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7DRL: Constellation
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Asceai  
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 More options Mar 6 2010, 6:43 am
Newsgroups: rec.games.roguelike.development
From: Asceai <asc...@gmail.com>
Date: Sat, 6 Mar 2010 03:43:06 -0800 (PST)
Local: Sat, Mar 6 2010 6:43 am
Subject: 7DRL: Constellation
My first 7DRL, first roguelike attempt etc; an end-of-the-world story
tentatively titled 'Constellation'.

Still thinking of ideas for level structure, but I'm only going to
have one (large) floor rather than a multi-level dungeon.
Weapons and enemies will mostly be 'futuristic' in design; I plan on
having most of the combat being ranged with systems designed to make
this fairly natural.
Fast backtracking facilitated through a bookmark system.
Probably won't be a great amount of variety in the enemies and items,
depending on how much time I get to work on this, but I hope to cover
most of the bases.


 
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Joshua Day  
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 More options Mar 12 2010, 5:42 pm
Newsgroups: rec.games.roguelike.development
From: Joshua Day <josh....@gmail.com>
Date: Fri, 12 Mar 2010 22:42:15 +0000 (UTC)
Local: Fri, Mar 12 2010 5:42 pm
Subject: Re: 7DRL: Constellation

Asceai <asc...@gmail.com> wrote:
> My first 7DRL, first roguelike attempt etc; an end-of-the-world story
> tentatively titled 'Constellation'.

> [...] I'm only going to have one (large) floor
> [...] I plan on having most of the combat being ranged
> [...] Fast backtracking facilitated through a bookmark system.

A pretty exciting assortment of themes and game-design devices.  I look
forward to trying it out.  Is it going well so far?

--
Joshua


 
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