Account Options

  1. Sign in
The old Google Groups will be going away soon, but your browser is incompatible with the new version.
Google Groups Home
« Groups Home
Card Game for this year's 7DRL
There are currently too many topics in this group that display first. To make this topic appear first, remove this option from another topic.
There was an error processing your request. Please try again.
flag
  6 messages - Collapse all  -  Translate all to Translated (View all originals)
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
 
From:
To:
Cc:
Followup To:
Add Cc | Add Followup-to | Edit Subject
Subject:
Validation:
For verification purposes please type the characters you see in the picture below or the numbers you hear by clicking the accessibility icon. Listen and type the numbers you hear
 
JO  
View profile  
 More options Jan 26, 11:11 pm
Newsgroups: rec.games.roguelike.development
From: JO <josephbradshaw...@gmail.com>
Date: Thu, 26 Jan 2012 20:11:40 -0800 (PST)
Local: Thurs, Jan 26 2012 11:11 pm
Subject: Card Game for this year's 7DRL
  I'm looking to put together another card game for this year's 7DRL.
I'm pulling together the graphics and what not right now. Working on
the design and how the rules should be written. Rule clarity is so
important in board/card games.

  I'll be putting together a digital tabletop so you can play the game
on your computer without having to print out the cards. But no rules
will be really enforced. Just a simple click and drag system. My major
coding days are behind me I think so this is all I really have in me
coding-wise.

  So what do you think? Is putting together resources and rules prior
to the competition a bit dishonest? I plan to put the digital tabletop
together during the 7 days as well as all play testing.

Also what think you of my not enforcing any rules? Or the entire
concept in general? Roguelikes are pretty easy to transfer to a card/
board game format as they are often turn based, die roll based and
item collection based. Tracking status like HP, exp, mana, ammo and
what not is way better on computer. But the rest is very board gamey.

-Jo


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Darren Grey  
View profile  
 More options Jan 27, 7:46 am
Newsgroups: rec.games.roguelike.development
From: Darren Grey <darrenjohng...@gmail.com>
Date: Fri, 27 Jan 2012 04:46:14 -0800 (PST)
Local: Fri, Jan 27 2012 7:46 am
Subject: Re: Card Game for this year's 7DRL
On Jan 27, 4:11 am, JO <josephbradshaw...@gmail.com> wrote:

>   So what do you think? Is putting together resources and rules prior
> to the competition a bit dishonest? I plan to put the digital tabletop
> together during the 7 days as well as all play testing.

I always roughly plan things on paper before the actual 7DRL week.  In
general I find my plans change completely, but there's nothing wrong
with putting together ideas in advance.

> Also what think you of my not enforcing any rules? Or the entire
> concept in general? Roguelikes are pretty easy to transfer to a card/
> board game format as they are often turn based, die roll based and
> item collection based. Tracking status like HP, exp, mana, ammo and
> what not is way better on computer. But the rest is very board gamey.

I think the rules should be enforced by the program - more interesting
that way.

Also, whatever you make, we'll be sure to put it all together for a
game at IRDC  :)

--
Darren Grey


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
JO  
View profile  
 More options Jan 27, 7:17 pm
Newsgroups: rec.games.roguelike.development
From: JO <josephbradshaw...@gmail.com>
Date: Fri, 27 Jan 2012 16:17:29 -0800 (PST)
Local: Fri, Jan 27 2012 7:17 pm
Subject: Re: Card Game for this year's 7DRL

> Also, whatever you make, we'll be sure to put it all together for a
> game at IRDC  :)

> --
> Darren Grey

Well I plan for this one to be full color and about twice the size of
last year's. And that can stress one's resources to put it all
together. Time. Ink. Card stock. It costs some money and hassle. I'll
see about making a smaller black and white 'basic' version for those
that want to try but not go the full monty.

Thanks for replying in both location. I double posted this topic to
the Temple.


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Slash  
View profile  
 More options Jan 30, 9:32 am
Newsgroups: rec.games.roguelike.development
From: Slash <java.ko...@gmail.com>
Date: Mon, 30 Jan 2012 06:32:09 -0800 (PST)
Local: Mon, Jan 30 2012 9:32 am
Subject: Re: Card Game for this year's 7DRL
On Jan 26, 11:11 pm, JO <josephbradshaw...@gmail.com> wrote:

>   I'm looking to put together another card game for this year's 7DRL.
> I'm pulling together the graphics and what not right now. Working on
> the design and how the rules should be written. Rule clarity is so
> important in board/card games.

SNIP

>   So what do you think? Is putting together resources and rules prior
> to the competition a bit dishonest? I plan to put the digital tabletop
> together during the 7 days as well as all play testing.

IMO a card game is all about the graphics and the rules, if you have
all rules designed prior to the challenge, and you've already gathered
all graphics, you are left only with the task of assembling things
together...

The official 7DRL definition however, says "This means the author
stopped writing code one hundred and sixty eight hours after they
started writing code." So I guess you'd still fit the rule. (Though in
my opinion, detailed design should make part of the challenge, not
only raw coding)

> Also what think you of my not enforcing any rules? Or the entire
> concept in general? Roguelikes are pretty easy to transfer to a card/
> board game format as they are often turn based, die roll based and
> item collection based. Tracking status like HP, exp, mana, ammo and
> what not is way better on computer. But the rest is very board gamey.

I like it, it may lead people to create their own variants, you may
make it something switcheable.

--
Slash
http://slashware.net


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
JO  
View profile  
 More options Jan 31, 7:15 pm
Newsgroups: rec.games.roguelike.development
From: JO <josephbradshaw...@gmail.com>
Date: Tue, 31 Jan 2012 16:15:39 -0800 (PST)
Local: Tues, Jan 31 2012 7:15 pm
Subject: Re: Card Game for this year's 7DRL
@Slash - Those last 7 days will not just be me putting it all
together. No small task with all the text and graphics going into 100+
cards. But also testing and making it playable via computer.

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
purplearcanist  
View profile  
 More options Feb 8, 1:54 pm
Newsgroups: rec.games.roguelike.development
From: purplearcanist <ejg_...@yahoo.com>
Date: Wed, 8 Feb 2012 10:54:54 -0800 (PST)
Local: Wed, Feb 8 2012 1:54 pm
Subject: Re: Card Game for this year's 7DRL
I understand if you don't want to take up that task, but a multiplayer
card game 7DRL would be very interesting indeed.

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
End of messages
« Back to Discussions « Newer topic     Older topic »