HyperRogue II is a small roguelike about a lone adventurer in a
non-Euclidean world, filled with dangerous monsters, rare
treasures, and magical orbs. You have to hunt treasures
while being hunted by the monsters, and hit these monsters
before they hit you.
Hyperbolic geometry brings a new structure of the map, composed
of hexagons and heptagons (most roguelikes allow 8-directional
movement, like Rogue, recently there are many new roguelikes which
explore changing this geometrical structure: some games use four
directional movement, and there are also some based on a hex grid;
HyperRogue tries something different), and a perspective with
objects drawn smaller and smaller as the distance from the PC
increases when the PC moves, the perspective rotates to catch them.
The original Hyperbolic Rogue was an out of challenge 7DRL (in fact
a 6DRL, even less). Just a @ moving on a map. For the 7DRL challenge
2012 I have added more polish, and more features, while keeping most
of the spirit.
The world is much richer now. There are seven types of lands for you
to travel, each with specific monsters, treasures, and terrain
features. You can also find some magical orbs, which give you
temporary magical powers.
The game also became more user friendly. You get tooltips and help,
and a configuration screen, instead of having to press strange keys.
HyperRogue II was released 3 days after the 7DRLC started, and
a bugfix (2.1) was released still in time of the challenge.
See the screenshots and download the game from: