Fruits of the Forest!
Collect berries, feed villagers and fight bandits- All in a scenic
rural environment including rivers, forests and rustic villages!
Download, screenshot and so on at:
Almost everything was coded from scratch- except for Jeff Lund's
curses emulation code (for the interface) and some algorithms & code
snippets I've found on roguebasin & other various corners of the
internet.
I've also translated some of my c code from previous games (los/fov/
path finding) to java for this project.
Hope you have fun,
-Ido.
Blasted difficult. Is it possible to go in diagonals in this or are
only the co-ordinal directions possible? Are there any tips for
lasting long enough to feed even one villager?
ui/CursesIO.java: 382: @Override not needed
game/Enemy.java: 61: wanted Comparable<Coord> and not
Compare<CoordFromPlayer>
I got it running and enjoyed it. Cute little game. Once I figured out
the basic strategy, which is to avoid roads and rivers and engage
bandits very carefully, it was just a matter of being methodical
enough.
Actually, my biggest problem was keeping track of my HP since it was
so far away from the player on the UI. I hacked the code again and
replaced the '@' with my current HP total (since it is only a single
character) and won immediately. Its a change I recommend.
I got this one to run just fine with Java 1.6.
But man, there is a lot going on in that game screen.
- Legend of Angband
http://legend-angband.blogspot.com/
No diagonals for now, maybe I'll them to a post-7drl version though.
> Are there any tips for
> lasting long enough to feed even one villager?
Use the terrain to your advantage - the bandits have a low field of
vision radius than you and you can hide behind trees.
-Ido.
Hrm... I'll have to think about it, or maybe find some other way to
make the hp more visible.
Thanks for the tip!
-Ido.
That is good fun! I agree with the comment about HP visibility
however. Amusing, you used the same character for trees in your 7DRL
as I did in mine, and nearly the same for berries. :)
- John H.
Thank you! If you don't mind sharing - what made you set your
expectation so low before trying the game?
I originally planned this to be quite different, the gameplay kind of
"emerged" during development.
E.g. I added the peasant feeding theme (which became perhaps the most
dominant element in the game) in the 5th or 6th day of development.
-Ido.