> On Mar 15, 2:04 am, Michael Curran <curran.micha
...@gmail.com> wrote:
> > Here's the link
> >http://dl.dropbox.com/u/3429675/WWRL.zip
> > Will move to Google code later.
> > Now is time to sleep.
> Okay, basic run down.
> You choose one of 5 wrestlers to control and another as the opponent.
> Up and down arrows to choose, ENTER to select.
> The basic information is displayed on the selection screen, you can
> press "q" on any wrestler to get more information.
> On the information screen left and right arrows change the tab, and up
> and down arrows move within the menu. SPACE to return to selection
> screen.
> Once the match begins, the center part of the screen displays the
> ring, the right the wrestlers, their condition and their facings.
> Initially, both will be facing right, the opponent should be left, but
> oops, typo on my end, no real harm done.
> Basic Controls:
> arrow keys: Move
> 5 then a direction: Start Runnning
> 5 while running, or direction opposite facing: Stop Running
> 0: Wait
> w: change position up or climb up
> x: change position down or climb down
> a, s, d, or f: Open maneuver menu
> Notes:
> Maneuver menus are context sensitive and if a number isn't displayed,
> the move isn't available due to incorrect stance, etc.
> The AI is aggressively brutish, if it gets an advantage, it will beat
> you to a bloody pulp without slowing down.
> If an attack does enough damage it will disrupt the target's attack or
> move, the message can be a bit ambiguous if the target acts first, but
> display bugs weren't at the top of my list to fix.
> Certain moves require setups, in order for Razor to Body Slam, he must
> first Scoop the opponent.
> Hints:
> Strength is the most important trait at the moment, so try a higher
> strength wrestler like The Mangler first, and then try using Razor or
> El Honcho for more of a challenge.
> There was plenty more that I was thinking about adding to this game,
> but I think it came together pretty well. It needs balancing, but it
> is best played with a Punch Out mindset. My biggest regrets are
> failing to add enough moves to give all the wrestlers unique move
> lists (adding a single move can that 20 minutes, and I just didn't
> have the time), and not getting the chatter box on the left side of
> the screen generating typical content.
> So, I welcome any feedback, I'll take what I get and release a 1.0
> version at some point, and maybe continue it as a project if there
> seems to be interest.