First I want to let you know, what probably no one wants to know (but
everyone knows already): This game is so much fun! :-)
Maybe one of the reasons for the fun factor is my newbie state, everything
is new and exciting, so much to explore and, other than in Nethack, this
time I try to prevent myself from being spoiled as far as possible.
Nethack is considered as practically impossible to win without reading
lots of spoilers. I say 'practically', because their is a kind of 'ingame
spoiler' called the Oracle, from which you can buy major and minor
consultations. Though not really spoilers, they are more or less useful
hints, and, with enough knowledge, it's (theoretically) possible to
combine them to gain all the important things you have to know for winning
the game.
My major question is:
Does some equivalent exist in angband?
If the answer is no, I need some (probably spoilish) answers to the
following questions:
Enchanting. Is it possible to destroy your weapon/armor by over-enchanting
them? (in Nethack you have to know how far you can go if you don't want to
blow your equipment)
Potions. I guess, there is no alchemy in vanilla, right? My first
impression is, other than in Nethack, there seem to be a lot of useless
junk in angband. So I wonder, whether there is any use for potions of
water (vital in Nethack!), salt water and empty bottles. The only
thinkable use for salt water could be some help against poison (you
vomit), still have to check this.
Is it true, as a rule of thumb, that everything you can't sell is useless?
Is it possible to uncurse items?
Didn't found many cursed items yet, not much oppportunities for try and
error. Otherwise I would try a scroll of Blessing. Or is blessing
something completely different than in Nethack?
At last I'ld like to get some verification about amulet versus ring of
slow digestion: Is my impression true, that the ring is much more
effective than the amulet?
Thanks in advance
--
Rubinstein
Rubinstein wrote:
> Hi all!
> My major question is:
> Does some equivalent [oracle] exist in angband?
No
> If the answer is no, I need some (probably spoilish) answers to the
> following questions:
>
> Enchanting. Is it possible to destroy your weapon/armor by over-enchanting
> them? (in Nethack you have to know how far you can go if you don't want to
> blow your equipment)
No. Absolute max is +15, but your chance of success will go dramatically
down at about +10.
> Potions. I guess, there is no alchemy in vanilla, right? My first
Right.
> impression is, other than in Nethack, there seem to be a lot of useless
> junk in angband. So I wonder, whether there is any use for potions of
> water (vital in Nethack!), salt water and empty bottles. The only
> thinkable use for salt water could be some help against poison (you
> vomit), still have to check this.
Water has some nutrition value, so it may save your life, but since food
is not a problem in angband (unless you play no-store ironman) you
rarely need it.
Salt water can be used to prevent gorging in endgame (gorging slows you
down, and that is one thing you *really* don't want in endgame). Not
something you really need. (IIRC it does remove poisoning, but getting
poisoned isn't dangerous, getting breathed with poison is). No
insta-kill poisons in angband.
Empty bottles give you 1gp when sold. (recycling ;-)
> Is it true, as a rule of thumb, that everything you can't sell is useless?
Basically yes.
> Is it possible to uncurse items?
Yes. Scrolls/staves of remove curse. There is also more powerful scroll
version with "*" in name. Some priest prayers. Also curses come in
varied powers. Most powerful is permanent curse and that cannot be
removed by any means. This curse exist only in two items in whole game.
Both *REALLY* powerful.
Note that removing curse only allows you to remove equiped item. It
doesn't change Ring of Strenght (-2) to RoSTR (+2). Bad effects do not
change to good effects by uncursing items.
Some variants have more interesting curses....
> Didn't found many cursed items yet, not much oppportunities for try and
> error. Otherwise I would try a scroll of Blessing. Or is blessing
> something completely different than in Nethack?
Blessing blesses you, not your equipment. Items cannot be blessed. There
exist weapons that have "(blessed)" in their name and they have blessed
flag (as do some artifacts) but that only means that priests can wield
them without penalty. Holy Avengers are also always "blessed".
> At last I'ld like to get some verification about amulet versus ring of
> slow digestion: Is my impression true, that the ring is much more
> effective than the amulet?
Same effect. And it is not cumulative.
Timo Pietilä
--
A(2.9.3) DI(>) "Wanderer" DP L:43 DL:2200' A+ R+ Sp+ w:Ulmo/BoChaos
A/Gu L/W/D H- D c-- f PV+ s-(+) TT- d(+) P++ M+
C-- S+ I-(++) So+ B++ ac GHB- SQ RQ++ V+ F:Z Rod Stacking
Fang wrote:
> On Tue, 04 Feb 2003 20:41:12 +0100, "Rubinstein" <picom...@t-online.de> wrote:
work, and *Remove Curse*
> uncurses everything including heavy curses. But not permanent curses... Enchant weapon/armor can remove curses,
> and curse weapon/armor scroll can in some cases convert heavily cursed items to just normal curses.
NEVER READ CURSE WEAPON/ARMOR in vanilla. Those blast your equipment to
useless crap. Including artifacts.
> Rubinstein wrote:
>> Is it possible to uncurse items?
> ...
> Note that removing curse only allows you to remove equiped item.
I've just found a cursed ring of teleportation. Hope I can use it once it
is uncursed. Identifying at least doesn't show any negativ effects.
> It doesn't change Ring of Strenght (-2) to RoSTR (+2). Bad effects do
> not change to good effects by uncursing items.
Same in Nethack.
> Blessing blesses you, not your equipment.
What is the effect of blessing?
Btw, my current character just lost 3 points of Con. I couldn't find
anything related in previous messages. What are possible reasons for stats
being drained and how can I fix it?
--
Rubinstein
It teleports you randomly. This is a negative effect, since it *cannot
be controlled* even if you have uncursed the item.
When you put it on, you won't teleport immediately, even if it's
uncursed. You could teleport immediately, or after a couple of hundred
turns, at a time when it's convenient to you, or at a time when you
really DON'T want to be teleported. It has no redeeming features: just
destroy the thing.
> Btw, my current character just lost 3 points of Con. I couldn't find
> anything related in previous messages. What are possible reasons for
stats
> being drained and how can I fix it?
Usually, being hit by a monster that drains constitution, or running
into one or more traps that drain constitution. The traps are more
likely to occur early than the monsters are: I'd guess you've been hit
by traps.
Drained stats can be restored by a Potion of Restore [Stat]: all six
different stat-restore potions can be bought in shop number 5, the
Alchemist (although there is no guarantee that the shop will always
have them in stock.) Or you might find a stat-restoring potion in the
dungeon, or in the Black Market for an outrageous price. Likewise, you
might find a Mushroom of Restoring (which restores all stats) or a
Potion of Life (restores all stats and heals all hit points) in the
dungeon, or in the Black Market for a *really* outrageous price. (If
you find the latter, DON'T use it for just one stat early in the game
unless you will die next turn if you don't drink it.)
Jonathan.
> Food isn't usually that much of a problem in *bands, thanks to the shops
> in the town level.
But weight is, at least for a low level high-elf mage. Together with the
Satisfy Hunger spell I don't have to carry food around any more. If
something would destroy my book I'm in trouble, though...
Btw hunger and all those mushrooms, until now I only found one edible
type. The other ones get destroyed, although monster description suggests
they are tasty. Just a gimmick or is their a way to let them leaving
corpses?
--
Rubinstein
> [..]
>
>My major question is:
>Does some equivalent exist in angband?
>
Well, I'd say that staves of probing are probably the best thing
you're going to find. I forget since it's been so long since I used
probing in vanilla whether it just lists HP or also reveals some of
the monsters' abilities as well.
Hrm.
Probably wrong since nobody else mentioned it :).
> [..]
--
Glen
A mushroom patch and a mushroom are two different things; one is a monster,
the other is food. Wait a while, you'll find more of the latter eventually.
> ... or a Potion of Life
Assuming that's no typo, Potion of Life and Potion of Restore Life Levels
are two different things, right?
--
Rubinstein
> A mushroom patch and a mushroom are two different things; one is a
> monster, the other is food. Wait a while, you'll find more of the latter
> eventually.
I'm still clueless how to get all those resistances. Do mushrooms have
something to do with it?
--
Rubinstein
Yup. Potion of Life is the healing potion of infinite power,
whereas restore life levels merely regenerates your lost xp
(instantly).
--
Glen
Not really. Some can come from potions, but mainly equipment.
You'll understand more as you keep playing.
--
Glen
Nothing like this exists in any variant to my knowledge however the help
files included in the lib/help directory and accessed from within the game
by pressig '?' have much useful information and some variants have made
great efforts to ensure that this information is both accurate and extensive
(the majority of variants could do much better IMO).
In general, the Angband community takes a much more relaxed approach to
spoiler information than many other roguelike game communities. Your best
bet for 'Oracle' type information is probably just asking your question
here. There is a wealth of knowledge derived from the newsgroups'
collective playing experience and for the most part it is delivered in a
pleasant and friendly fashion.
For speedy responses to questions, many people use the #angband channel on
worldirc.org (IIRC). I strongly recommend popping in and saying hi.
John I'anson-Holton
>Nothing like this exists in any variant to my knowledge [..]
Well my reply was to do with V but if you're looking at all variants
then I know that S probing reveals some monster abilities in addition,
and Oath of Iron people gain a scaled down version as an intrinsic.
Never need spoilers again!
--
Glen
This is also different in angband. _you_ don't get resistances (except in
temporary form by spell/potion). Your equipment provide you resistances.
Ego-items, Dragon scale mails (DSM) and artifacts provide them.
And in Hengband there's a shop where you can 'research' monsters, and
it'll give you all available info on each monster except for actual
damage dice (IIRC). It starts out costing something like 100,000 gold
per research request, but after completing a particular quest it drops
to 10,000 or 1,000 (can't remember offhand). Of course that can still
add up to a good bit, but what else are you going to spend those
millions of coin on?
--
David
Scroll of Rumor
Scroll of *Rumor*
haha
Yes (in a variant of Angband, UnAngband).
--
- Martin Bazley - "The only good zombie is a dead zombie" /
mar...@bazley.freeuk.com _____________________________/_
Wimbledon, London, England /|> | < / /\ < |>| | | |_ < /\ |/
__________________________/ |\ | _> \_ \/ _> |\ \/ |_ |_ _> \/ |\
> Items cannot be blessed.
> ...
> they have blessed
> flag
Do I get a sense of contradiction here?
> Btw, my current character just lost 3 points of Con. I couldn't find
> anything related in previous messages. What are possible reasons for stats
> being drained and how can I fix it?
>
Look through the messages (^P) and check for 'You feel very sickly.'
> Thrice the brinded cat hath mewed, and Timo Pietilä did decree on 4
> Feb 2003...
>
>> Items cannot be blessed.
>> ...
>> they have blessed flag
> Do I get a sense of contradiction here?
[restoring context:]
> Blessing blesses you, not your equipment. Items cannot be blessed. There
> exist weapons that have "(blessed)" in their name and they have blessed
> flag (as do some artifacts) but that only means that priests can wield
> them without penalty. Holy Avengers are also always "blessed".
The first use of 'blessed' was as a verb. The second 'blessed' you
quoted was a noun.
--
Matthew Furrow
mfurrow at mail dot md
Angband's made to be hard to spoil. That's one of the fun things about
it -- you can play it without extra information, or you can talk about
it on the newsgroup all you want, and either way you're playing fair.
The one thing most people consider to be overspoiling is reading the
edit/*.txt data files, which will tell you everything about every
monster and item.
>My major question is:
>Does some equivalent exist in angband?
No. Except in some variants, which tell you "your major quest is to
kill Morgoth."
>If the answer is no, I need some (probably spoilish) answers to the
>following questions:
No spoilers here.
>Enchanting. Is it possible to destroy your weapon/armor by
over-enchanting
>them? (in Nethack you have to know how far you can go if you don't
want to
>blow your equipment)
You can't destroy anything by enchantment; after a while the scrolls
will just stop working.
You can destroy wnads and such by recharging, though.
>Potions. I guess, there is no alchemy in vanilla, right? My first
>impression is, other than in Nethack, there seem to be a lot of
useless
>junk in angband. So I wonder, whether there is any use for potions of
>water (vital in Nethack!), salt water and empty bottles. The only
>thinkable use for salt water could be some help against poison (you
>vomit), still have to check this.
Nope, no real use, although a couple of deadly potions can be used to
throw at monsters for BIG damage.
>Is it possible to uncurse items?
Not really.
>Didn't found many cursed items yet, not much oppportunities for try
and
>error. Otherwise I would try a scroll of Blessing. Or is blessing
>something completely different than in Nethack?
Completely different -- Blessing helps you to fight better,
essentially. It blesses you, not any item.
>At last I'ld like to get some verification about amulet versus ring
of
>slow digestion: Is my impression true, that the ring is much more
>effective than the amulet?
I'm pretty sure they're exactly the same.
-Billy
> It starts out costing something like 100,000 gold
> per research request, but after completing a particular quest it drops
> to 10,000 or 1,000 (can't remember offhand). Of course that can still
> add up to a good bit, but what else are you going to spend those
> millions of coin on?
You forget... people new to the game don't have millions of coinage
yet... :)