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[V] Sort-of-bug

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Edward Lacey

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Aug 28, 2000, 3:00:00 AM8/28/00
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In Vanilla Angband 2.9.1, if you press "l" to look at an item in a shop
which is not in your item memory, you receive a message describing it as if
you found it in the dungeon unidentified. For example, you could look at a
Potion of Constitution and be told "Examining a Violet Potion..." An
unscrupulous player could note down that a violet potion is a Potion of
Constitution and quaff one when found rather than identify it.

Franklin Bratcher

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Aug 28, 2000, 3:00:00 AM8/28/00
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In article <39aaaa46$1...@plato.netscapeonline.co.uk>, Edward Lacey
<edward...@netscapeonline.co.uk> wrote:

That's not a sort of bug, thats a real honest to goodness bug. tested
V2.9.1 CatH2.9.1.1 Z2.4.0 and P4.0.9. the first two, with the 'l'
command exhibit this behavior, whereas Z and P with the 'x' command
only say "examining staff (foo charges)" and such. So it's definitely
linked to 2.9.1's implementation of that 'l' command. Disclaimer:
seeing I am not a coder, and have not examined the source code itself,
I may be totally wrong, and thus offer my apologies if I am incorrect.
;O)

Robert Ruehlmann

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Aug 29, 2000, 3:00:00 AM8/29/00
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Edward Lacey <edward...@netscapeonline.co.uk> wrote:
> In Vanilla Angband 2.9.1, if you press "l" to look at an item in a shop
> which is not in your item memory, you receive a message describing it as
if
> you found it in the dungeon unidentified. For example, you could look at a
> Potion of Constitution and be told "Examining a Violet Potion..." An
> unscrupulous player could note down that a violet potion is a Potion of
> Constitution and quaff one when found rather than identify it.

Oops! Missed this while doing copy&paste programming. I'll fix it in
Angband 2.9.2.

The following small change in the source is necessary to make it work as
advertised:
In store.c, function store_examine() replace the call to object_desc() with
a call to object_desc_store().

Doh' ...

--
Robert Ruehlmann ( r...@angband.org )
"Thangorodrim - The Angband Page" : http://thangorodrim.angband.org/
Visit the #angband chat channel at Othernet (irc.othernet.org).


Will

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Aug 29, 2000, 3:00:00 AM8/29/00
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In article <8ofveh$alt88$1...@ID-24895.news.cis.dfn.de>, "Robert

Ruehlmann" <robert.r...@cas.de> wrote:
>
> Oops! Missed this while doing copy&paste programming. I'll fix it in
> Angband 2.9.2.

BTW, is it normal that you go into the highscores even if you used
Ctrl-A and Ctrl-W?

(or was it in Z240? Argghh, I can never remember!)

Will

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Robert Ruehlmann

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Aug 29, 2000, 3:00:00 AM8/29/00
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Will <wil...@yahoo.fr> wrote:
> BTW, is it normal that you go into the highscores even if you used
> Ctrl-A and Ctrl-W?
>
> (or was it in Z240? Argghh, I can never remember!)

That isn't normal, but neither Angband nor ZAngband should have this problem
(at least my test characters didn't get scores). Can you please check in
what version, variant and on what system this bug shows up?

Will

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Aug 30, 2000, 3:00:00 AM8/30/00
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In article <8ogbia$ajbno$1...@ID-24895.news.cis.dfn.de>, "Robert

Ruehlmann" <robert.r...@cas.de> wrote:
>
> That isn't normal, but neither Angband nor ZAngband should have this
> problem (at least my test characters didn't get scores). Can you
> please check in what version, variant and on what system this bug
> shows up?

Well, I was using Z240 under Win95, I used wizard and debug mode to
get a winner. Then it said *WINNER*, quit to retire, I do that, it
shows the crown and then the tombstone with "of ripe old age".

The thing is, when I came back to the high scores with "Show scores",
it's not in (of course). But still it seems quite strange that the game
behaves exactly like usual when you win in this way. IIRC it's not
the default behaviour in V (that's what made me think that the score
was registered, oops).

So anyway, wrong alert, sorry.

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