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7DRL Success - A Most Peculiar Adventure
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Antagonist  
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 More options Mar 14 2010, 12:25 pm
Newsgroups: rec.games.roguelike.development
From: Antagonist <landon.skyf...@gmail.com>
Date: Sun, 14 Mar 2010 09:25:32 -0700 (PDT)
Local: Sun, Mar 14 2010 12:25 pm
Subject: 7DRL Success - A Most Peculiar Adventure
We present to you - A Most Peculiar Adventure!

A 7DRL exploring the themes of identity, ego and madness by Ido
Yehieli, Charl van Deventer and Whitaker Blackall:

http://tametick.com/ampa/

Requires java and a non-ancient graphics card.

Works on Windows, Mac OS X and Linux.

-Ido, Charl & Whit.


 
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Darren Grey  
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 More options Mar 14 2010, 6:32 pm
Newsgroups: rec.games.roguelike.development
From: Darren Grey <darrenjohng...@gmail.com>
Date: Sun, 14 Mar 2010 15:32:40 -0700 (PDT)
Local: Sun, Mar 14 2010 6:32 pm
Subject: Re: 7DRL Success - A Most Peculiar Adventure
On Mar 14, 4:25 pm, Antagonist <landon.skyf...@gmail.com> wrote:

> We present to you - A Most Peculiar Adventure!

> A 7DRL exploring the themes of identity, ego and madness by Ido
> Yehieli, Charl van Deventer and Whitaker Blackall:

> http://tametick.com/ampa/

> Requires java and a non-ancient graphics card.

> Works on Windows, Mac OS X and Linux.

Completed on first try.  Not exactly sure where the challenge is
actually.  The look is very cool though, and I love the atmospheric
sounds.

--
Darren Grey


 
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Ido Yehieli  
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 More options Mar 14 2010, 7:05 pm
Newsgroups: rec.games.roguelike.development
From: Ido Yehieli <ido.yehi...@gmail.com>
Date: Mon, 15 Mar 2010 00:05:58 +0100
Local: Sun, Mar 14 2010 7:05 pm
Subject: Re: 7DRL Success - A Most Peculiar Adventure
On 03/14/2010 23:32 , Darren Grey wrote:

> On Mar 14, 4:25 pm, Antagonist<landon.skyf...@gmail.com>  wrote:

> Completed on first try.  Not exactly sure where the challenge is
> actually.

Making the game non-challenging was one of the design goals.

Think of it as an ambient, zen-roguelike: it is more about the journey
than about the destination :)

-Ido.


 
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Darren Grey  
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 More options Mar 14 2010, 8:31 pm
Newsgroups: rec.games.roguelike.development
From: Darren Grey <darrenjohng...@gmail.com>
Date: Sun, 14 Mar 2010 17:31:58 -0700 (PDT)
Local: Sun, Mar 14 2010 8:31 pm
Subject: Re: 7DRL Success - A Most Peculiar Adventure
On Mar 14, 11:05 pm, Ido Yehieli <ido.yehi...@gmail.com> wrote:

> On 03/14/2010 23:32 , Darren Grey wrote:

> > On Mar 14, 4:25 pm, Antagonist<landon.skyf...@gmail.com>  wrote:

> > Completed on first try.  Not exactly sure where the challenge is
> > actually.

> Making the game non-challenging was one of the design goals.

> Think of it as an ambient, zen-roguelike: it is more about the journey
> than about the destination :)

Ah, that explains it.  I kept thinking the job might be to avoid the
lights that kept popping up about the place...  Well, was enjoyable
anyway  :)

--
Darren Grey


 
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Ryan Szrama  
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 More options Mar 14 2010, 9:23 pm
Newsgroups: rec.games.roguelike.development
From: Ryan Szrama <ryan.szr...@gmail.com>
Date: Sun, 14 Mar 2010 18:23:12 -0700 (PDT)
Local: Sun, Mar 14 2010 9:23 pm
Subject: Re: 7DRL Success - A Most Peculiar Adventure
Hmm, just tried it on my Win XP machine w/ the latest Java and an
NVIDIA GeForce FX 5200 w/ 128 MB RAM.  Got this error on launch:

java.lang.RuntimeException: Unexpected reply from
glCheckFramebufferStatusEXT: 36061
        at
rendering.RenderableTexture.checkFBOCompleteness(RenderableTexture.java:
110)
        at rendering.RenderableTexture.initFBO(RenderableTexture.java:36)
        at rendering.RenderableTexture.<init>(RenderableTexture.java:18)
        at rendering.GPUDisplay.init(GPUDisplay.java:117)
        at rendering.GPUDisplay.<init>(GPUDisplay.java:87)
        at rendering.GPUMapDisplay.<init>(GPUMapDisplay.java:36)
        at rendering.GPUHexMapDisplay.<init>(GPUHexMapDisplay.java:15)
        at core.HexRLEngine.init(HexRLEngine.java:206)
        at core.HexRLEngine.init(HexRLEngine.java:188)
        at game.HexRL.init(HexRL.java:177)
        at game.HexRL.main(HexRL.java:238)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at com.sun.javaws.Launcher.executeApplication(Unknown Source)
        at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
        at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
        at com.sun.javaws.Launcher.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)


 
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Ido Yehieli  
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 More options Mar 15 2010, 4:04 am
Newsgroups: rec.games.roguelike.development
From: Ido Yehieli <ido.yehi...@gmail.com>
Date: Mon, 15 Mar 2010 09:04:41 +0100
Local: Mon, Mar 15 2010 4:04 am
Subject: Re: 7DRL Success - A Most Peculiar Adventure
On 03/15/2010 02:23 , Ryan Szrama wrote:

> Hmm, just tried it on my Win XP machine w/ the latest Java and an
> NVIDIA GeForce FX 5200 w/ 128 MB RAM.  Got this error on launch:

I would guess the problem is with your graphics card's support for
FBO(or lack thereof)- the 5200 is quite an old card and it was a low-end
card 7 years ago as well (although I think it *theoretically* should run
on it - if I am not mistaken it was the very first card from NVidia to
support Opengl 2.0).

Antagonist wrote the rendering code, and it achieves its prettiness by
making heavy use of shaders- that sets an apparently
not-quite-low-enough lower bound on the graphics cards needed to run it.

Still, most graphics cards from the last 5 years should be able to
handle it.

-Ido.


 
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Antagonist  
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 More options Mar 15 2010, 4:40 am
Newsgroups: rec.games.roguelike.development
From: Antagonist <landon.skyf...@gmail.com>
Date: Mon, 15 Mar 2010 01:40:51 -0700 (PDT)
Local: Mon, Mar 15 2010 4:40 am
Subject: Re: 7DRL Success - A Most Peculiar Adventure

> > Hmm, just tried it on my Win XP machine w/ the latest Java and an
> > NVIDIA GeForce FX 5200 w/ 128 MB RAM.  Got this error on launch:

> I would guess the problem is with your graphics card's support for
> FBO(or lack thereof)

This is it exactly.  Its possible to refactor the code to use PBuffers
when FBOs are unavailable, but I was worried about performance and the
issue that I don't know how many cards there are that would fail on
only the FBOs and none of the other features I use like Shaders or non-
power-of-two-textures, which makes this case special.

This is fixable as I mentioned, but beyond the scope of a 7DRL.  I'll
make a note however to add the PBuffer fallback support should I use
this engine for another project or when I release it as a standalone
engine.

That said, I am very interested in any error reports you guys
encounter.  Especially with OpenGL 2.0 capable ATI or Intel cards who
have been the bulk of the error reports so far.


 
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edenicholas  
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 More options Mar 15 2010, 6:14 am
Newsgroups: rec.games.roguelike.development
From: edenicholas <disruption...@hotmail.com>
Date: Mon, 15 Mar 2010 03:14:01 -0700
Local: Mon, Mar 15 2010 6:14 am
Subject: Re: 7DRL Success - A Most Peculiar Adventure
On 3/14/2010 9:25 AM, Antagonist wrote:

> We present to you - A Most Peculiar Adventure!

> A 7DRL exploring the themes of identity, ego and madness by Ido
> Yehieli, Charl van Deventer and Whitaker Blackall:

> http://tametick.com/ampa/

> Requires java and a non-ancient graphics card.

> Works on Windows, Mac OS X and Linux.

> -Ido, Charl&  Whit.

Congratulations! Very interesting and peculiar. I didn't think about
identity, ego, or madness, however. I did think about how neat the
visuals are, and ruminated about the choice of facing plus hexes. I
especially liked the auto-zoom when exploring, it made a nice transition
when entering a cave. Overall, a nifty little game.

 
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