I managed to finish another version! Featuring two new races (thx
Delekti!), a fix for the infamous 'Got killed by a summoned dragon to
the face' early death and some various small updates. The game now
also contains an option menu (accessible through the main menu)
allowing to change many settings without having to go into a .ini file
yourself. And least but not least for those who dislike abstract art
there is now an option in the option menu to use tiles. This adds
graphics to floors, walls and some powerups. There is now also an
option to enable gore.
The default settings, however, show the game as it has always been,
goreless with abstract art
-Fixed several wrong entries in the Trianglopedia.
-You can again true resurrect fallen disciples to regain favor with
their deity if it is angry.
-Lava Maws now correctly breathe fire instead of acid.
-Necromancers now correctly lose the need to breathe when becoming
-Summoned creatures are now immune to melee and can't melee themselves
for a second or so. This should reduce the chances of early game 'I
summoned a dragon on your head' death.
-Game creation screen will no longer incorrectly say that Priests have
the Sacred Wrath spell.
-You can no longer get a quest before entering Castle Everdoom.
-Montezuma's curse should no longer teleport the exit into walls.
-Akatosh will no longer stop healing potions from working at all, they
now function as though you were cursed.
-Frostlings move somewhat faster.
-Added the Stitched One and Dark Dwarf races.
-Creature info now also lists the actual light (or darkness) radius of
-Added an option menu in the main menu which allows you to set things
without having to open .ini files yourself.
-Altered the way walls are drawn to make it look like the outside of a
level is all solid.`
-Made darkness look more pleasant.
-Added an option to use tiles. This adds new graphics to walls, floors
and stuff like water. It is also featured in the minimap.
-Added support for GML scripts for levels.
-Added the option to use tiles and toggle shaded walls to the ingame
-Made enemies less likely to glitch outside levels during boss fights.
-Banjo should no longer cast so many Charms spells your computer