This will be a collaborative effort by:
- Mary Haas, dead Muskogean linguist extraordinaire, and
- James Madison, statesman, political philosopher, roguelike
connoisseur
to produce a roguelike game within 168 hours. Mary Haas will be doing
the majority of the coding, while James Madison assists with prose
writing, design, and other things.
We are beginning with a fairly substantial, generic roguelike engine
that Mary has been working on for a couple of years. The platform is
Python + PyGame. No content specific to the game has been developed
yet, just generic things like map display, FOV, event scheduling, etc.
The engine code that we are starting with is browsable online at
http://parole.googlecode.com .
The game is tentatively called "Nyctos". It will be a fairly short
dungeon crawl with a "darkness" theme and a number of mechanics based
on lighting.
I will try to post daily progress reports here, as a kind of personal
motivation.
--
Mary Haas <mother....@gmail.com>
James Madison
More time has been sucked up by real-life commitments than expected,
but decent progress has been made so far.
- Moving @.
- Basic town generation.
- A working, but still very simple dungeon level generator
- Look command
- Open door command
- Message display
- Event scheduling and handling
- Basic character stats
Due to fortuitous circumstances at work, tomorrow should be almost a
full productive day of roguelike coding!
- Wearable items, including weapons and armor
- Creature statistics
- Creature stat modifiers, and stat-modifying events
- Monster generation
- Wearing, wielding, removing, unwielding, and associated events
- Player status display
- Wearables affecting stat modifiers