Announcing the completion of my 7drl, a sequal to TetRLs of last
Started 00:02 EST on Saturday, finished ~23:30 EST on Friday.
Github repo: http://github.com/jgreco/tetrisrl2
source, and i686 linux binary: http://www.cs.drexel.edu/~jlg95/stuff/tetrisrl2.tar.bz2
-vi-keys, or wasd or arrow keys for movement.
yubn and qezc are diagonal movements.
-realtime (uses pthreads)
-3 different types of monsters
-attack/defense upgrades with item pickups
-this requires iniparser (http://ndevilla.free.fr/iniparser/), the
i686 binary is statically linked with it.
-this requires ncurses wide(unicode) support (though my build machine
did not have it, so the i686 binary substitutes chars, I'm going to
work on getting a better build later)
-Currently this only places nice with xterm or rxvt. It will work in
other terminal emulators but not optimally.
-The area of play is very large and although the game features
scrolling, it is easiest to play with your terminal resized much
larger than 80x24
-In very rare cases there is a drawing issue that I have not pinned
down. resizing the terminal clears it up.
-Either balancing is an issue, or I suck at my own game. Probably
both. It doesn't seem aggressively unfair however.
I'll write up some more stuff later on all of this, and possibly clear
up some issues or add some features. I'm considering this a completed
project however. I'll also work on getting a little webpage up for
it, and some screenshots. Right now I am absolutely wiped out
Thanks for your time, and I look forward to trying out a lot of
roguelikes in the days to come!