Requires python and pygame Sorry I couldn't upload a zip of all the files anywhere You should probably search for "cheat = 1" and set it to "cheat = 0"
I haven't decided if it was a success or failure yet.
> Requires python and pygame > Sorry I couldn't upload a zip of all the files anywhere > You should probably search for "cheat = 1" and set it to "cheat = 0"
> I haven't decided if it was a success or failure yet.
Well, regardless of success or failure I love the graphical style :)
> Requires python and pygame > Sorry I couldn't upload a zip of all the files anywhere > You should probably search for "cheat = 1" and set it to "cheat = 0"
> I haven't decided if it was a success or failure yet.
> > Requires python and pygame > > Sorry I couldn't upload a zip of all the files anywhere > > You should probably search for "cheat = 1" and set it to "cheat = 0"
> > I haven't decided if it was a success or failure yet.
> You must decide NOW!
> :P
> -- > Slashie
I am kind of torn on success or failure.
I played through today and completed the game. It seemed too easy, possibly due to some random factors. (One dungeon was overstocked with items and I got ridiculously lucky in the Foozle fight). I guess I also know all the tricks to fighting the monsters and avoiding traps.
The python script and images are zipped together and available on http://code.google.com/p/foozle-quest/downloads/list. The only difference between 1.0 (released in the time limit) and 1.01 (outside time limit) is that the line "cheat = 1" was changed to "cheat = 0" in 1.01
Some features got cut down, but there is still some variety. These features were simplified but still exist in the game (could be spoilers): * Planned long fetch-quest chains reduced to one-step fetch-quests * Sequence of different key types for locked doors reduced to a single key. * Gates only block your forward path; intended to block back-tracking too * Levers act like buttons, but never made it to the room generation algorithm * Dungeons layouts can sometimes be trivialized if a good gate is not generated * World map looks cool but is pretty useless from a game play perspective * Only 6 types of monsters; no real AI, but 4 have special powers * (I ran out of time to add wizards, who would attack from range and teleport around) * Gold is useless
The game is pretty cohesive and if you can overlook the fact that cheats were enabled in 1.0 and the game is too easy because I didn't playtest a complete game, I would call it a success.
> > > Requires python and pygame > > > Sorry I couldn't upload a zip of all the files anywhere > > > You should probably search for "cheat = 1" and set it to "cheat = 0"
> > > I haven't decided if it was a success or failure yet.
> > You must decide NOW!
> > :P
> > -- > > Slashie
> I am kind of torn on success or failure.
> I played through today and completed the game. It seemed too easy, > possibly due to some random factors. > (One dungeon was overstocked with items and I got ridiculously lucky > in the Foozle fight). > I guess I also know all the tricks to fighting the monsters and > avoiding traps.
> The python script and images are zipped together and available onhttp://code.google.com/p/foozle-quest/downloads/list. > The only difference between 1.0 (released in the time limit) and 1.01 > (outside time limit) is that the line "cheat = 1" was changed to > "cheat = 0" in 1.01
> Some features got cut down, but there is still some variety. > These features were simplified but still exist in the game (could be > spoilers): > * Planned long fetch-quest chains reduced to one-step fetch-quests > * Sequence of different key types for locked doors reduced to a > single key. > * Gates only block your forward path; intended to block back-tracking > too > * Levers act like buttons, but never made it to the room generation > algorithm > * Dungeons layouts can sometimes be trivialized if a good gate is not > generated > * World map looks cool but is pretty useless from a game play > perspective > * Only 6 types of monsters; no real AI, but 4 have special powers > * (I ran out of time to add wizards, who would attack from range > and teleport around) > * Gold is useless
> The game is pretty cohesive and if you can overlook the fact that > cheats were enabled in 1.0 and the game is too easy because I didn't > playtest a complete game, I would call it a success.
Sounds to me like we have our 50th success. Lots of the entries are too easy and lacking in deep content. You should be happy you got a working game released.
> > > Requires python and pygame > > > Sorry I couldn't upload a zip of all the files anywhere > > > You should probably search for "cheat = 1" and set it to "cheat = 0"
> > > I haven't decided if it was a success or failure yet. [..] > The game is pretty cohesive and if you can overlook the fact that > cheats were enabled in 1.0 and the game is too easy because I didn't > playtest a complete game, I would call it a success.
Yes, please just say: "It was a success." and I'll include it into the list.