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[doomrl] DoomRL 0.9.8.10 released!

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Kornel Kisielewicz

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Apr 23, 2008, 6:51:41 PM4/23/08
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Ladies and Gentlemen,

It is this time of the year again, folks. I thought the next release
would be 0.9.9, but there were too many things to do, so I decided to
create a 0.9.8.10 version.

Major visible features include a complete revamp of the inventory UI,
and the addition of several inventory related stuff (two additional
inventory slots too!). Among the crowd, finally the long awaited
Revenant makes it's appearance. Two new special levels will haunt your
nightmares.

Finally items have been extended with the addition of enviro-suits. And
hell, you'll need them -- lava and acid damage has been increased
significantly. Also walls and other impassable dungeon features now have
incremental damage.

Except that there are several modifications -- most of them you can read
below.

More changes with the API -- I don't want to rush the mod-capable
release, but it's almost there.

Finally, a TON of bugfixes were made.

Player.dat's and score.dat's should be compatible!

Hence, I present DoomRL 0.9.8.10! Get it at:

http://doom.chaosforge.org/

Full change list:

v.0.9.8.10
(23.IV.2008)
[add] -- FS#---: 2 additional inventory slots!
[add] -- FS#---: Added Revenant!
[add] -- FS#---: All items have now descriptions
[add] -- FS#---: Colored inventory/eq menus (may be turned off in ini-file)
[add] -- FS#---: New Special levels - The Lava Pits and The Vaults
[add] -- FS#---: Save count and crash count added into mortem.txt
[add] -- FS#064: New item - envirosuit pack
[add] -- FS#---: Added new unique pistol
[add] -- FS#---: Highscores can now be filtered for "no challenge" ("-" key)
[add] -- FS#157: Default menu style for inventory is now Hybrid (both
arrow keys and letters)
[add] -- FS#157: Inventory menu handling can now be set using
InvMenuStyle in ini-file
[add] -- FS#219: You can now set a default name in the ini-file
[add] -- FS#225: Added more variations of monster groups
[mod] -- FS#---: Berserk melee damage is now *2 not *3, but AFTER
SoB/Brute bonus
[mod] -- FS#---: Berserker is now a single level trait
[mod] -- FS#---: Changed the unique rocket launchers
[mod] -- FS#---: Dualgunner is now a single level trait (120%)
[mod] -- FS#---: EagleEye now affects melee accuracy too
[mod] -- FS#---: Inventory screen has now more info
[mod] -- FS#---: Most monsters wont happily walk into lava now
[mod] -- FS#---: Removed the places visited from the mortem
[mod] -- FS#---: Revisited Chained Court, Halls of Carnage and Hells Armory
[mod] -- FS#---: Vaults now have 2* chance of generating Unique items
[mod] -- FS#181: Acid/lava damage is halved at ITYTD difficulty
[mod] -- FS#181: Boots protection cut in half
[mod] -- FS#181: Increased Lava and Acid damage (a lot)
[mod] -- FS#181: Running halves acid/lava damage
[mod] -- FS#194: Basins of lava/acid won't generate very large
[mod] -- FS#200: Durability mod nerfed by half
[mod] -- FS#208: Armor shards work on boots also
[mod] -- FS#209: Stairs report messages when entered on
[mod] -- FS#215: Running is now delayed (value in ini) and can now be
interrupted
[mod] -- FS#224: AoPc gains 1 level every 3 base levels
[mod] -- FS#237: Incremental terrain damage implemented
[mod] -- FS#243: armor levers now repair boots too
[fix] -- FS#---: Fixed a bug with ammo usage of weapons with higher than
one shotcost
[fix] -- FS#---: Melee challenege Hook checks are made only for the
player now
[fix] -- FS#---: Moved the killlist in player info higher to prevent
overwriting
[fix] -- FS#---: Removed double explosion on barrels, increased their
damage to 6d6 to compensate
[fix] -- FS#---: Running over water now possible, running over Acid not
[fix] -- FS#---: Typos fixed
[fix] -- FS#013: Nuke bug hopefully fixed (temporarily before player.dat
upgrade)
[fix] -- FS#082: PowerUp soundbinds should work now
[fix] -- FS#197: Monsters no longer survive the nuke if you die before
the explosion
[fix] -- FS#201: Minigun has now chaingun accuracy
[fix] -- FS#203: No more homing phase device carrying on AoI
[fix] -- FS#206: No more negative experience on AoPacifism
[fix] -- FS#207: Invulnerability resets tired/running state
[fix] -- FS#211: You can't apply accuracy mods to shotguns anymore
[fix] -- FS#212: Fixed wall boundary crash (hopefully)
[fix] -- FS#213: Uniques wont spawn with advanced traits anymore
[fix] -- FS#216: Cyberdemon wont spawn in collumns anymore
[fix] -- FS#218: Angel of Haste is playable again
[fix] -- FS#226: Fixed running the sound version with sound set to false
[fix] -- FS#227: If music for level is undefined a random track will be
played (fixes Ao100)
[fix] -- FS#232: M and UC no longer spawn on ITYTD
[fix] -- FS#246: fixed arachnotron sounds
[fix] -- FS#248: CatEye now works with autoaiming

--
At your service,
Kornel Kisielewicz (adminATchaosforge.org) [http://chaosforge.org]
"In summary, it's new, important, and obsolete." -- Mao/GearHead

Antoine

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Apr 23, 2008, 7:40:29 PM4/23/08
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On Apr 24, 10:51 am, Kornel Kisielewicz <admin@nospam_chaosforge.org>
wrote:

> Ladies and Gentlemen,
>
> It is this time of the year again, folks. I thought the next release
> would be 0.9.9, but there were too many things to do, so I decided to
> create a 0.9.8.10 version.


LET THE CARNAGE COMMENCE!

A.

Karnot

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Apr 29, 2008, 2:48:09 AM4/29/08
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On 24 апр, 02:51, Kornel Kisielewicz <admin@nospam_chaosforge.org>
wrote:

>Boots protection cut in half

I dont quite remember boots giving any noticeable protection before,
and now even that is cut in half ?

Malorzean

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Apr 29, 2008, 5:03:55 AM4/29/08
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Just out of interest: how close are you to restarting work on Carceri
and GenRogue ?(Ducks as flame war about vapourlikes commences)

R. Dan Henry

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May 4, 2008, 7:32:21 PM5/4/08
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On Mon, 28 Apr 2008 23:48:09 -0700 (PDT), Karnot <kar...@mail.ru> wrote:

>On 24 มะา, 02:51, Kornel Kisielewicz <admin@nospam_chaosforge.org>

I have to say I never noticed the protection from boots. I mean, I went
ahead and upgraded my boots, taking the numbers on faith, but the
experience in play was that they did not matter.

--
R. Dan Henry
danh...@inreach.com

Kornel Kisielewicz

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May 5, 2008, 3:22:36 AM5/5/08
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In a state of madness R. Dan Henry wrote the following :

That was because damage from acid/lava was so low, but guaranteed to be
at least 1. Now boots make a noticeable difference.

regards,
Kornel

Kornel Kisielewicz

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May 5, 2008, 3:23:20 AM5/5/08
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In a state of madness Malorzean wrote the following :

> Just out of interest: how close are you to restarting work on Carceri
> and GenRogue ?(Ducks as flame war about vapourlikes commences)

Carceri has been canceled, as for GenRogue... Good question :P

regards,
Kornel Kisielewicz

Krice

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May 5, 2008, 10:50:18 AM5/5/08
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On 5 touko, 10:23, Kornel Kisielewicz <admin@nospam_chaosforge.org>
wrote:
> GenRogue... Good question :P

Yes. Tell us more about GenRogue.

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