Still thinking of ideas for level structure, but I'm only going to
have one (large) floor rather than a multi-level dungeon.
Weapons and enemies will mostly be 'futuristic' in design; I plan on
having most of the combat being ranged with systems designed to make
this fairly natural.
Fast backtracking facilitated through a bookmark system.
Probably won't be a great amount of variety in the enemies and items,
depending on how much time I get to work on this, but I hope to cover
most of the bases.
A pretty exciting assortment of themes and game-design devices. I look
forward to trying it out. Is it going well so far?
--
Joshua