On Mar 12, 11:32 pm, Sir_Lewk <sirl
...@gmail.com> wrote:
> Announcing the completion of my 7drl, a sequal to TetRLs of last
> year's challenge.
> Started 00:02 EST on Saturday, finished ~23:30 EST on Friday.
> Github repo:http://github.com/jgreco/tetrisrl2
> source, and i686 linux binary:http://www.cs.drexel.edu/~jlg95/stuff/tetrisrl2.tar.bz2
> BASICS:
> -vi-keys, or wasd or arrow keys for movement.
> yubn and qezc are diagonal movements.
> -curses
> -realtime (uses pthreads)
> -modal controls
> -3 different types of monsters
> -attack/defense upgrades with item pickups
> NOTES:
> -this requires iniparser (http://ndevilla.free.fr/iniparser/), the
> i686 binary is statically linked with it.
> -this requires ncurses wide(unicode) support (though my build machine
> did not have it, so the i686 binary substitutes chars, I'm going to
> work on getting a better build later)
> BUGS
> -Currently this only places nice with xterm or rxvt. It will work in
> other terminal emulators but not optimally.
> -The area of play is very large and although the game features
> scrolling, it is easiest to play with your terminal resized much
> larger than 80x24
> -In very rare cases there is a drawing issue that I have not pinned
> down. resizing the terminal clears it up.
> -Either balancing is an issue, or I suck at my own game. Probably
> both. It doesn't seem aggressively unfair however.
> I'll write up some more stuff later on all of this, and possibly clear
> up some issues or add some features. I'm considering this a completed
> project however. I'll also work on getting a little webpage up for
> it, and some screenshots. Right now I am absolutely wiped out
> however.
> Thanks for your time, and I look forward to trying out a lot of
> roguelikes in the days to come!
As promised, I have an updated statement to make:
The webpage for TetrisRL 2 is https://www.cs.drexel.edu/~jlg95/tetrisrl2/
Included on that webpage is a brief description of TetrisRL2, a link
to the github repo, and links to two tarballs. The first tarball is
the current state of TetrisRL2 (new stuff includes COPYING, BUIDING,
and README files, and a Makefile and minor modifications to allow
building without Unicode). The second link is a tarball to TetrisRL 2
as it was submitted (the same tarball as linked earlier, though the
other link will still work as well). I did not get a chance to make a
new i686 binary yet, the current tarball does not contain a prebuilt
binary (at least yet), though it provides more detailed directions for
building your own.
I've decided I'm going to maintain this, so expect bugfixes in the
future (I'm working on a handful at the moment).
PS. Joshua Day (jDay) on #rgrd (quakenet) has mentioned that the file
PC_CGA inside http://dskcenter.free.fr/Download/DskCenter%5Ffonts.zip
might be of interest to people playing games with putty on windows.
It is a square font that should be compatible with Putty.