Due to a death in the family, I didn't have much time to work on my project, but I got a good part of the display routines implemented. I was using a pre-existing MUD code base where players can log on, communicate and explore using text-base commands (look, get object, drop object, north, south, west, say <something>, ...).
If you have a decent telnet client, you can try what I have at the address below. I have tried it with Windows Telnet, and Putty. It should work with any that have decent ANSI support.
Richard, when things settle down, I'd be interested in chatting about this idea further. Recently re-uploaded SocketMUD to a web server and thinking about some sort of persistent, world creation MUD with a Roguelike twist. Not sure what code base you were using here, but SocketMUD is a totally do-it-from-scratch server.
I also put up an old stock Rom 2.4b6 for toots and giggles. : D
On Mar 16, 2:38 am, Ryan Szrama <ryan.szr...@gmail.com> wrote:
> Richard, when things settle down, I'd be interested in chatting about > this idea further. Recently re-uploaded SocketMUD to a web server and
Sure, give us a yell. I think this is a largely unexplored part of MUD possibilities. Most of the MUD clients seem to be heading away from supporting ANSI, with separate command entry fields and lack of support for character mode, which is unfortunate. But I guess you have to cater for the lowest common denominator :-)
> thinking about some sort of persistent, world creation MUD with a > Roguelike twist. Not sure what code base you were using here, but > SocketMUD is a totally do-it-from-scratch server.
I use a custom code base. Basically for what I implemented for my failed roguelike, which was basically a manually created dungeon with ANSI scrolling, all my code was limited to this one file: