Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

CastlevaniaRL 1.23 Released

1 view
Skip to first unread message

Slash

unread,
Oct 1, 2006, 5:17:06 PM10/1/06
to
A new version with bugfixes, enhancements and a tutorial area has been
released

Version 1.23: 01/10/2006
------------------------
Done ToDo's
74 GetNearestMonster on GFX version must only take those on sight,
77 Merchant on GFX version, items are being lost when cannot carry?
78 Draw merman's underwater
79 Rosary special effect
80 Boss death special effect
81 Dracula materialize and vanish SFX
82 Training area
83 Increase day/Night length

Smithed BR'ss
121 jrr7 "java.lang.NullPointerException when looking at a cell on a
different level"
122 jzeth java.lang.NullPointerException when aiming to null positions
123 Slash Crash on Save, ItemDefinition not serializable, after asking
a merchant for items

Downloads at http://crl.santiagoz.com

ABCGi

unread,
Oct 12, 2006, 10:41:55 AM10/12/06
to

Congrats Slash - this is awesome, the graphics and music really make it

CastleVania!

--
ABCGi

Crypt

unread,
Oct 12, 2006, 11:57:20 AM10/12/06
to
Auto-target helps a lot and it seems that the difficulty level is lower than in
previous versions (this is a VERY good thing, previous ones were too hard,
imo)


I think there is a little trouble here =>

http://cryptmaster.free.fr/cvrl123.jpg

It seems the key is on the same square as the column.

i guess there is no way to get the key (i found none)

Slash

unread,
Oct 12, 2006, 12:53:27 PM10/12/06
to

Yes, It has been fixed already for 1.24

Only way to get it on 1.23 is morphing to a bat (renegade) :P

--
SLash

Slash

unread,
Oct 12, 2006, 12:57:43 PM10/12/06
to

Thank you!

So, you are back to rgrd, or just a temporary delurk? :P

Already working on 1.24, it must be released next weekend

> --
> ABCGi

--
Slash

0 new messages