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Escape from Fobbahland - V0.1

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Fob...@gmail.com

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May 11, 2008, 2:59:09 PM5/11/08
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Hey all, ive just started getting along with my first real roguelike,
i think its working out quite well so far :).

i think i'll be going with a post-apocalyptic or cyberpunk setting but
i havnt really figured out any kind of plot so far, the short of it is
there is modern weaponry but close combat will still play a big
factor, and there will probably be some amount of spellcasting/psychic
powers involved.

piccy here for anyone interested:
http://img164.imageshack.us/img164/5462/eff2ry5.gif

got the first 0.1 beta up here, i think its reasonably challenging so
far, obviously lacking a lot of polish though, any crits are welcome.

http://www.mediafire.com/download.php?qudmyamhsz1

basic controls -
numpad for movement
> - down stairs
< - up stairs
f - fire ranged weapon
r - reload weapon
t - throw grenade
g - pick up item
u - use item
w - wield weapon/melee weapon
e - unwield weapon/melee weapon
s - wait for 1 turn
x - spend attribute points
z - cast spell

Fob...@gmail.com

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May 11, 2008, 3:11:56 PM5/11/08
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scratch that, uploaded the wrong version :P
had a debug version posted up there

real version 0.1
http://www.mediafire.com/?jsmmvkb9mmf

Jakub Debski

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May 11, 2008, 4:06:21 PM5/11/08
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> http://www.mediafire.com/download.php?qudmyamhsz1

Microsoft Windows XP [Wersja 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.

c:\eff>rungame.bat

c:\eff>java -jar eff.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad
version n
umber in .class file
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)

regards,
Jakub


Fob...@gmail.com

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May 11, 2008, 8:08:58 PM5/11/08
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Hi jakub. Shame to see you had those problems, do you have the latest
version of the JRE? EFF requires version 1.6..

Jakub Debski

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May 12, 2008, 5:13:33 AM5/12/08
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Fob...@gmail.com explained on 2008-05-12 :

> Hi jakub. Shame to see you had those problems, do you have the latest
> version of the JRE? EFF requires version 1.6..

I had 1.5. The game works with 1.6 installed.

regards,
Jakub


Slash

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May 14, 2008, 10:27:21 PM5/14/08
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On May 11, 1:59 pm, Fob...@gmail.com wrote:
> Hey all, ive just started getting along with my first real roguelike,
> i think its working out quite well so far :).

Looks pretty nice (and it is java, which is nice :)) would you be
interested in some real hosting over roguetemple?

--
Slashie

Fob...@gmail.com

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May 15, 2008, 1:42:36 AM5/15/08
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i was considering hosting it on sourceforge, but yeah, that would be
fantastic slashie.
Cheers :).

Fobbah

Corremn

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May 26, 2008, 10:13:18 AM5/26/08
to
On May 12, 3:59 am, Fob...@gmail.com wrote:
> Hey all, ive just started getting along with my first real roguelike,
> i think its working out quite well so far :).

Escape from Fobbahland has a post apoc feel with the player starting off
in a city and decending into the sewers for some reason. Each level has
its own feel and enemies, like gangers and such. Enemies generally try
to shoot you or club you to death, there is also a chicken that seems to
wander around clucking, a nice touch . Another java game, when will
people learn ;p Slash will be happy.


Although I have not got far the game is quite challenging, in the fact
that death can come quite quickly and unexpected if you are not paying
attention. This is offset by the fact that you have medikits that heal
you fully and an assortment of weapons that deals with any threats
quickly. Frag grenades that have area effect and actually damage walls
is nice.


Overall this game has an unfinished quality to it but is very playable.


Large nit picks.
What am I supposed to be doing, I like to know even if it is only "Go to
the bottom of the dungeon."
Need a look command, stat! (unless I missed it)
First time I played there was no '>' on first level. (I could of not
seen it though)
Game crashed when going up '<' (on first level)
'<' and '>' are not mentioned in the read me.
Items can be generated in the wall
Picking up ammo should stack with other ammo and drop what you cant fit.
If I pick up two lots of 30/50 ammo I should have ont 50/50 and one
10/50 allowing me to pick up another 30/50 ammo stack. Instead I have
two 30/50 ammo stacks (and in inventory is full I can not pick up more ammo)


Medium nit picks
Add in game help, for key map at least. i.e pressing '?'
Some of the ascii characters look a bit funny (cut off)
Pressing 'x' is a suprise. Not mentioned anywhere in download.
How do you close a door?
's' for wait a turn? try '.' or '5' or 'numpad del'
Some rooms were generated next to the edge, making them have no walls on
the edge. (sewer system)


Small nit picks
Controls should be listed as lowercase (even though uppercase also works)
I can hear a chicken clucking even though I cant see it. "Something
clucks" would be better.
Items and monster names should not have capital letters, unless named.
(IMO anyway)
To confirm spell target, I was unsure what to press. Space seemed
obvious but not 'c'. I understand why it is 'c' but space and 'c' would
be good, like fireing 'f' and space works.
You dont have your contact details anywhere in the download. Hence this
post.


Good stuff and good luck.

Fobbah

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Jun 2, 2008, 1:21:52 AM6/2/08
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Wow, that's very in depth you've gone there. You pointed out a number
of issues i hadnt really thought about, like a better key for wait (s
is really taken from nethack, ie search) and spellcasting. A couple of
issues you've mentioned have been fixed already, but a few others i'd
overlooked in the rush to add more depth (and eventually plot) to the
game, but i'll definitely take them all into consideration before
releasing 0.2 (ie online help via the ? key) :)

Thanks again for taking the time to point out what i'd overlooked, it
helps when i'm trying to figure out a plan of action for development.

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