Hey Guys. So after the 7DRL comepetition I am going back to work on my main Roguelike. It will be for the iOS and many of you might have seen it over on the RogueTemple Forums. SO here is a basic screenshot to give you an idea of what I currently have.
[IMG]
http://i43.tinypic.com/acr49l.png[/IMG]
Premise:
the idea is that it will be a score based game but I wanted to focus more on positioning and strategy then on straight up hack/slash combat. you will head into a tower and climb as high as possible collecting treasure and then you will have to make your way out. only by leaving the tower will you get a score though.
Combat:
Combat is super deterministic. All enemies die in 1 hit, as do you.
Enemies:
each enemy will be different with some special hook.
examples: skeletons can not be killed. on a hit they collapse into a pile of bones. 5 turns later they get back up. while a pile of bones though they act as a wall blocking enemy movement and sight.
necromancers might summon more skeletons, but when the necromancer is killed all skeletons collapse like they were just hit.
Movement:
the player movement is in the cardinal directions and they can move 1 or 2 spaces a turn. this was done to remove the need for a wait function as that made the game to easy.
Enemies also have special stuff. Rats can attack each turn, but can only move every other turn. Floating Eyes are stationary until they are in line with you, then they move towards you.
Secondary movement idea:
I had another idea for the movement though and this was one of my main reasons for posting. I was wondering if it might be more strategic if the enemies were more like chess/shogi pieces. basically a rat would be like a pawn. they can only move forward. the player would see this and know to stay away from that spot right in front of them. an Eye might be like a rook. Basically the player would see the danger areas of where they would be killed and must stay out of those areas.
[IMG]
http://i40.tinypic.com/214p6o5.png[/IMG]
and you can try a current build below
http://dl.dropbox.com/u/21825227/Microuge/Microgue_015.swf
I could really use some feedback. especially about the movement system.