The good news is that I have a presentation ready :>
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)
Great to hear some news, ya know, this reminds me of the blog reports
of the GDC and all at gamedev.net, I never attended one of those
things but knowing what's happening at the event is always a cool
prospect :)
Jotaf
I'm here as well, see you all in half an hour!
-Ido.
Day one of the IRDC's official activities are complete. While more
energetic members head off to a local pub, I'll be trying to find room
for the 12gb of video we shot. My plan is to ensure attendees all
have copies of the video, thereby diffusing responsibility for
actually editing it rather than leaving me on the hook.
I was not sure what to expect from this gathering, but it has truly
been impressive. We enjoyed many presentations, ranging from formal
to adhoc, and engaged in lots of debate about the implications of
those presentations. The level of discussion is all very high - it is
clear that there really is something like "roguelike studies" and the
participants are well versed.
We have discussed the ascii vs tile argument. We had begun discussing
"What is a roguelike" when we ended this evening. We plan on having
that nicely wrapped up tomorrow. Please remember our decisions here
are binding until the next quorum of roguelike developers is
achieved..
I also found the presentations very interesting and engaging. Other
than the regular r.g.r.d. posters that have registered on roguebasin
we also got a surprise visit by 2 crawl stone soup developers and 1
nethack developer.
Stay tuned for the videos!
-Ido.
I just looked at the videos and am glad to report that the audio
turned out quite good. Even when the camera wasn't correctly pointed
it picked up people's voices. Unfortunately, I think I had the auto-
gain turned off so things got very dark. It is especially amusing for
the 1h15m second session which looks like it was filmed with the lens
cap on until half way though when we turn on the central lights.
These illuminate the laptops, leaving the speakers shrouded in
mystery. OTOH, this is perhaps the perfect image for a cabal?
http://www.zincland.com/powder/screenshot/irdccabal.jpg
Hah, excellent!
-Ido.
Very nice.
> These illuminate the laptops, leaving the speakers shrouded in
> mystery. OTOH, this is perhaps the perfect image for a cabal?
> http://www.zincland.com/powder/screenshot/irdccabal.jpg
Honi soit ... ;-)
Ad Astra!
JuL, who wished he could have known earlier
that he could have been there after all
--
jyn...@gmx.de / Work like you don't need the money
Jürgen ,,JuL'' Lerch / Dance like no one was watching
/ Love like you've never been hurt
/ - ?
> Day one of the IRDC's official activities are complete. While more
[snip]
Thanks for this short summary :) Unfortunately I am not able to join
you today, but the presentations yesterday were really good. I think
such meetings should be hold on a more regular basis :)
Mario Donick
We missed you today, but persevered nonetheless.
IRDC 2008 is now complete! The cabal has determined a new definition
for roguelike. I think. The final terms still have to sent around
for ratification. We will then inform Slash of how he should update
his definition :>
The first day's video has successfully been copied to four people
other than myself, so I can say editing it is Someone Else's Problem.
The second day we shot another 8Gb, which sadly only I have a copy of
so will have to wait months for me to get around to transcoding.
Today's session involved a talk from David Ploog on Crawl Design
Prinicples in which he said many things he will come to regret when
the video is posted. This turned into a discussion more than a
presentation and lasted two hours. Conveniently, only one and a half
hours was taped. The missing parts will have to be reconstructed by
future roguelike scholars, and I apologize in advance to those lives
destroyed in the Dogma Wars that followed the Great Schism caused by
this missing data. The second half, recorded after our six-hour lunch
(during which we concluded gaining experience by waiting was a most
excellent idea, focused on the definition of roguelikes. I think we
were very successful in a sort of Copenhagen Interpretation way.
(In case anyone is wondering at the hubris of a few members meeting to
try to achieve this definition, please keep in mind that we are not
islands - the far ranging flamewars have affected each of our own
views.)
Then I brought up Sokoban in Nethack, forcing us to adjourn before
anyone was injured too badly.
> IRDC 2008 is now complete! The cabal has determined a new definition
> for roguelike. I think. The final terms still have to sent around
> for ratification.
Well, I do think we got a bit better at singling out the crucial bits.
> Today's session involved a talk from David Ploog on Crawl Design
> Prinicples in which he said many things he will come to regret when
> the video is posted.
I regret them already now. Whatever I said on Java and on rectangular field
of vision, I didn't mean it. The cabal made me do it!
> Conveniently, only one and a half hours was taped. The missing parts will
> have to be reconstructed by future roguelike scholars, and I apologize in
> advance to those lives destroyed in the Dogma Wars that followed the Great
> Schism caused by this missing data.
:)
You know that our lives are now in danger? The Schism works best with all
witnesses being dead and thus fully exploitable by the factions.
> Then I brought up Sokoban in Nethack, forcing us to adjourn before
> anyone was injured too badly.
One of these years I will hit back, I swear it!
David
You think, I know. I'm working on a definition for roguelike
which, of course, is going to be the true definition.
I already dispatched the robotic zombie ninja death squads to dispose
the cabal. (The addition of the viking bit proved to be to volatile,
so I had to leave that out).
But joking aside, nice that it went all so well. Im interested in
seeing the results.
> The good news is that I have a presentation ready :>
The presentation, and the introductions (a little cut) are
available for download at http://sheep.art.pl/misc/irdc/
I will keep adding all the materials as I recode them.
Enjoy.
--
Radomir `The Sheep' Dopieralski <http://sheep.art.pl>
"Whenever you find yourself on the side of the majority,
it's time to pause and reflect." -- Mark Twain
Of course not... who are you? you haven't even released a
roguelike! :D
--
Slashie
I'm your new god.
FYI? YHBT. YHL. HAND.
--
Derek
Game info and change log: http://sporkhack.com
Beta Server: telnet://sporkhack.com
IRC: irc.freenode.net, #sporkhack
Notice the evil looking emoticon at the end of the reply! :D
--
Slashie
He wanted attention; you gave it to him.
What else than attention can a poor roguedev who hasn't released a
roguelike live of?
--
Slashie
You mean you didn't reach a conclusion at the time but the moment you
are asked a conclusion will appear?
--
Simon Richard Clarkstone:
s.r.cl?rkst?n?@dunelm.org.uk / s?m?n_cl?rkst?n?@yahoo.co.uk
| My half-daughter went to the GMH riots |
| But all I got was this stupid ・-shirt. |
Thank you, may I ask how to (easily) play them back on a window
machine?
Nevermind, I found a way already :)
--
Slashie
And that way is?
(Answer: VLC)
"Directshow Filters for Ogg Vorbis, Speex, Theora and FLAC"
Makes Windows Media Player and BSPlayer (and any player relying on
DirectShow) able to show ogg media
I'm already watching through the presentations, nice!
--
Slashie
>> > > Thank you, may I ask how to (easily) play them back on a window
>> > > machine?
>>
>> > Nevermind, I found a way already :)
>>
>> And that way is?
>>
>> (Answer: VLC)
>
> "Directshow Filters for Ogg Vorbis, Speex, Theora and FLAC"
>
> http://www.xiph.org/dshow/
>
> Makes Windows Media Player and BSPlayer (and any player relying on
> DirectShow) able to show ogg media
I'm sorry, I don't have much experience with videos and I just
used the first tool that was available for free and legal in my
country.
I will probably have to redo them anyways, with deinterlacing.
If anybody has better experience with this stuff and time for it,
he can try to do it better, maybe cut out the boring parts, improve
picture and sound, etc. -- I'm happy to host such improved versions
too.
Or maybe someone could figure out how to upload them to google video... ;)
Thanks for posting these; I'm finding them very interesting and informative.
This will be my 10th year running the /dev/null/nethack tournament, and
after all that time I've finally started writing a roguelike of my own
... ;-)
-robin
I think it is totally okay. Thank you for the work! :)
Mario Donick
Maybe put the videos on YouTube as well?
/Björn