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Random Realms New Release

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IBOL

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Mar 30, 2012, 4:43:38 PM3/30/12
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ok, so on3/30/12, another new version Random Realms is released.

random realms is a roguelike with an extensive magic system, huge
variety of weapons,
and a list of monsters that changes completely with every new
playthrough.
and for accessibility, you can choose how many dungeon levels you want
to traverse
(from 5-30) , four levels of monster difficulty (weak-legendary),
and whether perma-death is on or off (chosen when you start a new
game.)

based on discussions at Temple Of The Roguelike

http://roguetemple.com/forums/index.php?topic=2260.0
inspired by the "Let's Play Random Realms" series done by Game Hunter
http://www.youtube.com/watch?v=4ZbaiNTo6JY&feature=results_main&playnext=1&list=PLCEADA0724F8C33DC



here is the full game download with a large number of changes:
http://forumfiles.thegamecreators.com/download/2172907

here is a list of those changes:



RR change log - 03/30/12 - release 009

- reduced amount of healing from HEAL spell.
- made sun more likely to light additional rooms.
- reduced effectiveness of mana feast
- made rage, scholarship, divinity decrease the other two stats.
- reduced range of revelation spell
- now allowed to buy food & arrows even if inventory is full.

- changed the name generator some
- reduced range of lava spell
- increased the king's maximum life
- changed the player HP calculation. player will now have less LIFE
overall.
- gave higher level monsters more 'points' to use during bestiary
creation.
- gave monsters random 'sizes' that effect their starting HP.
- added command [A] - adjust map size. if your computer slows down
with large
amounts of the map displayed, try this. it limits the display
somewhat.
- kept "ice shield" as is, but changed "fortification" to actually
reduce
incoming damage. still degrades over time.
- fortification slows you down.
- now see details of the king if you use [m] in the throne room.

- gave player more HP per character level.
- king can teleport when he is hurt
- 'wands' are now 'mana crystals'. mana crystals of the same type
(FISLDG) will 'stack'
- Mana Crystals must be "prepared" [P] (this is like equipping them).

- added "demons" . very powerful magical creatures that are
guaranteed to drop an item. use caution.

- added playthroughs of 5 and 10 levels. tried to scale king
accordingly.
- added 2 new good potions.
- added random chance of a mysterious force that can block a spell
school on a level.

- added different colors to the walls occasionally. why didn't i think
of that before?
- now you can [T] throw potions. they explode violently, but be
careful, throwing a potion
of healing will make the monster even stronger!

- got high score pages for the 5 and 10 level playthroughs.
- going to release!

further discussion, suggestion, etc. is very welcome!
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