Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

IRDC 2008

4 views
Skip to first unread message

Jeff Lait

unread,
Sep 19, 2008, 9:29:52 AM9/19/08
to
Thought I'd be the first to drop a message about this. I'm now in
Berlin! I've found the one spot in my room that gets wifi (I'll be
drawing an outline so I can reposiiton my laptop in the future) and in
a mere 20 some odd hours the conference will have started!

The good news is that I have a presentation ready :>
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)

jot...@hotmail.com

unread,
Sep 19, 2008, 11:23:42 AM9/19/08
to

Great to hear some news, ya know, this reminds me of the blog reports
of the GDC and all at gamedev.net, I never attended one of those
things but knowing what's happening at the event is always a cool
prospect :)

Jotaf

Ido Yehieli

unread,
Sep 20, 2008, 4:22:53 AM9/20/08
to
On Sep 19, 5:23 pm, jota...@hotmail.com wrote:
> On 19 Set, 14:29, Jeff Lait <torespondisfut...@hotmail.com> wrote:
>
> > Thought I'd be the first to drop a message about this.  I'm now in
> > Berlin!  I've found the one spot in my room that gets wifi (I'll be
> > drawing an outline so I can reposiiton my laptop in the future) and in
> > a mere 20 some odd hours the conference will have started!

I'm here as well, see you all in half an hour!

-Ido.

Jeff Lait

unread,
Sep 20, 2008, 2:05:31 PM9/20/08
to

Day one of the IRDC's official activities are complete. While more
energetic members head off to a local pub, I'll be trying to find room
for the 12gb of video we shot. My plan is to ensure attendees all
have copies of the video, thereby diffusing responsibility for
actually editing it rather than leaving me on the hook.

I was not sure what to expect from this gathering, but it has truly
been impressive. We enjoyed many presentations, ranging from formal
to adhoc, and engaged in lots of debate about the implications of
those presentations. The level of discussion is all very high - it is
clear that there really is something like "roguelike studies" and the
participants are well versed.

We have discussed the ascii vs tile argument. We had begun discussing
"What is a roguelike" when we ended this evening. We plan on having
that nicely wrapped up tomorrow. Please remember our decisions here
are binding until the next quorum of roguelike developers is
achieved..

Ido Yehieli

unread,
Sep 20, 2008, 2:28:32 PM9/20/08
to
On Sep 20, 8:05 pm, Jeff Lait <torespondisfut...@hotmail.com> wrote:
>
> I was not sure what to expect from this gathering, but it has truly
> been impressive.  We enjoyed many presentations, ranging from formal
> to adhoc, and engaged in lots of debate about the implications of
> those presentations.  The level of discussion is all very high - it is
> clear that there really is something like "roguelike studies" and the
> participants are well versed.

I also found the presentations very interesting and engaging. Other
than the regular r.g.r.d. posters that have registered on roguebasin
we also got a surprise visit by 2 crawl stone soup developers and 1
nethack developer.

Stay tuned for the videos!

-Ido.

Jeff Lait

unread,
Sep 20, 2008, 2:50:16 PM9/20/08
to

I just looked at the videos and am glad to report that the audio
turned out quite good. Even when the camera wasn't correctly pointed
it picked up people's voices. Unfortunately, I think I had the auto-
gain turned off so things got very dark. It is especially amusing for
the 1h15m second session which looks like it was filmed with the lens
cap on until half way though when we turn on the central lights.
These illuminate the laptops, leaving the speakers shrouded in
mystery. OTOH, this is perhaps the perfect image for a cabal?

http://www.zincland.com/powder/screenshot/irdccabal.jpg

Ido Yehieli

unread,
Sep 20, 2008, 3:56:14 PM9/20/08
to
On Sep 20, 8:50 pm, Jeff Lait <torespondisfut...@hotmail.com> wrote:
> OTOH, this is perhaps the perfect image for a cabal?
>
> http://www.zincland.com/powder/screenshot/irdccabal.jpg

Hah, excellent!

-Ido.

Jürgen Lerch

unread,
Sep 20, 2008, 8:46:24 PM9/20/08
to
On Sat, 20 Sep 2008 11:50:16 -0700 (PDT), Jeff Lait wrote:
> Ido Yehieli wrote:
> > we also got a surprise visit by 2 crawl stone soup developers and 1
> > nethack developer.

Very nice.

> These illuminate the laptops, leaving the speakers shrouded in
> mystery. OTOH, this is perhaps the perfect image for a cabal?
> http://www.zincland.com/powder/screenshot/irdccabal.jpg

Honi soit ... ;-)

Ad Astra!
JuL, who wished he could have known earlier
that he could have been there after all

--
jyn...@gmx.de / Work like you don't need the money
Jürgen ,,JuL'' Lerch / Dance like no one was watching
/ Love like you've never been hurt
/ - ?

Mario Donick

unread,
Sep 21, 2008, 8:59:36 AM9/21/08
to
On 20 Sep., 20:05, Jeff Lait <torespondisfut...@hotmail.com> wrote:

> Day one of the IRDC's official activities are complete.  While more

[snip]

Thanks for this short summary :) Unfortunately I am not able to join
you today, but the presentations yesterday were really good. I think
such meetings should be hold on a more regular basis :)

Mario Donick

Jeff Lait

unread,
Sep 21, 2008, 1:21:40 PM9/21/08
to

We missed you today, but persevered nonetheless.

IRDC 2008 is now complete! The cabal has determined a new definition
for roguelike. I think. The final terms still have to sent around
for ratification. We will then inform Slash of how he should update
his definition :>

The first day's video has successfully been copied to four people
other than myself, so I can say editing it is Someone Else's Problem.
The second day we shot another 8Gb, which sadly only I have a copy of
so will have to wait months for me to get around to transcoding.

Today's session involved a talk from David Ploog on Crawl Design
Prinicples in which he said many things he will come to regret when
the video is posted. This turned into a discussion more than a
presentation and lasted two hours. Conveniently, only one and a half
hours was taped. The missing parts will have to be reconstructed by
future roguelike scholars, and I apologize in advance to those lives
destroyed in the Dogma Wars that followed the Great Schism caused by
this missing data. The second half, recorded after our six-hour lunch
(during which we concluded gaining experience by waiting was a most
excellent idea, focused on the definition of roguelikes. I think we
were very successful in a sort of Copenhagen Interpretation way.

(In case anyone is wondering at the hubris of a few members meeting to
try to achieve this definition, please keep in mind that we are not
islands - the far ranging flamewars have affected each of our own
views.)

Then I brought up Sokoban in Nethack, forcing us to adjourn before
anyone was injured too badly.

dpeg

unread,
Sep 21, 2008, 3:31:34 PM9/21/08
to
Jeff Lait wrote:

> IRDC 2008 is now complete! The cabal has determined a new definition
> for roguelike. I think. The final terms still have to sent around
> for ratification.

Well, I do think we got a bit better at singling out the crucial bits.

> Today's session involved a talk from David Ploog on Crawl Design
> Prinicples in which he said many things he will come to regret when
> the video is posted.

I regret them already now. Whatever I said on Java and on rectangular field
of vision, I didn't mean it. The cabal made me do it!

> Conveniently, only one and a half hours was taped. The missing parts will
> have to be reconstructed by future roguelike scholars, and I apologize in
> advance to those lives destroyed in the Dogma Wars that followed the Great
> Schism caused by this missing data.

:)
You know that our lives are now in danger? The Schism works best with all
witnesses being dead and thus fully exploitable by the factions.

> Then I brought up Sokoban in Nethack, forcing us to adjourn before
> anyone was injured too badly.

One of these years I will hit back, I swear it!
David

Krice

unread,
Sep 21, 2008, 3:49:54 PM9/21/08
to
On 21 syys, 20:21, Jeff Lait <torespondisfut...@hotmail.com> wrote:
> The cabal has determined a new definition
> for roguelike. I think.

You think, I know. I'm working on a definition for roguelike
which, of course, is going to be the true definition.

Soyweiser

unread,
Sep 21, 2008, 4:37:26 PM9/21/08
to

I already dispatched the robotic zombie ninja death squads to dispose
the cabal. (The addition of the viking bit proved to be to volatile,
so I had to leave that out).

But joking aside, nice that it went all so well. Im interested in
seeing the results.

Radomir 'The Sheep' Dopieralski

unread,
Sep 22, 2008, 9:04:15 AM9/22/08
to
At Fri, 19 Sep 2008 06:29:52 -0700 (PDT),
Jeff Lait wrote:

> The good news is that I have a presentation ready :>

The presentation, and the introductions (a little cut) are
available for download at http://sheep.art.pl/misc/irdc/
I will keep adding all the materials as I recode them.

Enjoy.

--
Radomir `The Sheep' Dopieralski <http://sheep.art.pl>
"Whenever you find yourself on the side of the majority,
it's time to pause and reflect." -- Mark Twain

Slash

unread,
Sep 22, 2008, 9:30:09 AM9/22/08
to

Of course not... who are you? you haven't even released a
roguelike! :D

--
Slashie

Krice

unread,
Sep 22, 2008, 9:56:13 AM9/22/08
to
On 22 syys, 16:30, Slash <java.ko...@gmail.com> wrote:
> Of course not... who are you?

I'm your new god.

Derek Ray

unread,
Sep 22, 2008, 10:00:31 AM9/22/08
to

FYI? YHBT. YHL. HAND.

--
Derek

Game info and change log: http://sporkhack.com
Beta Server: telnet://sporkhack.com
IRC: irc.freenode.net, #sporkhack

Slash

unread,
Sep 22, 2008, 10:07:30 AM9/22/08
to
On Sep 22, 9:00 am, Derek Ray <de...@moot.its.only.a.spamtrap.org>
wrote:

> On 2008-09-22, Slash <java.ko...@gmail.com> wrote:
>
> > On Sep 21, 2:49 pm, Krice <pau...@mbnet.fi> wrote:
> >> On 21 syys, 20:21, Jeff Lait <torespondisfut...@hotmail.com> wrote:
> >> > The cabal has determined a new definition
> >> > for roguelike.  I think.
> >> You think, I know. I'm working on a definition for roguelike
> >> which, of course, is going to be the true definition.
> > Of course not... who are you? you haven't even released a
> > roguelike! :D
>
> FYI?  YHBT.  YHL.  HAND.

Notice the evil looking emoticon at the end of the reply! :D

--
Slashie

Derek Ray

unread,
Sep 22, 2008, 10:18:24 AM9/22/08
to
On 2008-09-22, Slash <java....@gmail.com> wrote:
> On Sep 22, 9:00 am, Derek Ray <de...@moot.its.only.a.spamtrap.org>
>> > Of course not... who are you? you haven't even released a
>> > roguelike! :D
>> FYI?  YHBT.  YHL.  HAND.
>
> Notice the evil looking emoticon at the end of the reply! :D

He wanted attention; you gave it to him.

Slash

unread,
Sep 22, 2008, 11:30:42 AM9/22/08
to
On Sep 22, 9:18 am, Derek Ray <de...@moot.its.only.a.spamtrap.org>
wrote:

> On 2008-09-22, Slash <java.ko...@gmail.com> wrote:
>
> > On Sep 22, 9:00 am, Derek Ray <de...@moot.its.only.a.spamtrap.org>
> >> > Of course not... who are you? you haven't even released a
> >> > roguelike! :D
> >> FYI?  YHBT.  YHL.  HAND.
>
> > Notice the evil looking emoticon at the end of the reply! :D
>
> He wanted attention; you gave it to him.

What else than attention can a poor roguedev who hasn't released a
roguelike live of?

--
Slashie

Simon Richard Clarkstone

unread,
Sep 21, 2008, 6:12:13 PM9/21/08
to
Jeff Lait wrote:
> The second half, recorded after our six-hour lunch
> (during which we concluded gaining experience by waiting was a most
> excellent idea, focused on the definition of roguelikes. I think we
> were very successful in a sort of Copenhagen Interpretation way.

You mean you didn't reach a conclusion at the time but the moment you
are asked a conclusion will appear?

--
Simon Richard Clarkstone:
s.r.cl?rkst?n?@dunelm.org.uk / s?m?n_cl?rkst?n?@yahoo.co.uk
| My half-daughter went to the GMH riots |
| But all I got was this stupid ・-shirt. |

Slash

unread,
Sep 22, 2008, 5:11:17 PM9/22/08
to
On Sep 22, 8:04 am, Radomir 'The Sheep' Dopieralski

<n...@sheep.art.pl> wrote:
> At Fri, 19 Sep 2008 06:29:52 -0700 (PDT),
>
>  Jeff Lait wrote:
> > The good news is that I have a presentation ready :>
>
> The presentation, and the introductions (a little cut) are
> available for download athttp://sheep.art.pl/misc/irdc/

> I will keep adding all the materials as I recode them.

Thank you, may I ask how to (easily) play them back on a window
machine?

Slash

unread,
Sep 22, 2008, 5:23:22 PM9/22/08
to
On Sep 22, 4:11 pm, Slash <java.ko...@gmail.com> wrote:
> On Sep 22, 8:04 am, Radomir 'The Sheep' Dopieralski
>
> <n...@sheep.art.pl> wrote:
> > At Fri, 19 Sep 2008 06:29:52 -0700 (PDT),
>
> >  Jeff Lait wrote:
> > > The good news is that I have a presentation ready :>
>
> > The presentation, and the introductions (a little cut) are
> > available for download athttp://sheep.art.pl/misc/irdc/
> > I will keep adding all the materials as I recode them.
>
> Thank you, may I ask how to (easily) play them back on a window
> machine?

Nevermind, I found a way already :)

--
Slashie

Jeff Lait

unread,
Sep 23, 2008, 1:20:24 AM9/23/08
to

And that way is?

(Answer: VLC)

Slash

unread,
Sep 23, 2008, 8:20:54 AM9/23/08
to

"Directshow Filters for Ogg Vorbis, Speex, Theora and FLAC"

http://www.xiph.org/dshow/

Makes Windows Media Player and BSPlayer (and any player relying on
DirectShow) able to show ogg media

I'm already watching through the presentations, nice!

--
Slashie

Radomir 'The Sheep' Dopieralski

unread,
Sep 23, 2008, 8:27:43 AM9/23/08
to
At Tue, 23 Sep 2008 05:20:54 -0700 (PDT),
Slash wrote:

>> > > Thank you, may I ask how to (easily) play them back on a window
>> > > machine?
>>
>> > Nevermind, I found a way already :)
>>
>> And that way is?
>>
>> (Answer: VLC)
>
> "Directshow Filters for Ogg Vorbis, Speex, Theora and FLAC"
>
> http://www.xiph.org/dshow/
>
> Makes Windows Media Player and BSPlayer (and any player relying on
> DirectShow) able to show ogg media

I'm sorry, I don't have much experience with videos and I just
used the first tool that was available for free and legal in my
country.

I will probably have to redo them anyways, with deinterlacing.

If anybody has better experience with this stuff and time for it,
he can try to do it better, maybe cut out the boring parts, improve
picture and sound, etc. -- I'm happy to host such improved versions
too.

Or maybe someone could figure out how to upload them to google video... ;)

robin

unread,
Sep 23, 2008, 7:47:15 PM9/23/08
to
Radomir 'The Sheep' Dopieralski wrote:
...

> I'm sorry, I don't have much experience with videos and I just
> used the first tool that was available for free and legal in my
> country.
>
> I will probably have to redo them anyways, with deinterlacing.
...

Thanks for posting these; I'm finding them very interesting and informative.

This will be my 10th year running the /dev/null/nethack tournament, and
after all that time I've finally started writing a roguelike of my own
... ;-)

-robin

Mario Donick

unread,
Sep 24, 2008, 4:43:26 AM9/24/08
to
> I'm sorry, I don't have much experience with videos and I just
> used the first tool that was available for free and legal in my
> country.

I think it is totally okay. Thank you for the work! :)


Mario Donick

Björn Ritzl

unread,
Sep 29, 2008, 2:40:55 AM9/29/08
to
Radomir 'The Sheep' Dopieralski skrev:

> At Fri, 19 Sep 2008 06:29:52 -0700 (PDT),
> Jeff Lait wrote:
>
>> The good news is that I have a presentation ready :>
>
> The presentation, and the introductions (a little cut) are
> available for download at http://sheep.art.pl/misc/irdc/
> I will keep adding all the materials as I recode them.
>
> Enjoy.
>

Maybe put the videos on YouTube as well?

/Björn

0 new messages