Account Options

  1. Sign in
The old Google Groups will be going away soon, but your browser is incompatible with the new version.
Google Groups Home
« Groups Home
7DRL Success: QuestFor7
There are currently too many topics in this group that display first. To make this topic appear first, remove this option from another topic.
There was an error processing your request. Please try again.
flag
  3 messages - Collapse all  -  Translate all to Translated (View all originals)
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
 
From:
To:
Cc:
Followup To:
Add Cc | Add Followup-to | Edit Subject
Subject:
Validation:
For verification purposes please type the characters you see in the picture below or the numbers you hear by clicking the accessibility icon. Listen and type the numbers you hear
 
Andy M  
View profile  
 More options Mar 14 2010, 9:15 am
Newsgroups: rec.games.roguelike.development
From: Andy M <dperegri...@gmail.com>
Date: Sun, 14 Mar 2010 06:15:48 -0700 (PDT)
Local: Sun, Mar 14 2010 9:15 am
Subject: 7DRL Success: QuestFor7
Alright, I didn't finish everything I'd hoped to, but I consider what
I have a success.

For being my first roguelike, first game, and first larger scale
project, I am pleased with it.

Features I didn't finish:
 - Item pickup/inventory
 - Multiple Floors / Dungeons
 - A win condition
 - A nicer path-finding algorithm

Features I did finish:
 - Combat system, although likely unbalanced
 - Map Generation (this took a lot longer than I had anticipated to
get right)
 - Graphics system, uses ncurses

What I Learned:
 - How to work with C++ a lot better
 - How to use ncurses

I mostly tested it in OS X using g++, my source code should be
available here:
 https://sourceforge.net/projects/questfor7-7drl/files/


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Darren Grey  
View profile  
 More options Mar 15 2010, 4:26 pm
Newsgroups: rec.games.roguelike.development
From: Darren Grey <darrenjohng...@gmail.com>
Date: Mon, 15 Mar 2010 13:26:14 -0700 (PDT)
Local: Mon, Mar 15 2010 4:26 pm
Subject: Re: 7DRL Success: QuestFor7
On Mar 14, 1:15 pm, Andy M <dperegri...@gmail.com> wrote:

> I mostly tested it in OS X using g++, my source code should be
> available here:
>  https://sourceforge.net/projects/questfor7-7drl/files/

For whatever reason I can't get the files from this package - Windows
refuses to copy them over.  Anyone else had any success with this?

--
Darren Grey


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
win  
View profile  
 More options Mar 15 2010, 7:26 pm
Newsgroups: rec.games.roguelike.development
From: win <andersdh...@gmail.com>
Date: Mon, 15 Mar 2010 16:26:11 -0700 (PDT)
Local: Mon, Mar 15 2010 7:26 pm
Subject: Re: 7DRL Success: QuestFor7
On Mar 15, 1:26 pm, Darren Grey <darrenjohng...@gmail.com> wrote:

> On Mar 14, 1:15 pm, Andy M <dperegri...@gmail.com> wrote:

> > I mostly tested it in OS X using g++, my source code should be
> > available here:
> >  https://sourceforge.net/projects/questfor7-7drl/files/

> For whatever reason I can't get the files from this package - Windows
> refuses to copy them over.  Anyone else had any success with this?

> --
> Darren Grey

hi, right now the computer I'm on is a powerPC, so it would be nice to
have the source so I can compile and run it.

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
End of messages
« Back to Discussions « Newer topic     Older topic »