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7DRL - FoozleQuest results (2?)
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Mo Collector  
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 More options Mar 15 2010, 1:38 am
Newsgroups: rec.games.roguelike.development
From: Mo Collector <mmocollec...@gmail.com>
Date: Sun, 14 Mar 2010 22:38:35 -0700 (PDT)
Local: Mon, Mar 15 2010 1:38 am
Subject: 7DRL - FoozleQuest results (2?)
Don't know what happened to my last post (maybe too big), but the game
code and icons are at:
http://sites.google.com/site/mmocollector/home

Requires python and pygame
Sorry I couldn't upload a zip of all the files anywhere
You should probably search for "cheat = 1" and set it to "cheat = 0"

I haven't decided if it was a success or failure yet.


 
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Darren Grey  
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 More options Mar 15 2010, 1:54 am
Newsgroups: rec.games.roguelike.development
From: Darren Grey <darrenjohng...@gmail.com>
Date: Sun, 14 Mar 2010 22:54:04 -0700 (PDT)
Local: Mon, Mar 15 2010 1:54 am
Subject: Re: 7DRL - FoozleQuest results (2?)
On Mar 15, 5:38 am, Mo Collector <mmocollec...@gmail.com> wrote:

> Don't know what happened to my last post (maybe too big), but the game
> code and icons are at:http://sites.google.com/site/mmocollector/home

> Requires python and pygame
> Sorry I couldn't upload a zip of all the files anywhere
> You should probably search for "cheat = 1" and set it to "cheat = 0"

> I haven't decided if it was a success or failure yet.

Well, regardless of success or failure I love the graphical style  :)

--
Darren Grey


 
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Slash  
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 More options Mar 15 2010, 8:19 am
Newsgroups: rec.games.roguelike.development
From: Slash <java.ko...@gmail.com>
Date: Mon, 15 Mar 2010 05:19:02 -0700 (PDT)
Local: Mon, Mar 15 2010 8:19 am
Subject: Re: 7DRL - FoozleQuest results (2?)
On Mar 15, 12:38 am, Mo Collector <mmocollec...@gmail.com> wrote:

> Don't know what happened to my last post (maybe too big), but the game
> code and icons are at:http://sites.google.com/site/mmocollector/home

> Requires python and pygame
> Sorry I couldn't upload a zip of all the files anywhere
> You should probably search for "cheat = 1" and set it to "cheat = 0"

> I haven't decided if it was a success or failure yet.

You must decide NOW!

:P

--
Slashie


 
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Mo Collector  
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 More options Mar 16 2010, 2:18 am
Newsgroups: rec.games.roguelike.development
From: Mo Collector <mmocollec...@gmail.com>
Date: Mon, 15 Mar 2010 23:18:35 -0700 (PDT)
Local: Tues, Mar 16 2010 2:18 am
Subject: Re: 7DRL - FoozleQuest results (2?)
On Mar 15, 7:19 am, Slash <java.ko...@gmail.com> wrote:

I am kind of torn on success or failure.

I played through today and completed the game.  It seemed too easy,
possibly due to some random factors.
(One dungeon was overstocked with items and I got ridiculously lucky
in the Foozle fight).
I guess I also know all the tricks to fighting the monsters and
avoiding traps.

The python script and images are zipped together and available on
http://code.google.com/p/foozle-quest/downloads/list.
The only difference between 1.0 (released in the time limit) and 1.01
(outside time limit) is that the line "cheat = 1" was changed to
"cheat = 0" in 1.01

Some features got cut down, but there is still some variety.
These features were simplified but still exist in the game (could be
spoilers):
 * Planned long fetch-quest chains reduced to one-step fetch-quests
 * Sequence of different key types for locked doors reduced to a
single key.
 * Gates only block your forward path; intended to block back-tracking
too
 * Levers act like buttons, but never made it to the room generation
algorithm
 * Dungeons layouts can sometimes be trivialized if a good gate is not
generated
 * World map looks cool but is pretty useless from a game play
perspective
 * Only 6 types of monsters; no real AI, but 4 have special powers
   * (I ran out of time to add wizards, who would attack from range
and teleport around)
 * Gold is useless

The game is pretty cohesive and if you can overlook the fact that
cheats were enabled in 1.0 and the game is too easy because I didn't
playtest a complete game, I would call it a success.


 
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Darren Grey  
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 More options Mar 16 2010, 1:44 pm
Newsgroups: rec.games.roguelike.development
From: Darren Grey <darrenjohng...@gmail.com>
Date: Tue, 16 Mar 2010 10:44:36 -0700 (PDT)
Local: Tues, Mar 16 2010 1:44 pm
Subject: Re: 7DRL - FoozleQuest results (2?)
On Mar 16, 6:18 am, Mo Collector <mmocollec...@gmail.com> wrote:

Sounds to me like we have our 50th success.  Lots of the entries are
too easy and lacking in deep content.  You should be happy you got a
working game released.

--
Darren Grey


 
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Slash  
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 More options Mar 18 2010, 12:48 pm
Newsgroups: rec.games.roguelike.development
From: Slash <java.ko...@gmail.com>
Date: Thu, 18 Mar 2010 09:48:36 -0700 (PDT)
Local: Thurs, Mar 18 2010 12:48 pm
Subject: Re: 7DRL - FoozleQuest results (2?)
On Mar 16, 1:18 am, Mo Collector <mmocollec...@gmail.com> wrote:

Yes, please just say: "It was a success." and I'll include it into the
list.

--
Slashie


 
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