and rules prior
> to the competition a bit dishonest? I plan to put the digital tabletop
> together during the 7 days as well as all play testing.
IMO a card game is all about the graphics and the rules, if you have
all rules designed prior to the challenge, and you've already gathered
all graphics, you are left only with the task of assembling things
together...
The official 7DRL definition however, says "This means the author
stopped writing code one hundred and sixty eight hours after they
started writing code." So I guess you'd still fit the rule. (Though in
my opinion, detailed design should make part of the challenge, not
only raw coding)
> Also what think you of my not enforcing any rules? Or the entire
> concept in general? Roguelikes are pretty easy to transfer to a card/
> board game format as they are often turn based, die roll based and
> item collection based. Tracking status like HP, exp, mana, ammo and
> what not is way better on computer. But the rest is very board gamey.
I like it, it may lead people to create their own variants, you may
make it something switcheable.
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