The files can be downloaded from here:
http://gearhead.roguelikedevelopment.org
http://gearhead.roguelikedevelopment.org/gh2-0210-sdlwin.zip
http://gearhead.roguelikedevelopment.org/gh2-0210-ascwin.zip
http://gearhead.roguelikedevelopment.org/gh2-0210-src.zip
Only one archive is needed to play. Download either the SDL graphical
version or the ASCII classical version if you have Windows, or compile
the source code yourself if using a different platform.
In addition, there is now a mecha encyclopedia at the GearHead site.
You can view it here:
http://gearhead.roguelikedevelopment.org/mecha_index.html
Here's the list of changes for v0.210.
- Added automatic web page updater (www_build.pas)
- ShiftGears will not select invalid movement mode (pcaction.pp)
- Added space flight movement system (ghmovers.pp)
- NAS_Resurrections shifted from Damage to Personal attributes
(damage.pp)
- Time ASL command preserves PC's hunger level (arenascript.pp)
- For emergency repair, points applied where neeeded most (skilluse.pp)
- Old resurrection system replaced by rescue scenarios (arenaplay.pp)
- Added ForceExit ASL command (arenascript.pp)
- Added counter for number of times NPC talks to PC (arenascript.pp)
- Random chat strings passed through AtoAn procedure (interact.pp)
- Added personatype root scene attribute to persona fragment search
(randmaps.pp)
- Character randomizer doesn't erase age (gearparser.pp)
- Amount of shopkeeper inventory determined by shopkeeper skill
(services.pp)
- Mecha from shops come pre-painted (services.pp)
- Shopkeepers more likely to stock mecha (services.pp)
- Fewer personality trait rumors will be generated (interact.pp)
- Conversation uses SkillRoll function now (interact.pp)
- "Repair Mecha" now in shop View Mecha menu (services.pp)
- Slightly easier to spot encounters (damage.pp,locale.pp)
- Fixed a bug in CalcTotalModifiers function (effects.pp,locale.pp)
- CalcTotalModifiers now records SkillComment explaining modifiers
(effects.pp)
- Increased XP awards from skill use (action.pp)
- Generalized the xxran story generator (playwright.pp)
- Fixed bug with metascene random content subzone generation
(randmaps.pp)
- Prefab elements placed in current scene immediately deployed
(playwright.pp)
- Campaign now starts at the Cavalier's Club (navigate.pp)
- Joseph Hewitt
--
Comics> http://ataraxia.comicgenesis.com/
GearHead>http://www.geocities.com/pyrrho12/programming/gearhead/index.html
GearHead2>http://gearhead.roguelikedevelopment.org