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jice  
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 More options Jun 6, 10:14 pm
Newsgroups: rec.games.roguelike.development
From: jice <jice.nos...@gmail.com>
Date: Fri, 6 Jun 2008 19:14:45 -0700 (PDT)
Local: Fri, Jun 6 2008 10:14 pm
Subject: Dungeon morphing
It is an old article from my blog, but I think it might interrest a
few people here because I don't think it has been done before (but I
may be wrong because my roguelike knowledge is far from extensive).

It describes how to apply a lerp operation between two dungeons :

http://jice.nospam.googlepages.com/dungeonmorphing

--
jice


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Krice  
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 More options Jun 7, 2:38 am
Newsgroups: rec.games.roguelike.development
From: Krice <pau...@mbnet.fi>
Date: Fri, 6 Jun 2008 23:38:45 -0700 (PDT)
Local: Sat, Jun 7 2008 2:38 am
Subject: Re: Dungeon morphing
On 7 kesä, 05:14, jice <jice.nos...@gmail.com> wrote:

> It is an old article from my blog, but I think it might interrest a
> few people here because I don't think it has been done before

It looks like a complicated way to get cavern-like level.

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Ido Yehieli  
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 More options Jun 7, 3:03 am
Newsgroups: rec.games.roguelike.development
From: Ido Yehieli <Ido.Yehi...@gmail.com>
Date: Sat, 7 Jun 2008 00:03:19 -0700 (PDT)
Local: Sat, Jun 7 2008 3:03 am
Subject: Re: Dungeon morphing
On Jun 7, 8:38 am, Krice <pau...@mbnet.fi> wrote:

> It looks like a complicated way to get cavern-like level.

Doesn't look that complicated to me.

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dominikmarc...@gmail.com  
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 More options Jun 7, 3:12 am
Newsgroups: rec.games.roguelike.development
From: dominikmarc...@gmail.com
Date: Sat, 7 Jun 2008 00:12:49 -0700 (PDT)
Local: Sat, Jun 7 2008 3:12 am
Subject: Re: Dungeon morphing
Krice, if you use it to get a cavern level exclusively, yes it is
complicated, because you need to run the dungeon generator first. But
imagine being in a dungeon and casting the spell 'Earthquake': I think
this is a good way of transforming the dungeon. Wall tiles shouldn't
just randomly collapse, discovering the whole level, right?

Mingos.


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Pfhoenix  
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 More options Jun 7, 11:01 am
Newsgroups: rec.games.roguelike.development
From: Pfhoenix <pfhoe...@gmail.com>
Date: Sat, 7 Jun 2008 08:01:06 -0700 (PDT)
Local: Sat, Jun 7 2008 11:01 am
Subject: Re: Dungeon morphing
On Jun 7, 3:12 am, dominikmarc...@gmail.com wrote:

> Krice, if you use it to get a cavern level exclusively, yes it is
> complicated, because you need to run the dungeon generator first. But
> imagine being in a dungeon and casting the spell 'Earthquake': I think
> this is a good way of transforming the dungeon. Wall tiles shouldn't
> just randomly collapse, discovering the whole level, right?

> Mingos.

Walls should collapse and new stone ones push up.

 - Pfhoenix
http://adeo.pfhoenix.com


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dominikmarc...@gmail.com  
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 More options Jun 7, 2:16 pm
Newsgroups: rec.games.roguelike.development
From: dominikmarc...@gmail.com
Date: Sat, 7 Jun 2008 11:16:45 -0700 (PDT)
Local: Sat, Jun 7 2008 2:16 pm
Subject: Re: Dungeon morphing

> Walls should collapse and new stone ones push up.

Why? I think new walls shouldn't appear...

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Brog  
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 More options Jun 7, 2:36 pm
Newsgroups: rec.games.roguelike.development
From: Brog <cryskn...@gmail.com>
Date: Sat, 7 Jun 2008 11:36:41 -0700 (PDT)
Local: Sat, Jun 7 2008 2:36 pm
Subject: Re: Dungeon morphing
On Jun 7, 7:16 pm, dominikmarc...@gmail.com wrote:

> > Walls should collapse and new stone ones push up.

> Why? I think new walls shouldn't appear...

ceiling collapses => new wall!

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dominikmarc...@gmail.com  
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 More options Jun 7, 3:34 pm
Newsgroups: rec.games.roguelike.development
From: dominikmarc...@gmail.com
Date: Sat, 7 Jun 2008 12:34:48 -0700 (PDT)
Local: Sat, Jun 7 2008 3:34 pm
Subject: Re: Dungeon morphing

> ceiling collapses => new wall!

ceiling collapses = a heap of rubble on the ground.

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Martin Read  
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 More options Jun 7, 4:33 pm
Newsgroups: rec.games.roguelike.development
From: Martin Read <mpr...@chiark.greenend.org.uk>
Date: 07 Jun 2008 21:33:31 +0100 (BST)
Local: Sat, Jun 7 2008 4:33 pm
Subject: Re: Dungeon morphing

dominikmarc...@gmail.com wrote:
>> ceiling collapses => new wall!

>ceiling collapses = a heap of rubble on the ground.

Depends how thick the ceiling is.

When the ceiling has several hundred metres of rock above it, a
collapsed ceiling = a new wall.
--
\_\/_/ turbulence is certainty turbulence is friction between you and me
 \  /  every time we try to impose order we create chaos
  \/   -- Killing Joke, "Mathematics of Chaos"


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Perdurabo  
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 More options Jun 7, 7:41 pm
Newsgroups: rec.games.roguelike.development
From: Perdurabo <perdurab...@googlemail.com>
Date: Sat, 7 Jun 2008 16:41:14 -0700 (PDT)
Local: Sat, Jun 7 2008 7:41 pm
Subject: Re: Dungeon morphing
On Jun 7, 9:33 pm, Martin Read <mpr...@chiark.greenend.org.uk> wrote:

> dominikmarc...@gmail.com wrote:
> >> ceiling collapses => new wall!

> >ceiling collapses = a heap of rubble on the ground.

> Depends how thick the ceiling is.

> When the ceiling has several hundred metres of rock above it, a
> collapsed ceiling = a new wall.
> --

Has anyone thought about doing this dynamically in-game? Apart from
the obvious usage as atmosphere in an Indiana-Jones style RL, I could
see this being an interesting addition to gameplay in certain
circumstances, e.g. if you progressively collapse a level the longer
the player stays on it, a level with powerful enemies that the player
wants to keep as many walls between them and him for as long as
possible...

Best,
P


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Gamer_2k4  
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 More options Jun 7, 9:03 pm
Newsgroups: rec.games.roguelike.development
From: Gamer_2k4 <gamer...@gmail.com>
Date: Sat, 7 Jun 2008 18:03:28 -0700 (PDT)
Local: Sat, Jun 7 2008 9:03 pm
Subject: Re: Dungeon morphing
On Jun 7, 6:41 pm, Perdurabo <perdurab...@googlemail.com> wrote:

> On Jun 7, 9:33 pm, Martin Read <mpr...@chiark.greenend.org.uk> wrote:
> > When the ceiling has several hundred metres of rock above it, a
> > collapsed ceiling = a new wall.
> > --

> Has anyone thought about doing this dynamically in-game?

I'm actually going to have the dungeon collapse immediately after the
player defeats the final boss in my game.  He'll have to get to the
surface amidst all that.

However, that's a long way off, and I'd appreciate it if you'd forget
that by the time you play my game. ;)

--
Gamer_2k4


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Perdurabo  
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 More options Jun 7, 11:30 pm
Newsgroups: rec.games.roguelike.development
From: Perdurabo <perdurab...@googlemail.com>
Date: Sat, 7 Jun 2008 20:30:51 -0700 (PDT)
Local: Sat, Jun 7 2008 11:30 pm
Subject: Re: Dungeon morphing
On Jun 8, 2:03 am, Gamer_2k4 <gamer...@gmail.com> wrote:

Forget what? *grins*

Best,
P.


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inugami...@gmail.com  
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 More options Jun 8, 3:01 am
Newsgroups: rec.games.roguelike.development
From: Inugami...@gmail.com
Date: Sun, 8 Jun 2008 00:01:02 -0700 (PDT)
Local: Sun, Jun 8 2008 3:01 am
Subject: Re: Dungeon morphing