I am starting an entry into the 7DRL called "dL1". My plan is to write it in Java. I am halfway through a community college class on Java. It is my hope that this will increase my Java coding skills. Since we really have not learned much this semester, my goal in the game is to get a 1 level dungeon working. I cannot imagine figuring out how to draw stuff myself, so I will use something like Curses to do the output.
If by some miracle I actually get an "@" running around the screen, picking up stuff, and fighting, then I plan to move on to cooler things. First I want to generate a dungeon that extends indefinitely in every direction using data structures other arrays for the map. Second I want to give the player really good artifacts early in the game (it is a 1 level dungeon after all).
On Mar 8, 7:58 pm, legend.angb...@gmail.com wrote:
> Hello Peoples,
> I am starting an entry into the 7DRL called "dL1". My plan is to write > it in Java. I am halfway through a community college class on Java. It > is my hope that this will increase my Java coding skills. Since we > really have not learned much this semester, my goal in the game is to > get a 1 level dungeon working. I cannot imagine figuring out how to > draw stuff myself, so I will use something like Curses to do the > output.
Hi there, grasshoper! :)
Doing a roguelike will teach you a lot!
If you plan to produce console output on Java, I recomend you to use the libjcsi library, it will save you a lot of trouble!
> If by some miracle I actually get an "@" running around the screen, > picking up stuff, and fighting, then I plan to move on to cooler > things. First I want to generate a dungeon that extends indefinitely > in every direction using data structures other arrays for the map. > Second I want to give the player really good artifacts early in the > game (it is a 1 level dungeon after all).
On Mar 9, 12:20 am, Slash <java.ko...@gmail.com> wrote:
> If you plan to produce console output on Java, I recomend you to use > the libjcsi library, it will save you a lot of trouble!
Slashie,
I started using libjcsi, and it rocketed my development forward light years. Now I got an "@" symbol running around in response to keyboard input. And it does not run through walls. Thanks for your comments on my blog.
On Mar 10, 2:36 am, legend.angb...@gmail.com wrote:
> On Mar 9, 12:20 am, Slash <java.ko...@gmail.com> wrote:
> > If you plan to produce console output on Java, I recomend you to use > > the libjcsi library, it will save you a lot of trouble!
> Slashie,
> I started using libjcsi, and it rocketed my development forward light > years. Now I got an "@" symbol running around in response to keyboard > input. And it does not run through walls. Thanks for your comments on > my blog.
Hey, I've been trying to get your game working on Windows so I can review it for Cymon's Games and have been unable. Any chance you could provide a batch file? Makes things much easier.
On Mar 21, 6:38 pm, Darren Grey <darrenjohng...@gmail.com> wrote:
> Hey, I've been trying to get your game working on Windows so I can > review it for Cymon's Games and have been unable. Any chance you > could provide a batch file? Makes things much easier.