Hey all, ive just started getting along with my first real roguelike, i think its working out quite well so far :).
i think i'll be going with a post-apocalyptic or cyberpunk setting but i havnt really figured out any kind of plot so far, the short of it is there is modern weaponry but close combat will still play a big factor, and there will probably be some amount of spellcasting/psychic powers involved.
< - up stairs f - fire ranged weapon r - reload weapon t - throw grenade g - pick up item u - use item w - wield weapon/melee weapon e - unwield weapon/melee weapon s - wait for 1 turn x - spend attribute points z - cast spell
> Hey all, ive just started getting along with my first real roguelike, > i think its working out quite well so far :).
> i think i'll be going with a post-apocalyptic or cyberpunk setting but > i havnt really figured out any kind of plot so far, the short of it is > there is modern weaponry but close combat will still play a big > factor, and there will probably be some amount of spellcasting/psychic > powers involved.
> basic controls - > numpad for movement> - down stairs
> < - up stairs > f - fire ranged weapon > r - reload weapon > t - throw grenade > g - pick up item > u - use item > w - wield weapon/melee weapon > e - unwield weapon/melee weapon > s - wait for 1 turn > x - spend attribute points > z - cast spell
scratch that, uploaded the wrong version :P had a debug version posted up there
Microsoft Windows XP [Wersja 5.1.2600] (C) Copyright 1985-2001 Microsoft Corp.
c:\eff>rungame.bat
c:\eff>java -jar eff.jar Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version n umber in .class file at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$100(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClassInternal(Unknown Source)
> Microsoft Windows XP [Wersja 5.1.2600] > (C) Copyright 1985-2001 Microsoft Corp.
> c:\eff>rungame.bat
> c:\eff>java -jar eff.jar > Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad > version n > umber in .class file > at java.lang.ClassLoader.defineClass1(Native Method) > at java.lang.ClassLoader.defineClass(Unknown Source) > at java.security.SecureClassLoader.defineClass(Unknown Source) > at java.net.URLClassLoader.defineClass(Unknown Source) > at java.net.URLClassLoader.access$100(Unknown Source) > at java.net.URLClassLoader$1.run(Unknown Source) > at java.security.AccessController.doPrivileged(Native Method) > at java.net.URLClassLoader.findClass(Unknown Source) > at java.lang.ClassLoader.loadClass(Unknown Source) > at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) > at java.lang.ClassLoader.loadClass(Unknown Source) > at java.lang.ClassLoader.loadClassInternal(Unknown Source)
> regards, > Jakub
Hi jakub. Shame to see you had those problems, do you have the latest version of the JRE? EFF requires version 1.6..
> Hey all, ive just started getting along with my first real roguelike, > i think its working out quite well so far :).
Escape from Fobbahland has a post apoc feel with the player starting off in a city and decending into the sewers for some reason. Each level has its own feel and enemies, like gangers and such. Enemies generally try to shoot you or club you to death, there is also a chicken that seems to wander around clucking, a nice touch . Another java game, when will people learn ;p Slash will be happy.
Although I have not got far the game is quite challenging, in the fact that death can come quite quickly and unexpected if you are not paying attention. This is offset by the fact that you have medikits that heal you fully and an assortment of weapons that deals with any threats quickly. Frag grenades that have area effect and actually damage walls is nice.
Overall this game has an unfinished quality to it but is very playable.
Large nit picks. What am I supposed to be doing, I like to know even if it is only "Go to the bottom of the dungeon." Need a look command, stat! (unless I missed it) First time I played there was no '>' on first level. (I could of not seen it though) Game crashed when going up '<' (on first level) '<' and '>' are not mentioned in the read me. Items can be generated in the wall Picking up ammo should stack with other ammo and drop what you cant fit. If I pick up two lots of 30/50 ammo I should have ont 50/50 and one 10/50 allowing me to pick up another 30/50 ammo stack. Instead I have two 30/50 ammo stacks (and in inventory is full I can not pick up more ammo)
Medium nit picks Add in game help, for key map at least. i.e pressing '?' Some of the ascii characters look a bit funny (cut off) Pressing 'x' is a suprise. Not mentioned anywhere in download. How do you close a door? 's' for wait a turn? try '.' or '5' or 'numpad del' Some rooms were generated next to the edge, making them have no walls on the edge. (sewer system)
Small nit picks Controls should be listed as lowercase (even though uppercase also works) I can hear a chicken clucking even though I cant see it. "Something clucks" would be better. Items and monster names should not have capital letters, unless named. (IMO anyway) To confirm spell target, I was unsure what to press. Space seemed obvious but not 'c'. I understand why it is 'c' but space and 'c' would be good, like fireing 'f' and space works. You dont have your contact details anywhere in the download. Hence this post.
Wow, that's very in depth you've gone there. You pointed out a number of issues i hadnt really thought about, like a better key for wait (s is really taken from nethack, ie search) and spellcasting. A couple of issues you've mentioned have been fixed already, but a few others i'd overlooked in the rush to add more depth (and eventually plot) to the game, but i'll definitely take them all into consideration before releasing 0.2 (ie online help via the ? key) :)
Thanks again for taking the time to point out what i'd overlooked, it helps when i'm trying to figure out a plan of action for development.
Corremn wrote: > On May 12, 3:59 am, Fob...@gmail.com wrote: > > Hey all, ive just started getting along with my first real roguelike, > > i think its working out quite well so far :).
> Escape from Fobbahland has a post apoc feel with the player starting off > in a city and decending into the sewers for some reason. Each level has > its own feel and enemies, like gangers and such. Enemies generally try > to shoot you or club you to death, there is also a chicken that seems to > wander around clucking, a nice touch . Another java game, when will > people learn ;p Slash will be happy.
> Although I have not got far the game is quite challenging, in the fact > that death can come quite quickly and unexpected if you are not paying > attention. This is offset by the fact that you have medikits that heal > you fully and an assortment of weapons that deals with any threats > quickly. Frag grenades that have area effect and actually damage walls > is nice.
> Overall this game has an unfinished quality to it but is very playable.
> Large nit picks. > What am I supposed to be doing, I like to know even if it is only "Go to > the bottom of the dungeon." > Need a look command, stat! (unless I missed it) > First time I played there was no '>' on first level. (I could of not > seen it though) > Game crashed when going up '<' (on first level) > '<' and '>' are not mentioned in the read me. > Items can be generated in the wall > Picking up ammo should stack with other ammo and drop what you cant fit. > If I pick up two lots of 30/50 ammo I should have ont 50/50 and one > 10/50 allowing me to pick up another 30/50 ammo stack. Instead I have > two 30/50 ammo stacks (and in inventory is full I can not pick up more ammo)
> Medium nit picks > Add in game help, for key map at least. i.e pressing '?' > Some of the ascii characters look a bit funny (cut off) > Pressing 'x' is a suprise. Not mentioned anywhere in download. > How do you close a door? > 's' for wait a turn? try '.' or '5' or 'numpad del' > Some rooms were generated next to the edge, making them have no walls on > the edge. (sewer system)
> Small nit picks > Controls should be listed as lowercase (even though uppercase also works) > I can hear a chicken clucking even though I cant see it. "Something > clucks" would be better. > Items and monster names should not have capital letters, unless named. > (IMO anyway) > To confirm spell target, I was unsure what to press. Space seemed > obvious but not 'c'. I understand why it is 'c' but space and 'c' would > be good, like fireing 'f' and space works. > You dont have your contact details anywhere in the download. Hence this > post.