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crashRun 0.4.0 released
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Dana  
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 More options Mar 21 2010, 10:27 am
Newsgroups: rec.games.roguelike.development
From: Dana <ywg.d...@gmail.com>
Date: Sun, 21 Mar 2010 07:27:48 -0700 (PDT)
Local: Sun, Mar 21 2010 10:27 am
Subject: crashRun 0.4.0 released
After being a slacker for the better part of a year, I've posted
crashRun 0.4.0.  Some of the new features include:

- Two more levels of the complex, and a number of new items and
monsters.
- Expanded character creation. There are a few randomized backgrounds
for your character.  Your starting skills are more customizable and
you may optionally customize your equipment before you begin your
adventure.
- Cyberspace is hopefully less boring and annoying (but still needs
more work)
- Likewise the starting level is smaller.
- Simplified commands. Open door, close door, and jack into computer
terminal are replaced with a single action command. The use command is
a little smarter.  If you 'use', say, ammunition, the game asks what
gun you want to put it in (although the reload command still exists).
- Stealth is a little more useful.
- Your character now has primary and secondary hands.  Some weapons
are two-handed, but if you wield two at the same time you engage in
two-weapon combat.  You must now be wielding a firearm to fire it
(previously they acted like wands/staves in nethack or angband).  To
make all this easier to manage you can now record your weapon layouts
in slots to make it easier to switch between them.
- Many bugs squashes (and probably more introduced!)

One thing I tried in this version is to bundle crashRun as an
executable using Py2exe.  This seems to working and the .exe is one of
the available download options on the site.  Otherwise Python 2.4 or
higher and PyGame must be installed.

The crashRun website is: http://www.crashrun.org
Or you can go straight to the download page: http://crashrun.org/downloads.html
I have begun hosting the source code for crashRun on github:
http://github.com/DanaL/crashRun
And the crashRun development blog is here: http://crashrun.blogspot.com/

I had a lot of fun working on this version and hopefully the next one
(code-named: Even More Stuff Edition) won't be too far out in the
future.


 
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Dana  
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 More options Mar 22 2010, 12:45 pm
Newsgroups: rec.games.roguelike.development
From: Dana <ywg.d...@gmail.com>
Date: Mon, 22 Mar 2010 09:45:32 -0700 (PDT)
Local: Mon, Mar 22 2010 12:45 pm
Subject: Re: crashRun 0.4.0 released
Whoops, the zip with the windows executable was missing help.txt which
would helpfully crash the game if you attempted to access the help.

But I've updated the .zip file on crashrun.org with a newer, less
suckier zip file...


 
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Ido Yehieli  
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 More options Mar 22 2010, 5:16 pm
Newsgroups: rec.games.roguelike.development
From: Ido Yehieli <ido.yehi...@gmail.com>
Date: Mon, 22 Mar 2010 22:16:57 +0100
Local: Mon, Mar 22 2010 5:16 pm
Subject: Re: crashRun 0.4.0 released
On 03/22/2010 17:45 , Dana wrote:

> But I've updated the .zip file on crashrun.org with a newer, less
> suckier zip file...

Pretty bad timing for getting noticed, with all the 7drls out just a
week ago.

-Ido.


 
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Dana  
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 More options Mar 22 2010, 5:49 pm
Newsgroups: rec.games.roguelike.development
From: Dana <ywg.d...@gmail.com>
Date: Mon, 22 Mar 2010 14:49:00 -0700 (PDT)
Subject: Re: crashRun 0.4.0 released
On Mar 22, 4:16 pm, Ido Yehieli <ido.yehi...@gmail.com> wrote:

> Pretty bad timing for getting noticed, with all the 7drls out just a
> week ago.

Haha, yeah, but I waited a whole week until after the main 7DRL was
over :P

It'll be good motivation for me to get 0.5.0 soon!


 
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