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Triangle Wizard R 15.01 released
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getter77  
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 More options Aug 6 2012, 4:49 pm
Newsgroups: rec.games.roguelike.announce
From: getter77 <brian13...@gmail.com>
Date: Mon, 6 Aug 2012 20:49:35 +0000 (UTC)
Local: Mon, Aug 6 2012 4:49 pm
Subject: Triangle Wizard R 15.01 released
http://trianglewizard.webs.com/apps/blog/

"Time for another update! The AI is smarter with Dispel Magic now, you
can now talk to friendlies in the dungeon to make them either join
you, wait for you, or hostile to you. There are also a few quality-of-
life updates such as better visibility for the map screen if using
tiles, and F2 now prefering powerups over traps should they be in the
same location. You can now also insult deities at their own altars,
and atheists can now loot them.

The biggest addition is perhaps the chance to play the ultimate evil
by choosing the Nameless One himself as your deity. This changes the
story a bit and can lead to a new ending. Instead of seeking to
imprison the Nameless One you now actively seek his release upon the
world. This path is very difficult though, as you become the enemy of
all Creation and many former enemies may now join to seek your
destruction. Only for veterans!

I still have a few fan suggestions to go through, but I am going on
holiday in the near future so those will have to wait for a future
update.

-Fixed some typos.
-Added the Darkness Aura.
-Fixed a rare bug in the champion monster talent generation that could
cause a crash.
-The Tear of the Broken God now also generates healing potions when
casting spells, but only if you have less than ten.
-There are no longer zones in water and lava where you are not
affected by it.
-Clarified the description of the Arcane Sanctum spell with regards to
the Turn Undead spell.
-Getting a winning lottery ticket via a wish now grants bonus points
if you finish the game, defeating Maevalin, holding it. It also
changes the ending in a minor way.
-Walls in the minimap screen now oscillate between tiles and non-tiles
to make them more distinct from floors if using tiles.
-Entrance and exits of dungeons should no longer be in the lava, water
or wall.
-The new game screen now has a clock.
-The AI is now more intelligent with the usage of Dispel Magic; they
now only dispel hostile enchantments on allies, beneficial
enchantments on enemies and enemy invocations such as Death Storm and
Pestilence.
-The effect that Dispel Magic has, which causes it to dispel multiple
enchantments at higher levels, does not work if used on friendly
enchantments.
-Allies that join you in the dungeon don't do so automatically, you
now first need to talk to them. However, they will still be friendly
and aid you (but not follow you) if you don't.
-You can tell allies to stop following you by talking to them. You can
also make them hostile.
-You can now insult other deities at their altars to gain their curse.
If you are an atheist you can loot the altars instead.
-Taric demands a few less quests.
-Healthbar outline is now different for creatures who can join you but
have not done so.
-Examine (F2) will now prefer powerups over traps if they are in the
same place.
-When all aspects in the Hall of Spirits are killed, Taeniasis will
now spawn at the player's location.
-Azathothian Cultists will now deal disintegration damage if below 75%
of max health instead of 60%.
-Added the Nameless One as a deity. This also adds a new ending.
Following this deity makes for a more difficult game. It will also
change the dialogues of several boss encounters.
-Mystra's details, for a Chosen of Mystra, in the Deity screen will no
longer have text on top of other text.
-Added another fix for the game crashing upon achieving victory.
-AI will now recognize that it can use Glass Spray on flying creatures
if it has the Jagged Skies talent.
-Many bosses now use various talents.
-Increased Maevalin's hitpoints."


 
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