I've successfully completed my 7DRL - "Demonhunt" - on time!
It was a crazy week with a lot of coffee and manic coding sessions, but i'm really happy with the way it turned out.
An alcoholic binge on saturday night threatened the success of the project, but with through perserverance (and a greasy breakfast) I emerged victorious.
I like this one. I'm not sure why, but somehow so many doors make this special. :P You forgot to mention the keys to climb stairs in the Controls.dat though. I was constantly trying < and >.
On Mar 15, 2:43 am, aave <tapiovier...@gmail.com> wrote:
> I like this one. I'm not sure why, but somehow so many doors make this > special. :P > You forgot to mention the keys to climb stairs in the Controls.dat > though. I was constantly trying < and >.
ah of course... will have to add that. I'm considering modifying my dungeon generator slightly to reduce the number of doors created (giving preference to path from existing doors rather than just picking a random side), but i really like how the generated dungeons worked out, lots of different ways to get from a to b without it looking like a boring grid shape :)
On Mar 14, 6:04 am, Fobbah <fob...@gmail.com> wrote:
> I've successfully completed my 7DRL - "Demonhunt" - on time!
> It was a crazy week with a lot of coffee and manic coding sessions, > but i'm really happy with the way it turned out.
> An alcoholic binge on saturday night threatened the success of the > project, but with through perserverance (and a greasy breakfast) I > emerged victorious.
Just completed it - very easy game. I like the variety in enemies though. I started as a Warrior but ended up using a bit of everything. Mostly pumped speed and attack - I was way faster than most monsters and snipingthem was easy.
Victory screen:
Tekhne defeated Abaddon 16551p 5631t Fobbah killed by lack of sleep 1pt 1t
> Just completed it - very easy game. I like the variety in enemies > though. I started as a Warrior but ended up using a bit of > everything. Mostly pumped speed and attack - I was way faster than > most monsters and snipingthem was easy.
> Victory screen:
> Tekhne defeated Abaddon 16551p 5631t > Fobbah killed by lack of sleep 1pt 1t
> Had a good time with it - shame it isn't harder.
> -- > Darren Grey
Thanks for trying it Darren :)
I wanted to make sure it was actually finishable and just had no time to balance it during the competition.
Will be doing a post 7DRL balance of the game to try and maintain a solid level of difficulty throughout the game. This will mostly mean that i will be nerfing speed-increasing items, reducing the availability of healing later in the game (either less potitions or tinkering with the healing spells), and adding more mobiles/balancing the ones that are already there, plus adding more ranged mobiles. Also, i want to add some flavour to the bosses to keep things interesting in the endgame. It could use some music/sound as well.
Anyways I'm really happy with the way it turned out and am looking forward to working on this more in the future as a more serious project :).
> > Just completed it - very easy game. I like the variety in enemies > > though. I started as a Warrior but ended up using a bit of > > everything. Mostly pumped speed and attack - I was way faster than > > most monsters and snipingthem was easy.
> > Victory screen:
> > Tekhne defeated Abaddon 16551p 5631t > > Fobbah killed by lack of sleep 1pt 1t
> > Had a good time with it - shame it isn't harder.
> > -- > > Darren Grey
> Thanks for trying it Darren :)
> I wanted to make sure it was actually finishable and just had no time > to balance it during the competition.
> Will be doing a post 7DRL balance of the game to try and maintain a > solid level of difficulty throughout the game. This will mostly mean > that i will be nerfing speed-increasing items, reducing the > availability of healing later in the game (either less potitions or > tinkering with the healing spells), and adding more mobiles/balancing > the ones that are already there, plus adding more ranged mobiles. > Also, i want to add some flavour to the bosses to keep things > interesting in the endgame. It could use some music/sound as well.
> Anyways I'm really happy with the way it turned out and am looking > forward to working on this more in the future as a more serious > project :).
Potions definitely need nerfed. I was easily able to tank my way through most fights using either magic or potions for healing (the mana potions ultimately became healing potions in that respect). Archery/magic should perhaps be weakened slightly too - all of the bosses fell before I allowed them to get near me. What the game could maybe do with is ways to disable enemies without using direct force. Also traps laid by the demons could add some fun.
Would be good to see a rebalanced release of this.