We had a nice welcome from Mario and tour of CERN, followed by some
exciting presentations and discussions. I'm currently transferring
the 10 gb of video to my laptop. Maybe this year we'll get it
compressed and available faster than last year!
I am sorry to report that the lighting in the room prevented the
traditional cabal shot so far.
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)
Some pics:
http://farm3.static.flickr.com/2592/4085479913_26fb9340da.jpg
http://farm4.static.flickr.com/3519/4086237360_76c659763f.jpg
http://farm3.static.flickr.com/2462/4085379931_e4dde7b358.jpg
-Ido.
> Having just returned to the Hostel at CERN, I decided to quickly let
> the rest of you know that IRDC 09 has started successfully!
The IRDC 2009 is now officially over. I want to thank everyone for the
great time we had together and for all the great ideas and discussions.
I especially want to thank Mario for all the organising -- you not only
made IRDC 2009 happen, but you also made it an awesome experience. Thank
you for your time and effort.
My personal takeaway is mostly the energy and ideas for going back to
roguelike game development. I realized how much I missed it during the
last year and how rewarding it can actually be to get your @ walking
around the screen.
I hope that we will meet again on future IRDCs, with even more roguelike
game developers from all over the world.
--
Radomir Dopieralski, http://sheep.art.pl
I also thank everyone for the great time. It was a brilliant conference,
with lots of inputs, ideas and discussions. Hope you all had some fun,
also on the "extra-curricular" events :-) Looking forward to seeing you
again at IRDC'10 :-)
I too was having great fun with all of you and fighting CERN
bureaucracy was almost like fighting in a dungeon. ;-)
I'm sorry that I had to leave early and that I missed the ending hours
of the IRDC.
> I especially want to thank Mario for all the organising -- you not only
> made IRDC 2009 happen, but you also made it an awesome experience. Thank
> you for your time and effort.
Yes, once again he proofed the cliche right that Austrians are perfect
hosts. :-)
Thank you for time and work!
Bye
Patric
--
NetHack-De: NetHack auf Deutsch - http://nethack-de.sf.net/
NetHack for AROS: http://sf.net/projects/nethack-aros/
UnNetHack: http://apps.sf.net/trac/unnethack/
I concur. I had so much fun during those few couple of days, and I'd
like to thank Mario for organizing the conference and entertainment
and also everyone else participating. You all made it a great
experience! Thank you.
For next time, Prague and Copenhague were brought up as interesting
locations, so if there are any roguelike developers (or players)
living in these cities, please speak up. :)
Johanna
It was really great, I also had a lot of fun & came out of it full of
motivation to work on a new roguelike.
See you next year,
Ido.
So true! I was rather worried Saturday morning when I faced a
contradictory set of requirements to gain entrance, but all's well
that ends well!
The final session was to try and play a multiplayer roguelike, at a
future conference we should think of this ahead of time so we can prep
some machines/severs and provide some formal post-discussion.
An excellent IRDC! Look forward to seeing the videos posted.
> An excellent IRDC! Look forward to seeing the videos posted.
BTW: Who ended up winning the debate on 'balance'?
Jeff. He had his presentation and then everybody agreed.
I disagreed! I pointed out a fatal flaw in one of his conclusions. :-)
But I'd need to see the slides again to remember to what extent I
agreed with the rest of his conclusions.
It's also a little difficult to discuss that as "balance" is a rather
broad term. We missed the opportunity to set up Geneva conventions for
the meaning of "balance". ;-)
But his "if a mace and a long sword are completely balanced there's no
difference between them and they are equal (except the falvour text)"
is surely taking balance to an extreme and in such a case I agree
wholeheartedly with Jeff.
> But his "if a mace and a long sword are completely balanced there's no
> difference between them and they are equal (except the flavour text)"
> is surely taking balance to an extreme and in such a case I agree
> wholeheartedly with Jeff.
I didn't see the presentation, but I take issue with the idea. To me,
a long sword and a mace can be completely balanced as in having equal
value to players on the whole, but still different.
One may have more value to a high-strength or high-endurance
character whereas the other has more value to a high-speed character.
(six pounds of mace makes you tired faster than four pounds of
longsword)
One may be more effective against heavily armored opponents while
the other is more effective against lightly armored or unarmored
opponents (typically maces were used against armored opponents
because impact damage is unaffected by flexible armor such as
leather and chain, and they could dent things that swords couldn't
easily penetrate).
One may be more effective in offense and the other more effective in
defense. Ever tried to parry effectively with a mace?
And so on. To me balance is all about finding points on a curve
of tradeoffs. If items are balanced, then each is more valuable
than the other sometimes, for some purposes, to some people.
Bear
Yep. But can the player detect the difference? I wager no, unless you
add something like a stamina bar or sound effects of labored
breathing.
Alan
>>> BTW: Who ended up winning the debate on 'balance'?
>>
>> Jeff. He had his presentation and then everybody agreed.
>
> I disagreed! I pointed out a fatal flaw in one of his conclusions. :-)
> But his "if a mace and a long sword are completely balanced there's no
> difference between them and they are equal (except the falvour text)"
> is surely taking balance to an extreme and in such a case I agree
> wholeheartedly with Jeff.
I don't believe Jeff used that as an argument. The point is not to make
everything equal, out of fear of difference. Roguelike design is not
communism. Rather, the idea is to diversify as much as possible (this
includes making weapons *noticeably* different) but as balanced as
possible (so that ideally the answer to "should I use sword or mace" is
generally "it depends").
David
I enjoyed meeting everyone, hearing the talks and seeing CERN & Geneva
(particular thanks to Mario for showing me around CERN). I'll upload
my talk somewhere just as soon as I get the videos transcoded into a
more sensible format. Hopefully others will be prepared to upload
their presentations to make a useful archive. Looking forward (ish) to
seeing the videos. Asking and answering questions on tape is fairly
nervewracking!
-flend