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7DRL Commencement: Nyctos

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Mary Haas

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Mar 7, 2009, 1:40:22 PM3/7/09
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The time is 12:40pm, US Central.

This will be a collaborative effort by:
- Mary Haas, dead Muskogean linguist extraordinaire, and
- James Madison, statesman, political philosopher, roguelike
connoisseur

to produce a roguelike game within 168 hours. Mary Haas will be doing
the majority of the coding, while James Madison assists with prose
writing, design, and other things.

We are beginning with a fairly substantial, generic roguelike engine
that Mary has been working on for a couple of years. The platform is
Python + PyGame. No content specific to the game has been developed
yet, just generic things like map display, FOV, event scheduling, etc.
The engine code that we are starting with is browsable online at
http://parole.googlecode.com .

The game is tentatively called "Nyctos". It will be a fairly short
dungeon crawl with a "darkness" theme and a number of mechanics based
on lighting.

I will try to post daily progress reports here, as a kind of personal
motivation.
--
Mary Haas <mother....@gmail.com>
James Madison

Mary Haas

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Mar 9, 2009, 1:34:14 AM3/9/09
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End of Day 2.

More time has been sucked up by real-life commitments than expected,
but decent progress has been made so far.
- Moving @.
- Basic town generation.
- A working, but still very simple dungeon level generator
- Look command
- Open door command
- Message display
- Event scheduling and handling
- Basic character stats

Due to fortuitous circumstances at work, tomorrow should be almost a
full productive day of roguelike coding!

Mary Haas

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Mar 10, 2009, 1:48:52 AM3/10/09
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Day 3 over. Decent work done today, but will need to pick up the
pace.
- scriptable room templates for dungeon generation
- started designing a number of room templates (mostly James)
- scriptable item placement
- started scrolls
- inventory and weight tracking
- get command
- drop command
- item selection interface
- item related events
- lots of monster descriptions written by James
- various planning/design tasks by James

Mary Haas

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Mar 11, 2009, 1:39:40 AM3/11/09
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Day 4 over.
Going strong, but starting to get worried about the amount of time
left. Most of tomorrow gets sucked up by classes.

- Wearable items, including weapons and armor
- Creature statistics
- Creature stat modifiers, and stat-modifying events
- Monster generation
- Wearing, wielding, removing, unwielding, and associated events
- Player status display
- Wearables affecting stat modifiers

Mary Haas

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Mar 12, 2009, 1:36:13 AM3/12/09
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Got a lot done today, including:
- Initial implementation and generation of all weapons
- Basically all of the combat mechanics
- More fleshed out character stats, and what they determine for combat
and other things
- Stamina/fatigue system
- Status bar display thingy (finally!)
- Started monster AI
- Lighting matters now
- Things dying and leaving corpses
- James worked out the first pass at stats for armor and weapons, and
has continued designing room templates and other stuff.

Matthew Allen

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Mar 12, 2009, 9:27:31 AM3/12/09
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My, this looks pretty impressive. I can't wait to see it.
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